
Discover new worlds and build up mighty defences as you find your new home Above the Stars!
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Languages: English**languages with full audio support
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Симулятор космического строителя, который заставил меня почувствовать себя гениальным инженером и одновременно полным лузером. Я строил башни, защищал свои планеты и думал: «Ну, я же профессионал!» А потом всё разваливалось, и я начинал заново. Графика милая, музыка расслабляющая, но игра такая сложная, что я чуть не выкинул клавиатуру в окно. В итоге я понял, что моя миссия - не спасти галактику, а просто не сойти с ума. Рекомендую, если хотите испытать свои нервы на прочность.
1st impression - I am loving it. It is a combination of active and idle. I have only unlocked the 2nd world and am still have quite a few unlocks to do. The voice acting is fantastic. The humor is top notch. I have actually giggled a few times (yes, I am embarrassed to admit). This is a top down shooter in which you control your ship as it rotates around the planet. You are able to upgrade to multiple ships to control. In addition you can add planet upgrades. As you save more citizens and add them to the Ark, you are able to put them to work and enable additional bonuses. For the price - This game is excellent. Very polished. You can see the dev put in a lot of time and effort.
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Hours played at review time, across 32 reviews with recorded playtime.
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Really well made short incremental. A few suggestions below on how I believe the game can be improved. Note it contains minor spoilers. QOL: [olist] [*]Colour the lead ship (the one that follows the mouse) slightly differently to make it stand out more when things get a bit more frantic [*]Autofire toggle [*]Some form of currency symbol, it was confusing what the options under "World" were when they were just numbers, until I realised it was currency [*]Use "Esc" and/or "Right click" to back out of menus same as clicking the < arrow button [*]Rename some of the buttons to make them more obvious at a glance "World" > "Defense Structures", "Ship" to "Ship Upgrades", "Former" to "Research" [*]A button to sell all cargo that is more easily accessible from the main game screen, or otherwise an upgrade to purchase in Former or Ark that automatically sells cargo at a later stage in the game [*]Menu close animations should be a bit faster to reduce the wait when going through multiple menus after each battle [*]World menu could be reorganised to use the screen real estate a bit better without needing a scroll bar. There is plenty of space to fit all the weapons on screen [*]More stats on the weapons stating their fire rate, projectiles per fire, damage per projectile, income rate, income per activation [*]More information around the abilities, how do they get charges? What exactly do they do including the numbers for damage or speed acceleration or duration [*]More information around the Former upgrades. Which weapon do they upgrade (I know the icon is the weapon, but it is hard to identify), and specifically what do they upgrade on the weapon? The fire rate, damage, income? By how much? [*]Purchased Former upgrades should still be selectable to see what they gave from the point above [*]The Ark recycle button is a bit confusing at first as to its purpose, I was hesistant to press it incase it was a reset button, maybe make it a text selection for "Citizen Upgrades" when on the reset screen and "Ark Sequence" or similar when on the upgrade screen [*]The Ark upgrades were confusing, why can I select an upgrade to have it appear in the top left, only to then purchase it after? Even if I can't afford it, I can still select it to appear. Selection should be disabled, and top left should be a "Confirm Purchase" button instead [*]Show the stats that the citizens impact and by how much on the Ark screen [*]Show the increase in those citizen impacted stats (green +x or +y%) against those stats for doing a reset in the Ark screen [*]Ship screen income to damage, this needs explaining exactly what it means, I'm still not sure and I've "finished" the game [*]Reactor power, is the shields a damage reduction? A HP inflation? Is the damage for all the structures or just the ships or both? This needs to be clearer on the screen [*]It wasn't clear at first that the ships can block some hits and will be disabled, this needs to be explained clearer. I only found out by accident and confirmed by a random tip [*]Shipyard has a ship repair upgrade, it isn't clear at first that this is the respawn timer for a disabled ship, should add "s" to the end of the numbers [*]Beacon toggle, for when you know you're overpowered for a few levels or stepping away to get a drink. Untoggles on death [/olist] Content: [olist] [*]The Elris storyline would have been good to drag out longer with more interactions, or further more dangerous races come into play as you progress further [*]Automatic level skip as an upgrade, to return to last stage's max level subtracting a static number, such as 10 or so. This could be upgradeable to reduce the number subtracted [*]Upgrade for a "dumb" AI for the ships to automatically target and fire. The AI could be upgradeable and works as a percentage of the ships speed from the Ships menu. Starting low but over upgrades achieving 100% speed and thus 100% automation. This would be a toggle option and would untoggle automatically if mouse is clicked or keyboard keys are pressed [/olist]
Really fun game and excellent voice acting! Doesn't take long to get through and that's a shame because I really enjoyed it. I got all the achievements, maxed out most of the upgrades and reached the final planet in 7 hours. I really hope this developer, who so far has been incredibly responsive and quick to update the game whenever issues come up, carries on building on his success and adding more content. On a side note I would totally watch an animated series narrated by him. There's real comedy talent there in a Stephen Merchant / Simon Amstell, British sense of humour type of way. I hope this game gets more content soon. I'm hooked now hehe
[h1]Описание:[/h1] Смесь idle кликера и аркады. От кликера тут улучшения, которые дают доход в секунду, полный сбросс прогресса со специальной валютой и кучи улучшений в разных ветках. От аркады - защищаем планету от пришельцев и астероидов. Игра я так понял очень и очень долгая (имеет ли конец не знаю). В целом я за пару часов наигрался (со спидами). Без ускорений думаю вечер-два можно если не надоест раньше... Рекомендую. [h1]Оценка: 5/10[/h1] [h1]Послесловие:[/h1] [quote] Если вам понравился этот обзор добро пожаловать в кураторку [url=https://store.steampowered.com/curator/8114152] К и Ко [/url], там много других, хороших обзоров. [/quote]
It's cute. It's a little buggy: "Former" skill-tree won't unlock a couple of paths, so the whole tree is effectively dead with no way to progress. Some of the descriptions aren't very clear (what does "Damage: 47%" mean in the Ship Upgrades panel?) Plus, some graphical problems. Overall, though, a fun little game and worth the price.
Starts out well, but extremely shallow on content. Increasingly poorly balanced, and requires ever more clicking (to buy thing's you've already bought dozens of times). The arcade/shooting part is more of a novelty than anything fun or challenging. Even the story/voiceover that starts out promising simply ends without going anywhere. edit: Based on the developer's urging I tried playing again, starting from a fresh save. I made it through a few levels.. far enough to see that there still aren't any buy all/max buttons, the resolution settings are still wonky and don't save, and the controller support limited to moving and firing (after figuring out that the new mouse controls totally break it if enabled). I'd like to know how it turns out, but I have enough joint pain already without enduring this repetitive strain injury DIY kit of a game.
It's an absolute gem, with what surprised me as also including a wonderfully voice-acted narrative alongside a lot of Portal-esque humor!
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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