
Dylan is the head of a small village and captain of The Eagle and he takes it upon himself to find The Grail and stop the Falls, saving those he cares for. The journey will be long and perilous, but the whole world above the skies depends on it.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
This game is riddled with problems from start to finish. First, the story. The game's story is almost nonexistent. There is no proper introduction sequence to convey the issue in the world or even the main characters' motivations or who they are at all. Things progress from point A to point B, but nothing is elaborated so the player has no investment as to what's going on. Right until the end of the game, you do not feel any stakes whatsoever because you are unable to understand anything. Next, the biggest issue is the glaring grammatical issues. Personally, having an error or two is perfectly acceptable, especially in a low budget project like an RPGMaker game; however, there are NUMEROUS problems that you cannot ignore them because of how noticeable and frequent they are. From improper spelling, missing words, or awkward phrasing from the characters, it adds up as, like I said, they are frequent. It is obvious there was no effort to spellcheck or proofread for the final product. Another issue is the overall balancing. RPGMaker games are not meant to be genre defying epics or challenging the status quo, but there are ways to make things feel interesting while also making sure each mechanic and character is useful. In this game, the healer of the group is definitively the best character, having both access to healing and the strongest damage for a majority of the game until literally right before the very end. One character has two weapons but somehow comes off with the worst damage and the worst defenses simultaneously. Additionally, an entire category of equipment is given as loot and available at the shop, yet in the entire playthrough, literally no one could equip it. It baffles me why it is there in the first place. This, combined with getting potentially overpowered gear from sidequests makes the main quest laughable until the horrible balancing mess at the end of the game. Finally, the biggest issue with the game is the pacing. One, there is literally no direction of where to go after the mandatory first missions. Thematically it fits in the game, but it would be nice to at least have a clue as to where to go. The story, however, as mentioned with lacking a proper introduction, means that you do not know if there is any semblance of progress. Major plot events happen rapidly in succession and you wonder if you potentially have to remember these things for later. This is the MO for the game, though. You just suddenly get thrust into something with no explanation and just have to deal with it. In fact, I had absolutely no idea I was at the end of the game until the game ended after clearing the final boss, which I did not know was a final boss. There was no buildup, no anticipation, and it left me feeling hollow. Another issue, which I could have left in balancing, is the complete waste of the theme of exploration in the skies. There are certainly many places to explore, given you have no direction where to go, but after finding multiple instances of repeated loot, it made me realize there is no reason to explore because you will probably find the potential treasure in just another chest. This also completely negates the need for gold outside of literally the first time you visit a shop as, you just find better gear in the various dungeons. It's a conundrum as you have very fiscal gold at the start of the game to barely gear one character, but literally shops do not improve, so after the start, gold is useless entirely. Overall, the game is not the worst experience I've had, and at times it was enjoyable, but I cannot recommend this game due to the reasons stated above. It is almost insulting that the creator has the guide for the game as a separate paid DLC because it is almost certain the player will get lost in what to do by design. If you see the playtime I have for this game, keep in mind I did a fair amount of exploring and even read every bit of dialogue and beat the game, so if you run a game faster, it would be an even shorter journey. In the end, the game is not worth the price point.
Fun game! I really liked this game. As an old time gamer I have played many rpgs that you spent hours on and then got so frustrated that you gave up. Not so with this game. Build your levels up and you will have no problem finishing it. This game will take you around 7 hrs if you explore everywhere. Battle system was excellent and lots of treasure to find. If you like a short turn based rpg than this game is for you.
I had meant to write a review for this one when I completed it back in February, but I forgot, so my memory isn't that fresh. It's a short and kind of meh RPGMaker RPG with not all that much going for it. The main characters have what I believe is cool original art, and one of them is a cool furry with anime hair, but there's not too much characterization to them, and not too much mechanical customization since your party is fixed and items are mostly strict upgrades over the previous ones. Very meh. I didn't end up disliking it while playing it, but I wouldn't recommend buying it, since there's a lot better out there.
Game was decidedly too short, it had a lot of promise but few locations to visit, no real sense of purpose, the balancing was off and the difficulty spike to the end felt forced to make you go grind. limited encounters meaning that every single battle counted and if someone happened to be dead at the end of the fight it would severely hamper you at end-game... it needed work, but it was a fantastic concept for a game and I hope there's a second one with better direction.
流程比较短,打折25买的 地图比较简单,boss和小怪也很简单... 中规中矩。。。毫无特色。。。 不比很多免费的这类rpg强...十块以上买贵了 勉强推荐吧。。。
good game
Easy lovely game a bit short though
Don't worry about the play time, I played this game between calls at work. At most, you're looking at like a 5-6 hour game here. This is a fairly minimalist RPG Maker game overall, but I found it relatively enjoyable because of this rather than in spite of it. There seems to be heavy inspiration from games like Skies of Arcadia in this game, although the plot is relatively simple and the dialogue a bit odd with regular typos and incorrect word usage. You won't find a lot to challenge you in this game, and the battle system is easy to understand. The artwork seems to be fairly typical RPG Maker stock, and the stages themselves didn't really have a lot of innovation and mostly seemed to use the "random passages" ability you can find in native RPG Maker. Okay, I know so far I'm not exactly selling the game, but it's a fairly okay RPG Maker game that I recommend more than not, especially at a low price. Oh, and the music is surprisingly well done. I don't know if it was grabbed from somewhere else or if the developer was just really good at that one aspect of game creation, but I didn't really get tired of the battle/boss music. Overall, fun and quick and good for a basic JRPG fix.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Food and Girls | $315.6 | 51 | 86% | $0.49 |
| Bongo Quest | $315.6 | 51 | 45% | $0.49 |
| Glasses and Girls | $315.6 | 51 | 82% | $0.49 |
| Dances and Girls | $322 | 52 | 83% | $0.49 |
| Carnival and Girls | $334.4 | 53 | 85% | $0.49 |
| Anime Sunset Ride | $334.4 | 54 | 67% | $0.49 |