
Experience a new way to listen to your favourite music. Audio-reactive arcade game where you dodge pulsating shapes. The player spin around the center and dodges the neon shapes that move slower or faster depending on the audio.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Experience your favorite music like never before. The game reacts in real-time to any track you play, syncing the speed of incoming obstacles to the beat.
Dazzling audio-reactive particles and neon lights bring your music to life.
Stellar gameplay: Spin around the center to dodge abstract shapes. With varying speeds and patterns, every playthrough offers a fresh, unique challenge.
1. Select 'My Music' in the menu to mute the in-game soundtrack.
2. Play your favorite music on your computer – the game will sync to it instantly!
To add a new player, simply press any button on a connected controller.
Play your way: Relax with infinite lives in Casual Mode or push your limits in Hardcore Mode to climb the leaderboards. The difficulty adapts to your skill level.
Get the DLC to unlock 9 additional levels, enjoy co-op for up to 6 players, and show your support for the game!
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yani telefon oyununa benziyor biraz ama yine de efektleri olsun sesleri olsun her şeyi güzel bence zaten oyunun iki ana etkeni güzel olumlu bende bu oyun.
para ser un juego gratis es muy bueno
It's fun to play while listening to your own music — not as a real game, but as a visualizer!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Es un juego simple pero muy divertido, la habilidad para mantener tu orientación con los giros lo hace un juego desafiante y divertido, lo recomiendo para pasar un rato con tus amigos intentando superar los niveles, cabe recalcar q es un juego free tu play si te ha gustado mucho puedes comprar los DLC de lo contrario con el contenido gratis es suficiente. Excelnte prueba tu destreza.
no se siente que sea reactivo con la musica que uno pone
If you are sensitive to the motion of things moving around at varying speeds, I do not recommend it. But very hypnotic
👍👍👍
ABC: AUDIO REACTIVE BEAT CIRCLE is a compact arcade experience that combines obstacle avoidance with music-driven audiovisual effects. Developed and published by Mlyst, the game revolves around a simple idea: control a small object moving around a central circle and survive an assortment of geometric hazards. What separates it from a typical minimalist dodging game is the way music influences the action, allowing the rhythm and intensity of audio to contribute directly to what happens on screen. The result feels like a combination of an arcade survival challenge, interactive music visualizer, and lightweight rhythm game. The basic gameplay is deliberately easy to understand. Instead of memorizing complicated commands or following traditional note highways, the player circles around the center while avoiding shapes that move toward the playable area. Success largely depends on awareness, positioning, and quick reactions. This simplicity makes the game immediately approachable, although it also means that players looking for intricate rhythm mechanics or extensive progression systems may find the foundation somewhat limited. The challenge comes from surviving increasingly demanding patterns rather than mastering a large collection of abilities. Its audio-reactive design provides the most interesting element. The game is capable of responding to music playing on the computer, allowing players to use their own choice of audio rather than being restricted entirely to the included soundtrack. By using the appropriate music option and playing audio from another source, the game can react to that sound and incorporate its characteristics into the experience. Faster and more energetic tracks can give sessions a frantic personality, while slower music can produce a noticeably different atmosphere. This makes experimenting with different genres part of the entertainment. Visually, the game embraces a clean abstract presentation built around bright geometric forms, particles, lighting effects, and a dark background. It is an appropriate artistic direction because there is no narrative world that needs to be represented. Instead, the screen becomes a reactive visual space where movement and music are the primary focus. At its best, the combination of colorful effects, incoming shapes, and synchronized audio creates the impression of playing inside an animated music visualization. The presentation is uncomplicated but well matched to the central concept. Different modes help accommodate contrasting styles of play. Casual Mode is suited to anyone more interested in enjoying the music and visual effects than worrying about failure, as infinite lives remove much of the pressure. Hardcore Mode takes the opposite approach by emphasizing survival and scoring. Leaderboard support gives competitive players an additional objective and encourages repeated attempts to improve performance. The game also adjusts difficulty according to player skill, helping maintain accessibility while still providing room for more demanding sessions. Multiplayer further expands the concept beyond solitary score chasing. Connected controllers can bring additional participants into the experience, and shared or split-screen functionality makes it suitable for local play. Remote Play Together provides another way to share multiplayer sessions. Additional content available through the Premium Edition DLC expands the selection with nine extra levels and cooperative support for up to six players. The free core experience therefore works as an introduction, while players who become particularly interested in the gameplay have an avenue for expanding it. There are inevitably limitations to such a focused design. The fundamental interaction remains centered on circling the play area and avoiding hazards, so the mechanical variety cannot compete with larger rhythm or arcade releases containing campaigns, elaborate progression trees, character systems, or extensive collections of handcrafted stages. Long-term enjoyment will depend significantly on whether the player enjoys chasing scores and experimenting with different music. The ability to introduce personal audio helps counter repetition, but it does not completely replace deeper gameplay progression. Steam Deck compatibility is less straightforward. The game does not have a confirmed official Steam Deck compatibility rating that guarantees a fully Verified handheld experience. Its controller-oriented arcade mechanics suggest that the basic controls themselves should be reasonably suitable for handheld play, but the feature that reacts to audio playing elsewhere on the computer may not provide the same convenient experience under SteamOS as it does in the intended Windows desktop environment. Players interested primarily in the custom audio-reactive functionality should therefore consider Steam Deck operation uncertain rather than assume every feature will work seamlessly. Desktop Windows remains the safer environment for experiencing the game as designed. Taken as a whole, ABC: AUDIO REACTIVE BEAT CIRCLE is most successful when treated as an experimental music-powered arcade game rather than a traditional rhythm title. Its greatest attraction is turning chosen music into part of an interactive visual challenge, while its straightforward controls make it easy to start playing without a significant learning period. Casual and Hardcore options broaden its appeal, and multiplayer gives the otherwise minimalist formula additional social value. The limited mechanical depth prevents it from becoming an especially substantial rhythm experience, but its distinctive audio interaction gives it enough personality to stand apart from ordinary obstacle-dodging games. For players who enjoy abstract visuals, score chasing, personal music libraries, and uncomplicated arcade mechanics, this is an interesting experiment that can provide enjoyable short sessions. Those wanting complex musical timing systems or a substantial progression-driven campaign will find considerably less to hold their attention. As a focused audiovisual experience built around an unusual music-reactive premise, however, it accomplishes its central objective reasonably well. Rating: 7/10
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Where this game's players are, estimated from review languages.
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