
A WONDER is a 3rd person stealth/puzzle game set in a sunken city. Stuck in the depths of the sea, Alana will have to explore this dormant world in order to reactivate it. In doing so, she must remain hidden from lurking creatures, hostile to any outsider who dares to venture in this derelict place.
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[h1]KOSTENLOS[/h1] "A Wonder" ist ein kostenloses Third-Person Stealth-Puzzler. Wir tragen den Namen Alana und bewegen uns durch eine versunkene Welt in den Tiefen der Meere. Unser Ziel ist es, die Welt, die wie eine verlassene Station wirkt, zu reaktivieren. Dafür müssen wir kleine Rätsel lösen, bestimmte Dinge einsammeln und mit unserer magischen Lampe bestimmte Dinge anleuchten. Ein paar Monstren wollen uns daran hindern. Unsere Lampe ist dabei etwas Besonderes. Je nach Farbscheibe hat sie verschiedene Fähigkeiten. So kann sie mit blauem Licht Geheimgänge offen legen. Mit gelbem Licht können wir schwere Dinge, die uns den Weg versperren bewegen. Es gibt sogar die Möglichkeit, Gegner zu betäuben. Diese Lampe ist auch das eigentlich Besondere an dem Spiel. Die anderen Mechaniken - wie das Aktivieren von Schaltern - sind Genre-Standard. Auch daß wir, je nachdem wie wir uns bewegen, einen bestimmten Geräuschlevel erzeugen, der Gegner anlockt, hat man schon häufig gesehen. Die recht kleinen Areale bieten auch nicht allzu große Herausforderungen. Es ist schnell klar, was zu tun ist und meist müssen wir nur die Laufwege der Gegner abwarten, um ungesehen im richtigen Moment schleichend zum nächsten Objekt zu kommen. Eine Herausforderung stellt allerdings die Steuerung dar. Die Empfehlung, einen Controller zu nutzen, führt in die Irre. Mag sein, daß ein bestimmter Controller richtig gut funktioniert, meiner war wegen falscher oder fehlender Belegung praktisch nutzlos. Allerdings kann man das Spiel mit Maus und Tastatur eigentlich erstaunlich gut kontrollieren, wenn man denn durch Ausprobieren die Belegung herausgefunden hat. Präzise ist das Spiel allerdings zu keinem Zeitpunkt. Die Steuerung ist schwammig und ungenau, die Kamerasteuerung reagiert oft nervös. Auch gibt es Bugs, durch die wir zum Beispiel an einem Vorsprung hängenbleiben. Allerdings speichert das Spiel häufig und die recht kleinen Räume sind meist zügig gelöst. Recht gelungen ist die Atmosphäre, die durch die merkwürdige Welt, den guten Sound und sicher auch durch die oft sehr zurückgenommene Ausleuchtung erzeugt wird. An vielen Stellen wirkt das Spiel unfertig, ungeschliffen und wenig optimiert. Es ist kurz und an vielen Stellen hakelig. Dennoch muß man dieses kostenlose Spiel empfehlen, denn es handelt sich um ein Studentenprojekt ist der Le Campus ADN, in Montreal (Quebec), Canada. Eingedenk dessen ist das Ergebnis mehr als respektabel. Grafik, Sound und Design sind gelungen. Allerdings scheint ein Studienjahr zu kurz für das Projekt gewesen zu sein, denn die Fehler und Glitches deuten darauf hin, daß es für Optimierung und Putzen an Zeit fehlte. [h1]Wertung:[/h1] 7/10 Atmosphäre 5/10 Story 6/10 Grafik 6/10 Sound 6/10 Spielmechanik 5/10 Balancing 6/10 Spielspass [h1]Fazit:[/h1] Ungeschliffenes Studenten-Projekt. [h1][b]6/10 Gesamtwertung
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Hours played at review time, across 40 reviews with recorded playtime.
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(Review below) Keyboard and mouse controls guide: - Walk = WASD (or W + Mouse movement) - Run = WASD (or W + Mouse movement) + Shift - Climb/Drop = Space bar + W - Recharge lamp = R + Mouse movement - Activate/deactivate lamp = Left click mouse - Crouch = E - Camera movement = Mouse movement - Run jump = W + Shift - Pick up items/Activate ingredients = Space bar - Normal light mode = 1 - Stun = Mouse wheel - Blue light mode = 3 - Yellow light mode = 2 - Activate (with yellow light on) switches = Space bar - Move object (with yellow light on) = Right click mouse - Rotate object (with yellow light on) = Space Bar - Pause menu = Escape - When B button on screen = E Review: I'll start with the positive. The game mechanics are fun. I really like that everything works with the lamp. Most of the time, the 3C are well done to. The ambiance is phenomenal. I really like the 3D modeling, the FX and the animations. The world seems alive with the many things moving in the decor and in scripted events. Most of the level design is also really well done with many interesting puzzles. Congrats guys! Then, there's the problems. And by that, I just want to highlight constructively what I think could be better. But I still keep in mind that it is a student game made by few persons in only 15 weeks: I also made a game at the Campus ADN, and it is not easy. The game have many bugs. The worst ones are with the boxes/pillars. They sometimes get stuck or make you climb in the ground. Usually, it's not game breaking. The other one are the switches on the walls. When you die in a level with them, it sometime stop to work completly. It's game breaking since you have to close the game and do the level again to fix it. Personnaly, it made me quit in the level 9. It was the third level in a row that I had to do three times and I decided it was enough. My controller not working is also a small problem, but since the keyboard is supported, I just think it's a shame that the UI doesn't include it in the game. Lastly, the cursor goes into the second monitor, which complicates many of the light puzzles. In conclusion, I still recommand the game. For a student project made in 15 weeks, it's really good. But for someone who hates to restart often, I would stop at the end of the sixth level. But who knows: maybe I'm just unlucky. Good job team: it was really a fun experience overall! :)
эммм в этой игре есть, определенно интересная задумка, только управление для контроллера, а когда я его подключила то он его не определил, пришлось ирать на клаве, и просто напросто угадывать какие клавиши соответствуют каждому движению, резкость слишком высокая, угол обзора непривычен(а к стенам лучше вообще не подходить), отсутствие знания англ языка дало о себе знать, шрифт написанных текстов уж слишком замудрен, и хотя идею саму понятно - не хватает самого присутствия героя, который бы что то думал и соответственнго объяснял свои действия/мысли, а не просто хмыкам когда на что-то заползает, это все таки не Халва. и даже не смотря на все недочеты больше склоняюсь к точму что ее стоит пройти, или хотя бы иметь в виду, может косяки доработаю и всё исправят.
A WONDER, batık bir şehirde geçen 3. şahıs gizlilik/bulmaca oyunudur. Denizin derinliklerinde mahsur kalan Alana, bu uykuda olan dünyayı yeniden harekete geçirmek için keşfetmek zorunda kalacak. Bunu yaparken, gizlenen yaratıklardan saklanmalı ve bu terkedilmiş yere girmeye cesaret eden yabancılara düşman olmalıdır.
A Wonder is a third person stealth/adventure game built using Unity. The concept of the game has you exploring an underwater city. Unfortunately control issues prevent the game from being played. For me, the game locked up just after the intro with a "Press B to continue", I pressed "B" on my keyboard but nothing happened. It's possible this was caused by issues with the way the developer set up the controller schema as the developer mentions on the store page that you should try to play the game with a console peasant childrens toy controller, which isn't really an okay thing to tell PC gamers. The game is completely free. Nothing speaks more to a developers belief in themselves and their product than making their game available for everyone without remuneration. This is certainly a gesture that shows dedication to the gaming industry. It's a shame in this case that the game doesn't work.
this game is truly amazing, i can't believe only 1 student made this! but sadly the negative review ruin this game because you need to play it with a controller, I had no problem with my controller and the game is absolutely beautiful and cool.i only can point out 2 negative thing.the auto save is really annoying because it restart section again.2nd thing the credit page didn't show up. 9/10
hujowizna jakas
I couldn't finish it because I was stuck and with no hint to clues at all shortly after claiming yellow lens. I liked the general idea and the theme overall. Controls were a bit clunky and based on other reviews looks like I got lucky with my XBox Controller. Well done for a student project though. English needs work it is a canadian college after all and english is THE mother of all universal languages, if even africans and indians can somewhat speak it in 21st century, then you have no excuse in the western hemisphere, especially in a nation where english and french is considered main languages so don't be lazy. Good luck in your career.
Все дерганное, лагающее и к тому же нельзя нормально поиграть на клавиатуре... а смысл делать ТОЛЬКО на геймпаде? https://www.youtube.com/watch?v=lmhGFP3HIZ8
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