
A Little to the Left is a cozy puzzle game that has you sort, stack, and organize household items into pleasing arrangements while you keep an eye out for a mischievous cat with an inclination for chaos. Check out this playful and intuitive puzzler with 100+ satisfying messes to tidy.
Most likely between $943.6K and $2.7M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $5.99 | 92% | approximately $1.6M |
| PlayStation | $14.99 | 76% | — |
| Xbox | $14.99 | 78% | — |
| Nintendo | $14.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $4.25 on Xbox · Türkiye (−29%). Compare 18 prices in 15 markets →
Reviews
Themes across 1153 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
düzen takıntısı olanlar için birebir chill chill düzen yapmalık hafif kafa patlatmalık oyun
好玩死了 最喜欢这种不太难又有思考空间的小游戏了
已通关
cute fun organization game to pass the time and replay every now and then. chill music and nice sound effects that really bring it all in together, along with the smooth transitions within going from the levels to the menu/main-menu. cute colors that really appeal to the eye. though, if you're someone like me who is a bit slow to grasp things, and are determined to never use hints or cheats in a puzzle/organization game, a few levels are a bit difficult. i'd often have trouble with a handful of them, and would end up staring at my screen for a few minutes before either skipping it or getting frustrated and exiting out of the entire thing. lol. its good for some downtime if you just want a chill, cozy and fun music organization game to stare at to relax. i recommend it!
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如果你觉得现实中没什么自我价值感,想建立自我价值感;或者想缓解焦虑平复情绪的话,这个游戏非常适合!现实世界没有体力或者能力去做整理的话,可以先从赛博世界做起,愿大家都开心,收获自己生活的意义...
有些关卡有点无厘头,画风啊设计啊还蛮不错的,但是时间长了重复性很高就不是很喜欢玩了。 一般般吧,建议等有折扣再入手。
疑似家里养猫被猫拆家之后做出一个让大家一起收拾整理的游戏 猫好,人坏。
앞쪽은 재치있는 퍼즐로 뒤쪽은 고양이로 채웠다. 후반에 갈 수록 조금은 반복되는 면이 있어보이며, 게임을 하다보면 대칭성을 매우 중요하게 여긴다는 점을 점차 깨달아 간다. 어쩌면 별다른 텍스트 없는 퍼즐은 직관에 의존하는 면이 있어서 큰 틀에서는 반복될 수 밖에 없나 하는 아쉬움이 남는다. 퍼즐 중에 때로는 일반 상식에 덧붙인 추가적인 규칙이 존재하는 경우도 있어서 요모조모 탐닉 해볼만하다. 이런 퍼즐류에 흥미가 있다면, 러스티레이크를 해보자. 특정 신체부위에 대한 집착과 그로테스크한 스토리의 장벽을 넘는다면, 나름 개연성있는 퍼즐을 맛볼 수 있다.
The game itself is ok, but why would it reset players daily tidy progress after not logging in once each day and bind an achievement on not loosing your progress 100 days in a row when the game itself has content for only about 10-15 hours ??? Remove the progression reset and everything is fine - still - logging in 100 different days on a 15 hour game is still crazy. (I base my 15 hours on other steam reviews) I like to complete achievements, but this is crap. I do not like the game itself anymore because of this.