
A Little to the Left is a cozy puzzle game that has you sort, stack, and organize household items into pleasing arrangements while you keep an eye out for a mischievous cat with an inclination for chaos. Check out this playful and intuitive puzzler with 100+ satisfying messes to tidy.
Most likely between $943.6K and $2.7M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $5.99 | 92% | approximately $1.6M |
| PlayStation | $14.99 | 76% | — |
| Xbox | $14.99 | 78% | — |
| Nintendo | $14.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $4.25 on Xbox · Türkiye (−29%). Compare 18 prices in 15 markets →
Reviews
Themes across 1153 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
You play as [b]OCD[/b] in this game. Yes, you are literally Obsessive-Compulsive Disorder itself. And the "villain" is a cat that will mess up your objects' organisation! Even it's just a wholesome cat, doing cat things, not really a villain... But yeah the game is good, if you like organising stuff. Good game to improve your pattern recognition. It's not perfect, and it even gets a little frustrating sometimes, but overall it's pretty chill. And don't worry about the cat I mentioned earlier, it just wants attention.
A lot of the levels make zero sense, and the hints just give away the level entirely. Every moment I spent playing the game I became more and more frustrated and less and less relaxed even when I was getting the levels right.
아주 거지같은 게임입니다 힐링의 탈을 쓴 레이튼게임 시즌2니까 똑똑하신 분이 아니라면 절대로 이 게임을 사지마십시오 하지만 저는 사버리고말았습니다 저는 경고했습니다 똑똑하지않으면 돌아가서 어린이수학을 풀고오십시오 -천재- (엔딩못봄)
the fact that half of achievements is behind dlc just not feels good man :( I still enjoyed playing it. great puzzles and art style but I would only recomend buying it on sales.
这游戏的成就系统纯来恶心人的。通关就不想再碰。看看别人玩得了,自己玩纯折磨。
AURA
如果你是冲着类似第二个宣传片中的收纳整理解压来的,那么这款游戏的本体一定会让你失望。收纳整理的关卡在这款游戏占比不到百分之十,第二个宣传片中的关卡都是dlc里的。这个游戏最让人心烦的就是物品摆放明明和提示一模一样,但仍然过不了关。虽然说有一百个关卡,但五个小时就可以全部打完。而且很多关卡都是一模一样的过关逻辑 ,只是换了不同的物品而已。美术风格很好看,好玩的关卡真的很好玩,但是无聊的关卡也真的很无聊。
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I wish there were 2 different modes for this game: One, where you do the puzzles as intended, and one where you do them your way. This is one of the bigger organizing games, which is great, but I was quite sad that I couldn't put things the way I wanted. For example, one puzzle I put away jewelry, and I wanted to organize it by color. However, the level would then not finish because we were °supposed° to organize the rings by something else (don't want to spoil). That sadly makes it less relaxing and fun for me, and more like a guessing game of what is expected. This is also why the hints weren't very good for me because I only wanted a nudge, not the complete solution. I think having an optional "soft hint", which could literally just be one word, e.g. "color", "shape", etc. would have been better, if I am supposed to stick to specific expectations. I also wasn't too fond of the cats. Don't get me wrong, pets of any kind are cute, but if I spend a long time organizing something, and then someone comes in to undo my work, that isn't very funny to me, it is more upsetting. I also feel that the "cat break levels" should have maybe been separate, as I wanted to organize things, and not pet a kitty, otherwise I would have played a simulator. I bought the DLCs, and liked the Drawer one best because it was literally just organizing drawers, cupboards, and alike. However, I do wish the levels would have been bigger or more complex, i.e. had more items. The Star DLC was sadly a bit disappointing, as I expected there to be some link to astrology, astronomy, stars, that kind of thing, but a lot of levels had nothing to do with either. I think it should have probably had a different name. Overall, the game is nice because it is as big as it is, but I wish I had more freedom to actually tidy up, unless it's a toolbox etc., where items need to go into specific slots. I will recommend it, but be aware that you are very bound.
1.强迫症越玩越难受,不知道设计者的思路是怎样的,有一种摁着你的头必须走这个解法的感觉。 2.游戏BUG?有的关卡位置摆放根本吸附不住or吸附很不灵敏,经常卡在半途,1毫米的差距都解不开谜题。 3.DLC非常变态,疑似设计者的精神已经出现了严重问题才能做出来这东西,把人当日本人整。 4.除了部分可圈可点让人眼前一亮的游戏思路以外,50%的关卡都玩得特别难受,把人骗进来杀。