
A Little Time is a first-person interactive story. You play as a young but determined detective investigating a man's disappearance. You will travel to a variety of locations and pick up clues while experiencing the story, dialogue, and atmospheric visuals.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
[quote][b][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/b] A Little Time is one of literally thousands of creatively bankrupt asset flips infesting Steam and lowering the average quality of all video games everywhere.[/quote] This is an abandoned Early Access attempt at making a for-profit Unreal asset flip. It's just a couple of rooms with some asset flipped furniture, wrapped around a basic adventure game blueprint. Then I guess the "developer" got bored or disheartened when they discovered nobody wanted to play an Early Access Unreal asset flip. A Little Time is partially or completely made up of stock assets, "borrowed" from asset stores and free asset websites. Little, if anything in this game is the creation of the "developer". While there's no up front price for this asset flip, the other problem with asset flips is that when developers aren't capable of doing their job and creating high quality assets, it's also true they can't do any of the rest of the job of a game developer either. That's definitely true for "A Little Time", and this kind of asset flipping never results in games that have quality or value for PC gamers. The developers abandoned this 2 years and 4 months ago. It will never be completed. This unfinished game is just polluting Steam and making it harder for gamers to find genuinely, completely made games. The game graphics look better than you might expect, but that's just because it looks like some or all of them are "borrowed" from asset stores or wherever. Gamers can tell... and it comes across as insincere. There's also the old adage that those who lack the budget and talent to make their own game assets usually lack the budget and talent to do the rest of the job of game development properly, too. This isn't truly free as the developer declared an intention to charge money for this if they ever bother to finish it. I mean, fair enough... how can developers get YOUR money for other people's Unreal assets unless they charge for it? Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 3 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 22 reviews with recorded playtime.
This game feels like it's even less than early access, it feels like it's still in development - Super freaking buggy, terribly broken, runs like a slop and has tearing from what I noticed - In the mansion where you exit by the stairs I encountered a problem, the "secret room" didn't open up completely and when I tried exiting I couldn't, it didn't even play a voice line or anything - Has no settings where you could change graphics, controls, FOV, nor even sensitivity, it let alone doesn't even have a pause menu nor a main menu - The speed at which you move feels too fast and uncanny, it's unpleasant, also can't crouch which kind of feels weird to me - There's an unbearable silence that's occasionally broken by the main character when you investigate or interact with anything - You can jump on random objects that sometimes send you spinning at the speed of light and once you jump you end up flying in whatever direction you were spinning into at the moment of the jump, which also allowed me to get on top of one of those huge cargo containers in the hangar, which allowed me to peek into the windows and see the "world" which was made up of a few blocks of bricks and the void - The world-building is extremely boring and bland, the world feels like it doesn't have any life to it or anything, nor any proper structure This needs a huge amount of work if it's supposed to be at least an enjoyable game
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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