
Explore the House, a parasite dimension that steals from other worlds, in a train that scuttles on mechanical legs.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Did you like Sunless Sea? Would you like it to be... worse?
A House of Many Doors is one of my absolute favorites that I keep coming back to. The narration is superb, and reading the descriptions alongside the illustrations makes my imagination flare like no other game can. The story is pretty good and it's encapsulated in and out of itself, so you how far you want to go/know falls down to your will to go beyond/explore all the rooms. The fact that the dev also is still updating the game while also restoring some planned features that on launch couldn't be added is just magnificent. Would be nice to have more Romances, but the ones that are there are enough for a baseline.
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I adore this game. I've played it off and on since it was released in 2017. The stories in this game are full of interesting lore and quests that add depth to this unnerving massive underground room. You play as a train driver that drives through various rooms to locate a way out of the "House." Along the way you recruit people to your train's staff as well as solve mysteries for those in the various cities you encounter. Each region of the House has it's own enemies and secrets to uncover. Combat involves trains basically shooting their ammunition at each other. The game shows the two trains next to each other from a top-down perspective so you can see the stations and rooms in the train. This lets you direct your people on where to go for repair and where to shoot the enemy. One can aim the cannons but whether the accuracy is high enough depends on the installed weapons and any upgrades. I personally tried to avoid combat since that wasn't as interesting as exploring and uncovering stories. The way this game projects a creeping horror is so well done. I also like how the attributes play a role in achieving one's goal or not (such as if Guile is too low, a test of Guile may be very difficult to overcome. In that case I may either risk the consequences of failing or back out to try again after I raised my Guile. Note that some decisions cannot be backed out of and returned to later). Overall, for a creepy horror game, it's well worth the adventure. Can you find a way out of the House? Or will you be left wandering its halls forever?
A House of Many Doors is a game I've loved for ages, so it's where I'm going to start with my new project of "review more games in my library". I'll be honest, this game can be a slog. I am a person who can easily put on a podcast in order to do boring game tasks like "crawling from city to city in a largely fixed and repetitive map"; I am also a person who puts in the effort to make a map in a spreadsheet to make playing the game easier. The vehicle-to-vehicle combat minigame is difficult to master, and there's a LOT of clicking through storyline options in a city and little tasks to attend to (I do also enjoy little tasks). That said? The game was made by one guy doing frankly unsustainable levels of work, and the art and writing captivate me so intensely I will overlook the boring travel parts in order to dive into the beautiful, offbeat, cynical, deeply humanist stories the game conjures. Each location and each person commits to its strangeness wholeheartedly, and the patchwork creates a whole world as diverse, cruel, and marvelous as our own. It reminds me of a lazy spring afternoon hauling a tabletop role-playing sourcebook into the tree outside my house when I was twelve and getting lost in someplace else, with a far clearer-headed attitude towards power and living in systems of power than most, and for that, I'll overlook any fault.
Sunless Sea was interesting, so I decided to try this game, but I don't like it. Perhaps I should give it more time, but the first impression was negative.
It's my favourite game, ever. Storytelling, worldbuilding, everything is astounding- the travel can be a bit bothersome, but that's been fixed in the recent patch. Get it!
I love Failbetter Games' "Fallen London" and this game desperately wants to be that, but I quit after the first combat. This game has a great premise but is just not fun to play and starts you off hopelessly lost.
it's like dnd for people who would eat glass under the slightest amount of peer pressure
没有汉化,但是好玩……另外传送镜子真好用
(内含少量剧透) [h1] 碎玻璃在你的眼睛后面嘎吱作响,两张关切的脸游进视野[/h1] [h1]“你还记得你的名字吗?” [/h1] [h1] 秃头的那个问。[/h1] [h1] 他是一个脸色灰白酸溜溜的人,一天喝两瓶威士忌,烟瘾很大。他最好不要是你的医生。 [/h1] 初见A House of Many Doors,或许会误以为它仅是《无光之海》的一款粗制滥造的模仿之作。然而,随着深入探索,不禁惊喜地发现,这个仅由三人组成的制作团队,在资源有限的情况下,仍以其精湛的文字和非凡的想象力,打造出了一个斑斓奇异且充满忧伤的世界,即便是机翻也无法掩盖其光彩。 欢迎来到这座屋宇,但这里不欢迎你… 背景介绍:屋宇,这个充满古怪的巨大建筑,有着无尽的暗访和锁着的门,从其他世界偷走东西和可怜的家伙。 其内部充满了来自不同时空不同次元的事物——一阵无源的风、一段转瞬即逝的笑声、一个陌生的神像、一座腐朽的图书馆、甚至是一个骄胜夺目的太阳……他们是怎么来到这里的?是被偷来的?还是… 七城 钥匙之城(家) 七城中的最伟大者(不要提出反对意见),在这里有十分之一的人口在出生时会携带一把钥匙,你也是,只不过都被总督收走了,为什么? 刀刃之城 如果七城是一个大家庭,那么刀刃之城就是淘气野蛮的弟弟,一条有毒的河流穿城而过,这里是炼金术师的天堂 桥梁之城 这里走错一步就会让人跌 落深渊,那深渊之下有什么? 天使之城 嘘!——天使在看着你。 引擎之城 这里有许多奇妙的机器—但他们只能在引擎之城内使用… 面具之城 这里所有人都戴着面具…还有迷宫般的街道道和匕首般的星星 他们说有七座城市,还有一座去哪了? 七城只是屋宇的一小部分,除此之外还有超过90个地点等玩家去探索。你会见到… 燃烧的神尸(其烟雾是绝佳的毒品) 只有一位守卫的监狱(作为地狱的代替品) 未完成之书的图书馆(只有一个图书管理员) 巨型头颅之下的城镇(里面的邪教比我头发都多) 和自己倒影开战的城市(人都去哪了?) 既是教堂又是神殿,又是战争机器的巨型机器(如果你玩过无光之海的话,你会在这里见到一位老熟人,她是谁?覆叶的继承人?某位的女儿?女军医?紫丁香夫人?女恶魔?她是…不告诉你) 还有许许多多上锁的门,它们背后有什么… 屋宇中还有许许多多的神; 鹅卵石:被践踏的神,格外的仁慈,不要见死不救,不然他可能会生气。 乞丐上帝:革命者的好朋友,可他最近不帮他们的忙了,出什么事了? 阿布加:神形虚空,空虚和黑暗之神。这两者都可以在屋宇中大量找到,空虚的神,真是空空又虚虚啊 死亡老太太:戴着头套,拿着镰刀和针,她曾是某物的主人… 莫巴扎尔:时间之神,钟面之神。滴答滴答滴答… 还有…这里的神多的惊人… 请注意!沦敦来的食人癖患者们,在屋宇中,人长时间不吃不喝不睡觉不会有任何问题,请不要为你们难以解释的饥饿找借口。 ([h1]包含游戏一个结局的隐晦剧透)[/h1] 提到堕落伦敦,怎能不提寻名线?在多门屋宇,也有像类似的旅途,为了完成它,需要… 开启… 找到… 杀死… 到那时你就会明白屋宇为何建立 [spoiler]因为孤独孤独孤独孤独…[/spoiler] 想要开始它,不要害怕恐惧,也不要害怕失去理智(如果你不想这么做,没关系,你总会发疯那么一两回,也许会发生很多次,毕竟这是在屋宇之中),注意你的梦境。 屋宇有许多可供你探索的地方,一周目60小时远远不能探索完所有内容,很显然需要多周目。但… [h1] 有些事情是不能挽回的[/h1] 滴答滴答滴答…
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Players by region
Where this game's players are, estimated from review languages.
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