
A tense dice duel in an elegant Art Deco world where luck and strategy decide who survives. Roll five dice and build winning hands inspired by poker. Use Gambits to flip the table in your favor. Outlast your rival: only one remains seated at the dinner table.
Modeled estimate, not a reported figure. How we estimate →
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About

Tonight, you are invited to D.I.C.E., a game of Death, Intellect, Cruelty and Elegance.
A delightful dinner where dice are served as your final course, in our exquisite Art Deco establishment.
If luck is on your side, you may survive.
Face off in a tense 1v1 match, either against another player online or singleplayer.
Both of you are served 5 dice. The goal is simple: roll the best hand, using rules inspired by Poker with a few twists.
Not lucky? Use Gambits to reroll, manipulate or even sabotage your opponent’s plans.
Keep winning until only one remains seated at the dinner table.
Dice: Each player rolls 5 dice to form hands based on modified Poker rules, including Flush.
Gambits: Choose from over 8 different Gambits to influence your dice.
Multiplayer: Engage in online matches with friends or random players through matchmaking or private lobbies.
Singleplayer: Play against AI opponents of varying difficulty.
Unlocks: Progress and earn new cosmetic rewards by winning matches.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
I don't recommend it but it's not a bad game so I won't thumbs down. Shotgun Roulette with poker hands. It is NOT Balatro. Matches are first to 3 and your consumables are limited but carry over so there's a bit of strategy there. Game ran well and seemed very polished for the price but I got 0 dopamine from playing the game. Overall I respect what the dev did for the price I paid so I won't be refunding even though it's not for me.
the core loop is fun but unfortunately still bare bones, so it needs more content and polishing to become a great game which the devs have also admitted, so it's nice to have transparency and I hope they can deliver what they have promised for the future
Eh.. I know its very cheap, but its still not worth the money. When you play one game, whether it be singleplayer, multiplayer or in private lobby, you do just that, there is nothing extra, you win and get rewarded with a ticket that you can spin to unlock some cosmetics. But you can't get all of them, because its on a timer for new ones as an incentive to make you come back... Also the 'Megabonk' leaderboard works but maybe not so well for a game that is about winning and not building the highest possible score? Idk.. seems like a wierd feature.
Die Musik ist ein Vibe, das Spiel spielt sich gut und macht sehr Spaß im Multiplayer mit freunden! Empfehlenswert!!!
Oh I like it! Very cool game with nice graphics! The weel with prices has such a hold on me, I just wanted to play more and more! And the music really set a good mood for the game. I can see myself sinking more hours into this game!
Cool game, love the visuals~ Your art director did an amazing job !! Backround music is a vibe too :)
Pay close attention to the system requirements. I didn't expect a dice game to require something more advanced. Bought it, can't play it. Oh well.
Rolltreppen, Rolltreppen, Rolltreppen... Die Skills machen das ganze zu einem Strategiespiel, statt reinem Gambling, mögen wir.
If I could give this game a cautiously positive rating, I would. Its nice and fun enough for what it is, I didn't notice any bugs when I played but it lost its appeal a little bit too fast. I played only single player since I couldn't find a multiplayer match and my first impression is that if this was something I played with friends to have a fun evening, this could be quite fun. Could definitely become something quite nice, dice poker is a great game. Doesn't fail to work here either. Looking forward to what this becomes during EA.
Nice Visuals.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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