
A quick first-person online multiplayer game, where you catch other players in a randomly generated maze. You are chasing some players and chased yourself by others. Catching someone means you get half their points and they get your tag - nobody dies in this unique game.
Modeled estimate, not a reported figure. How we estimate →
Checked against 8 developer-reported gamesmedian error 11%See the anchors →
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $20.4K | 51 | 88% | $19.99 | |
| approximately $1.1K | 6 | 100% | $6.99 | |
| approximately $1M | 4.8K | 93% | $9.99 | |
| approximately $271.5K | 593 | 86% | $14.99 | |
| approximately $33.1K | 454 | 39% | $4.99 | |
| approximately $19.3K | 63 | 48% | $9.99 |