
This story is about a girl, humanity's last hope, and an agent, who just had enough. Together, they are the last thing standing between humankind and extinction.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
I'm playing Steam games in alphabetical order, and you can watch my review here: https://youtu.be/Yc5l_L54RDc A 3rd person survival-craft game with zombies, robots and an anime protagonist, which sounds great in theory, but sadly is missing everything that would make it good. All the assets appear to be premade, the anime characters clash with the environment and other enemies, the animations are awkward, the player model was designed with the intent of looking up their skirt, there is only 1 gun, a crafting system that only allows you to craft bandages which require no resources, and most frustratingly, gameplay that consists of running from point A to point B for roughly 60 minutes until the game abruptly ends with a Gangnam Style dance sequence. Not worth your time or money.
[b] –A– by Racing Bros (PC 2021) [/b] Racing Bros, AKA, Anpa_US is an American in LA who is notorious for ‘Asset Flipping’. Asset Flipping is compiling together an assortment of bought unity assets with very little placement care. Arranging them into a skeletal game design and simply marketing the product as a new game using sly visual marketing techniques. Asset flippers aren’t usually trying to make a good game, they never place their real name in game credits. That way they can never be identified with their questionable product, and they usually have several throwaway mock up developer and publisher personas just in case something goes seriously awry. Their sole purpose is to grab assets/packs and bundles, change the name of such bundles and market them on steam as their own product. Asset flipping is ok, as long as it has your own work load thoroughly mixed in with the assets and genuine effort has been made to make a good game, but rarely is this the case and definitely NEVER the case with Anpa_US. The objective of ‘–A–‘ (pronounced Anima Katayo) is to visit 16 points of interest which have been spread around a vast alien landscape that is filled with zombies and robots. Upon arriving at a point of interest you will either be required to open a crate by pressing ‘f’ or kill a boss and his goons by either strafing right or left as you unload your bullet fire. You get your gun early in the game and press ‘I’ for inventory and then click on your gun to holster it. This is the only gun you will get in the entire game. Fortunately for you, it’s powerful and you shouldn’t need another anyway. If you get hurt in the game and have started bleeding then you need to press ‘B’ and craft some bandages. You can’t shoot while in the crafting screen, so if an enemy approaches, you will be required to exit the crafting menu so that you can take down any enemy first. Zombies you will need to shoot in the head and robots can easily be disposed of with 2 bullets. Regardless of the fact whether you fight a boss or open a case, they will result with the same outcome. Your next point of interest becomes available to you, showing which direction you need to travel and a sentence of a lacklustre story about zombies on this planet will continue to spittle forth. The last 16th point of interest which will take you about 45 minutes to get too, will end with credits that say absolutely nothing about who was involved with making the game. The game unlocks 1 achievement and has a bizarre up-skirting mechanic if you press the ‘X’ button which as of yet has not had sufficient warning labels appropriately attached in accordance to Steams TOS. In final I guess -A- really stands for asset flipping... https://youtu.be/H1sKe-C1-VY My Reviews: https://store.steampowered.com/curator/6843548/ My Zombie Wiki Discord: https://discord.gg/cCCA44f
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 29 reviews with recorded playtime.
быстро , если вдруг вас захочет уебать зомби , он вас уебет , хоть вы и в казахстане , а он на марсе
Generic and boring third person shooter, takes about an hour to complete and the traveling sections are far too long.
Gostei bastante do game, tem boa mecânica e um bom sistema de tiro pra um game Indie, lembra muitos games antigos do gênero TPS :) Fiz um Gameplay no meu canal das primeiras impressões e gostei confira : https://youtu.be/IO2kWcdJi4Y
Zu allererst würde ich sagen dass es ein sehr abwechslungsreiches Spiel ist. Es hat sehr viel Potential nach oben und ich würde es jeden empfehlen der keine Freizeit hat und sich gerne befummeln möchte. Ich habe lange überlegt und möchte mir um ehrlich zu sein seit Anfang an das Leben nehmen. Als ich angefangen habe das Spiel zu spielen hab ich bereits an mir gezweifelt und hasse mich Abgrund tief dafür es zu Ende gespielt zu haben.
セールの29円で購入。 一時間程度の暇つぶしになります。 ぱんつ少女を後ろから眺めながらのTPS。 武器はアサルトライフル1本のみ?iでカバンを開いて右クリックとかしてたら装備できます。 ヘッドショット一発で倒せるゾンビと、1~2発で倒れるマシン、歩行型ロボットは固いですが斜め後ろに歩きながら撃っていれば完全回避できます。 ヤることはあっち行けそっち行けの目的地移動ばかりで、英語が解らなくてもなんとかなります。 ただ本当に移動ばかりで、しかもウォールマリアの向こう側へ行かされたと思ったら、今度はウォールローゼの向こうが目的地、次はさっきの壁の向こうと、とにかく回り込まないと行けない場所ばかりで時間をかけさせる為だけに設定してそう。 良い点はヘッドショットが快適簡単で、刺さった時の音も分かり易くて良い。 また無駄にしゃがみ撃ち、伏せ撃ち、匍匐前進やらアクションができますwぱんつ丸見えで。 ジャンプは笑える程度の膝曲げぴょんで不思議な音がする。それでもちゃんと飛び越えられます。 5回くらい死んで気が付いたのですが、 ゾンビに殴られたりロボットのミサイルに削られて、そのうちライフがじり貧になり死ぬことがあった。 でも良く見たらバンテージをクラフトできるようで、素材がなくてもクラフトして突っ立ってたら幾つでも作れます。 ショートカットに入れておけば戦闘中でも使えますし、200%まで回復できるので死ぬことはなくなります。 移動ばかりでイライラもしますが、1時間程度で終わりますので、累計に表示はされませんが実績1つですし暇つぶしになります。
Yes.
This isn't a very good game at the present. The world textures are lacking, the UI isn't very intuitive, the story is uninvolved, the objectives are repetitive, and you have to walk way too far for far too little reward. The English in the game leaves quite a bit to be desired. That being said, I think this game has potential. It just needs the dev to show it a little love. Right now, I wouldn't advise paying full price, but it might be worth buying it on sale to watch and see if it gets better. I'm giving a thumbs up for potential.
Достаточно неплохая игрушка на первый взгляд. Мой обзор можете посмотреть на [url=https://www.youtube.com/watch?v=GFS82JZiVM0]YouTube[/url].
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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