
Kuindzhi, 93 is an atmospheric first-person narrative vignette about an 18-year-old boy from Donbas. The story takes us to March 2022, when the world changed forever — into a space where the past, fears, and doubts find their voice.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Kuindzhi, 93 is an atmospheric first-person narrative vignette about an 18-year-old boy from Donbas. The story takes us to March 2022, when the world changed forever — into a space where the past, fears, and doubts find their voice.
After his father is drafted and sent to the front, the protagonist volunteers in Mariupol, leaving his studies behind and ignoring his mother’s fears.
Artyom never takes up a weapon. This is a story about a traumatizing environment, inner conflicts, and the search for one’s place.
Past and present intertwine, turning into an internal dialogue in which Artyom must answer not to the world, but to himself—for fear, for guilt, for the choice he made, and for the choice he did not.
The plot and setting are based on real events, but their details are intentionally composite. We consciously avoid interpreting or appropriating other people’s specific, personal stories.
In terms of genre, the game is inspired by narrative masterpieces such as What Remains of Edith Finch and Firewatch.
— Special attention is paid to sound design: radio conversations, distant explosions, footsteps, rustling, creaks, and that overwhelming silence. All of this brings the scene together into a single, living space.
— A realistic visual presentation helps convey the weight of the environment and prevents emotional detachment from what is happening.
— Artyom is voiced by rapper Husky, while the fighter with the callsign “Bear” is voiced by Dima OM., a familiar voice from Donbas.
Genres
Stats
English, Russian*, Spanish - Latin America, Simplified Chinese, Portuguese - Brazil*languages with full audio support
Engagement
Reviews
Themes across 191 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
.
Короткое, но очень атмосферное интерактивное почти кино с глубоким смыслом и внутренней борьбой каждого после 22-го
...
прикольно че , хз че на оптимизон жалуются
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 191 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Вайбовая
Атмосферная короткая история, с мыслями, о которых не часто вспомнишь или услышишь
Грустно всё это. Хорошее произведение.
Сильный проект Оптимизации правда плохо
Ну мне хотелось бы что то сказать об игре, но… У меня она крайне неприятно работает на минимальных настройках с 50 fps. Возможно это связано с тем что мои 8 гигов видеопамяти всегда полностью заполнены даже с минимальными текстурами. Мне неважно: это просто плохая оптимизация, единичная проблема на моём железе или вина запуска на Linux через Proton. Игра плохо работает на хорошем железе - значит негативный отзыв. Ничего личного. Но я допрошёл её на [b]официально не замедленном[/b] ютубе и игра весьма неплохая, но её работа...
Игра отличная Помимо красивого и атмосферного графония можно выделить сюжет. Игра л=достаточно короткая но основная цель идет на героя а не ситуацию О его внутренних переживаниях и страхе. Рекомендую в прохождении. Зайти правда может не каждому но мне понравилось.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.