
Kuindzhi, 93 is an atmospheric first-person narrative vignette about an 18-year-old boy from Donbas. The story takes us to March 2022, when the world changed forever — into a space where the past, fears, and doubts find their voice.
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About
Kuindzhi, 93 is an atmospheric first-person narrative vignette about an 18-year-old boy from Donbas. The story takes us to March 2022, when the world changed forever — into a space where the past, fears, and doubts find their voice.
After his father is drafted and sent to the front, the protagonist volunteers in Mariupol, leaving his studies behind and ignoring his mother’s fears.
Artyom never takes up a weapon. This is a story about a traumatizing environment, inner conflicts, and the search for one’s place.
Past and present intertwine, turning into an internal dialogue in which Artyom must answer not to the world, but to himself—for fear, for guilt, for the choice he made, and for the choice he did not.
The plot and setting are based on real events, but their details are intentionally composite. We consciously avoid interpreting or appropriating other people’s specific, personal stories.
In terms of genre, the game is inspired by narrative masterpieces such as What Remains of Edith Finch and Firewatch.
— Special attention is paid to sound design: radio conversations, distant explosions, footsteps, rustling, creaks, and that overwhelming silence. All of this brings the scene together into a single, living space.
— A realistic visual presentation helps convey the weight of the environment and prevents emotional detachment from what is happening.
— Artyom is voiced by rapper Husky, while the fighter with the callsign “Bear” is voiced by Dima OM., a familiar voice from Donbas.
Genres
Stats
English, Russian*, Spanish - Latin America, Simplified Chinese, Portuguese - Brazil*languages with full audio support
Engagement
Reviews
Themes across 191 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Норм графика и оптимизация токо жалко было когда разьебало меня и я здох. Зря пошел коту помогать.
игра прикольная, но актер озвучки гг на слух очень противный будто бывший наркоман
🪂
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 191 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
игра очень отлично сделана, даёт тебе тебе чувство что и главный герой и лудше играть 1
Так все и было
Всего за 80 минут игра рассказала про все ужасы войны, разработчики красавчики, передали весь страх что ощущают волонтеры но продолжают помогать обычным людям.
Морально тяжелая игра, плакать можно и нужно, чего только стоит разговор мамы с Артемом и упоминание волонтеров погибших в ходе войны, игра очень трогает за душу, советую всем поиграть.
Огромный смысл в маленькой истории. Просто муражки по коже.
до мурашек
Первые минут 45 трогала игра, ощущал как-будто я там, показали ужас войны, думал соберём необходимые предметы, развезём гуманитарку и на обратном пути - конец, попал под обстрел к примеру, но к сожалению автор ушёл в сторону каких-то идиотских разговоров самим с собой... даже не знаю как это назвать, духовная "чушь" короче.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.