
A fast-paced roguelike kingdom builder. Grow your empire and fight massive battles against powerful rival kings. Break the game with thousands of insane builds to become the King of Kings.
Most likely between $7.3M and $20.7M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $3.33 on Steam · Ukraine (−83%). Compare 31 prices in 15 markets →
Reviews
Themes across 1340 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It was okay ish game. I didnt get addicted playing it. Just play it to try all of the kings then i will stop. its quite boring after few plays
Updates plentiful, good game loop, transparent devs and publishers, not overly complicated mechanics and it's still fun game to have on the side that ends up completely taking over your attention. Definitely a recommend from me.
ну короче я крайне разочарован, добавьте пика и вару, тогда будет играбельно
joguim massa viado kkk
É inspirador ver um criador brasileiro recebendo tanta atenção e reconhecimento. 9 Kings pega tudo que funciona de auto battlers, deck builders e do gênero roguelike e otimiza ao seu potencial máximo. Todos reis são distintos em estratégia e unidades. As possibilidades de builds são vastas e só aumentam com os diversos updates que os desenvolvedores seguem lançando, mais de um ano depois do seu lançamento. 9/9
I have played this game for quite some time and am torn. On one side the concept is really great. I love the mix between chess and tower defense. And on Singleplayer it is so much fun. Though after various patches and content updates i still think the game is heavily unbalanced. Winning is still too much luck-heavy. Of cousre you need to know your king(s), their perks, their strengths and weaknesses. Without that you can´t win. But knowing what card or perk would be best doesn´t prevent that you simply don´t get it. You need to pray to RNG-esus to get exactly the card, blessing, whatever that you need to advance enough to win the next round or the playthrough. This is no fun for me. i could accept that in SP and maybe also for the quests. Though in Multiplayer is where the game could shine the most and fails greatly. It is not really Multiplayer, just to make that clear. The game just copies the decks from real players and applies them as it deems best when you play. I assume it also manipulates the deck to increase difficulty. If the game wouldn´t do that, it would be an up and down if you win or loose, depending on what deck of what player is chosen. But as it is, some decks have paladins with 50k+ health at year 16. King of time is crushing your greed-soldiers with hundreds of units in year 9... and so on. Either its cheater-decks or the game is manipulating existing decks in a wrong way. One way or the other - the game is still heavily inbalanced and that spoils the fun greatly. Still a great idea this game, awesome concept but right now (august 2026) a very bad execution.
Ótimo jogo, mas o décimo rei não ser Pelé é um erro gigantesco #peléeterno
the strange, strange lovechild of might & magic and path of achra
傻逼游戏,信标谷把你妈设计师的母亲做成信标,玩你妈
Bought this game in early access, and genuinely fantastic. Easy to understand, great for a 5-10min run, relaxing and yet satisfying. I'm mainly playing solo & on quest and already sank so many hours!