
A fast-paced roguelike kingdom builder. Grow your empire and fight massive battles against powerful rival kings. Break the game with thousands of insane builds to become the King of Kings.
Most likely between $7.3M and $20.7M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $3.33 on Steam · Ukraine (−83%). Compare 31 prices in 15 markets →
Reviews
Themes across 1340 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Bought this game in early access, and genuinely fantastic. Easy to understand, great for a 5-10min run, relaxing and yet satisfying. I'm mainly playing solo & on quest and already sank so many hours!
Nothing inherently wrong with the gaem. Just boring and too monotonous
It is fun, however dependencie of RNG is too much, most of the quests is just broken - you either win it from the start or you must roll some exact combo to win, otherwise you've garanteed lost
Игра очень насыщенная и интересная ,но король Прогресса так себе
Fantastic ideas, wildly problematic execution. Conceptually, 9 kings brings a lot to the table and gets me excited about roguelite card auto battlers. But I can't say I have seen or played a multiplayer game as poorly balanced as this one. With such limited card selections, it's essential that the card combinations implicitly offer gameplay variety, and 9 kings fails spectacularly at this. One day of multiplayer and you will see that good and bad kings have at most 1 viable build, and the most excellent characters have at most 2. Every multiplayer royale is identical to the last. Single player is a masterclass in repetition, if it works at king difficulty, it works at king IX, you just need to scale faster. And quest mode forces you into specific pathways with little deviation, if any. 9 kings is only a roguelite in that it's run based, but it's the same game every time. The core idea is there and i hope the devs marry that better with the genre before the release. I have high hopes for this game's concept, but as it stands I cannot recommend to anyone. Also I understand bugs come with the territory with early access, but 9 kings has had one of the buggiest EA experiences I have ever had. troops just spawn and despawn without being killed or created, clicks on the speed and auto buttons also shoot your base in random directions, the cursor isn't accurate to where your mouse is actually clicking... the list goes on and on. Again, concept good, execution almost unplayable.
I like the game however, there are still multiple game breaking bugs (stats of units being reset to 0, etc) and the heavy reliance on RNG for higher difficulty runs that ruin the experience.
傻逼游戏,信标谷把你妈设计师的母亲做成信标,玩你妈
i bought this game, played it, thought its waaaay to easy, had a blast but i hoped for a challenge, returned it, came back home, looking for a game that would be cool to buy with the cash i got from the refund, damn i would play 9kings, welp, time to buy it back once the pending timer is done
fun strat game. feels like balatro.
地面部队的作用约等于没有。