
A Point and Click work simulator where you juggle 7 jobs to pay your debt. Start by doing simple spreadsheet and progress to more important job like overseeing a nuclear bomb.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Congrats you just graduated! But now you have pay for your student loan.
Time to get a job.
Let's start with something basic : filling out spreadsheets, easy enough

But the bills keep coming and one job isn't enough, time to get another one
File sorting, sort files to the correct folders, sounds manageable.

But 2 jobs is still enough, time to get a third, and maybe even a fourth and fifth one, at this point you might as well get the sixth and seventh job.
But since your time is limited, you have to do to them at the same time!

Play through 7 days, with each day getting more hectic than the last
7 different jobs for you to juggle
Your time is limited, so do your jobs quickly and efficiently!
No music! Just the calming sound of a busy office next to a construction site
Chat with your employers, receive or send them files, tell them you've finished your job, or alternatively you can send them some very kind words
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
5 stars no note
esse jogo é tao real qeu saco
7 Jobs at the Same Time transforms the familiar pressure of employment into an intentionally chaotic multitasking experience where simply having one occupation is nowhere near enough. Developed and published by Rinanda Hidayat, the game begins with a relatable problem: graduation is over, student debt needs to be paid, and earning money has become unavoidable. What follows is an escalating workplace comedy in which the solution to financial pressure is apparently to keep accepting additional jobs until the player is attempting to manage seven of them simultaneously. The campaign takes place across seven increasingly demanding days. Early assignments introduce relatively ordinary office activities, including working with spreadsheets and organizing files into appropriate folders. These tasks initially seem straightforward, but their simplicity is deceptive because the game gradually stacks additional responsibilities on top of them. Instead of replacing one activity with another, new jobs compete for the player's attention. By the later stages, the responsibilities become considerably more absurd, eventually reaching situations involving something as serious as managing a nuclear bomb. The central challenge therefore comes from multitasking rather than mastering an especially complicated individual mechanic. The player needs to constantly determine what requires immediate attention, what can safely wait, and how quickly one task can be completed before another becomes a problem. Switching between different responsibilities creates the frantic rhythm that defines the experience. It effectively recreates the feeling of having too many applications, messages, documents, and deadlines competing for attention on the same computer. Its point-and-click structure fits the concept extremely well. Typing, managing documents, handling spreadsheets, communicating with employers, and sending files make the screen itself feel like a virtual workplace. As more responsibilities accumulate, maintaining concentration becomes increasingly difficult. The minimalist interface is consequently more than a presentation choice because it becomes part of the challenge. The player's ability to remain organized while everything demands attention determines how successfully each workday unfolds. Employer interactions provide some welcome personality between the more mechanical activities. Players communicate with different employers, receive assignments and files, send completed work, and report when tasks are finished. There are even opportunities to respond with considerably less professionalism when the pressure becomes frustrating. These conversations reinforce the game's satirical approach to workplace relationships and prevent the individual jobs from feeling like completely disconnected minigames. The atmosphere is equally unconventional. Rather than relying on a prominent musical soundtrack to create excitement, the game emphasizes environmental noise associated with an active workplace. Office sounds and nearby construction contribute to a deliberately mundane atmosphere. This decision makes the stressful multitasking feel less like an arcade challenge and more like surviving an exceptionally unpleasant working day. It will not appeal to players who expect energetic music, but it supports the theme effectively. Underneath its exaggerated comedy is noticeably darker commentary. Themes involving capitalism, financial pressure, workplace expectations, and dystopian circumstances turn the ridiculous premise into something more pointed. The protagonist is not juggling seven jobs simply because doing so sounds entertaining; financial obligations provide the motivation. The game also contains mature subject matter, including mild implications involving suicide, giving parts of the experience a darker tone than its playful appearance might initially suggest. The seven-day format prevents the central joke from being stretched excessively. Each day has an obvious purpose in the escalation, introducing more pressure until the title's promise of seven simultaneous jobs becomes reality. Players who enjoy time-management challenges may find considerable satisfaction in learning the most efficient order for completing tasks. Improvement comes from becoming faster at familiar activities while developing the ability to prioritize several unrelated responsibilities without losing track of important deadlines. Its visual presentation remains deliberately modest. The 2D, computer-oriented aesthetic places functionality ahead of graphical spectacle and complements the workplace simulation concept. This is not a game designed around expansive environments, elaborate animation, or cinematic presentation. Most of its personality instead emerges from interface interactions, increasingly ridiculous assignments, employer conversations, sound design, and the contrast between mundane administrative work and bizarre later responsibilities. The game also includes eight achievements, providing additional objectives for players interested in completing more than the basic seven-day progression. Its single-player format suits the design because the challenge revolves around one person's ability to handle an unreasonable workload. Being free to play also makes it particularly easy to approach as a compact experimental experience without requiring a financial commitment. Steam Deck compatibility is less straightforward. The game does not have an official Steam Deck compatibility rating indicating that it is Verified or Playable. Its heavy reliance on point-and-click interaction, typing, spreadsheets, file management, and desktop-like controls also means the experience is fundamentally designed around traditional PC input. It may be possible to run it through Steam Deck's compatibility environment, but players should consider its Deck support unverified rather than guaranteed. Trackpads, virtual keyboard input, or custom controller mappings may be necessary, and a keyboard-and-mouse setup is likely to provide the more natural experience. Its greatest potential weakness is also the foundation of its identity. Anyone who finds office administration, repetitive file handling, typing, or deliberately stressful multitasking unpleasant may struggle to enjoy it. The minimalist graphics and absence of a conventional soundtrack could also make the presentation feel sparse. Conversely, players who appreciate unusual simulation concepts, dark workplace humor, time-management challenges, and games that deliberately create controlled chaos are much more likely to appreciate what it is attempting. Overall, 7 Jobs at the Same Time succeeds because it commits fully to a ridiculous but surprisingly effective idea. What begins as ordinary administrative work steadily develops into an overwhelming juggling act that uses gameplay itself to communicate the pressures behind its satire. Its mixture of office simulation, escalating multitasking, absurd responsibilities, dark humor, and economic commentary gives this small production a distinctive identity. It is intentionally stressful, occasionally uncomfortable, and deliberately mundane in presentation, but those characteristics largely serve its central concept rather than work against it. Rating: 8/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $0 | 144 | 97% | Free | |
| $0 | 122 | 64% | Free | |
| $20.1K | 26 | 88% | $19.99 | |
| — | 0 | — | — |
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I liked the game. I was invested in it even though I hated the data entry one. Unfortunately, the painting one was too hard. Nevertheless, I'm sure others can play it better than I. It's still a game I highly recommend to others.
W game
Ich weiß gar nicht so wirklich was ich schreiben soll schaut es euch am besten selbst an
7 Jobs at the Same Time (2025, разработчик — Rinanda Hidayat) — бесплатный point‑and‑click симулятор многозадачности с сатирой на капитализм. Суть: после выпуска из вуза герой берёт 7 работ сразу, чтобы выплатить студенческий кредит. Нужно жонглировать задачами (заполнение таблиц, сортировка файлов и т. д.), общаться с работодателями и успевать всё за ограниченное время. Ключевые особенности: жанр: симулятор, тайм‑менеджмент, сатира, антиутопия; геймплей: 7 дней нарастающей сложности, каждая задача требует скорости и точности (в т. ч. быстрой печати); стиль: 2D, минимализм, эстетика 90‑х; атмосфера: без музыки — только звуки офиса и стройки; платформа: PC (Windows); режим: одиночный; модель: бесплатная; достижения Steam: 8 штук. Минусы: высокая сложность из‑за жёстких временных лимитов; короткая продолжительность (~1 час); мрачный финал с тяжёлыми темами. Итог: жёсткий, но увлекательный симулятор выгорания — для тех, кто хочет прочувствовать давление современного рынка труда в игровой форме.
Good Job
Quick little game that gets darker than you might expect at the start. Enjoyed my time with it.
"The most accurate Depression-era simulator set in a Windows 95 office." If you’ve ever thought, "I wish my panic attacks were gamified," this is the title for you. You play as a debt-ridden soul trying to survive a week by juggling seven different jobs—all on one desktop. One minute you’re filling out a spreadsheet, the next you’re sorting files, and suddenly you’re tasked with monitoring a nuclear bomb while a six-year-old asks you to color a drawing. The Good: Pure Chaos: The multitasking is genuinely stressful in a way that feels rewarding when you actually pull it off. The Vibe: The retro OS aesthetic is spot-on. It captures that specific brand of "corporate dread" perfectly. Price Tag: It’s free. You can’t complain about the salary when the game itself costs zero dollars. Short & Sweet: You can "beat" the work week in about 45 minutes to an hour. The Bad: Carpal Tunnel Speedrun: Your mouse hand will be screaming by Thursday. The "Window" Struggle: Some tasks require precise clicking, and when windows overlap, it’s easy to misclick and lose precious seconds. Existential Crisis: You might finish the game and realize your real-life job feels suspiciously similar. Final Verdict: It’s a frantic, anxiety-inducing masterpiece. It’s like Papers, Please met a caffeine overdose. Perfect for a quick session when you want to feel productive while actually doing nothing. 9/10 – I still hear the notification pings in my sleep
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.