
7 Days to Die is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

With over 20 million copies sold, 7 Days has defined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!
Explore - Huge, unique and rich environments, offering the freedom to play the game any way you want, featuring 5 unique biomes and worlds up to 100 square kilometers in size.
Craft – Handcraft and repair weapons, clothes, armor, tools, vehicles, and more with over 500 recipes. Learn more powerful recipes by finding schematics.
Build – Design your fort to include traps, electric power, auto turrets, automated doors, gadgets and defensive positions to survive the undead in a fully destructible and moldable world.
Cooperate or Compete – Work together to build settlements or against each other raiding other player’s bases, it’s really up to you in a wasteland where zombies and outlaws rule the land.
Create – Unleash your creativity with access to over 800 in-game items, and over 1,300 unique building blocks and a painting system that offers infinite possibilities.
Improve – Increase your skills with a multitude of perks under 5 main attributes. Gain additional skills by reading over 100 books. 7 Days to Die is the only true survival RPG.
Choose – Play the campaign world, or dive back in a randomly-generated world with cities, towns, lakes, mountains, valleys, roads, caves and over 700 unique locations.
Combat – Encounter nearly 60 unique zombie archetypes including special infected with unique behaviors and attacks progressing in difficulty to provide an infinite challenge.
Survive – Experience real hardcore survival mechanics with nearly 50 buffs, boosts and ailments that will impact the gameplay in ways that can both challenge and aid in your survival.
Destroy – Buildings and terrain formations can collapse under their own weight from structural damage or poor building design with real structural stability.
Loot – Scavenge the world for the best weapons, tools, and armor with 6 quality ranges providing thousands of permutations. Augment items with a multitude of mods.
Quest – Meet several Trader NPCs who buy and sell goods and offer quest jobs for rewards. Enjoy many unique quest types supported by over 700 locations.
Customize – Create your own character and customize your character further in-game with a huge selection of clothing and armor you can craft or loot in the world.
Drive – Enjoy the badass vehicle system where you find all the parts, learn the recipes, craft and customize your own bicycle, minibike, motorcycle, 4x4 or gyrocopters and ride with friends.
Farm or Hunt – Plant and grow gardens for sustainable resources or head out into the wilderness and hunt over a dozen unique wild animals.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2322 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great concept. Was fun at one time. Now it's falling victim to the typical dev strat of throwing gimmicks at the game until it dies. Some 1600 hours in, I still can remember the first time I played, trying to hide in some random, burned out house that was near my spawn. It was so dark. It was intense. It was scary. It's none of that any more. It's bright at night, neon zombies, changes to core mechanics, otherwise weird and pointless mechanics. Oh and grossly overpriced today. The one thing they did right recently is to add ways to turn a lot of the garbage off. Except I still can't figure out how to get rid of the lame rancher and boulder throwing guy. And now sold to a larger company? Yeah that always works out great for games...
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $426.5M | 943.4K | 97% | $19.99 | |
| $454.6M | 379.2K | 86% | $59.99 | |
| $459.2M | 368.7K | 64% | $69.99 | |
| $469.3M | 440K | 94% | $59.99 | |
| $394.5M | 260.1K | 89% | $59.99 | |
| $484.1M | 376.9K | 90% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $799.1K | 2K | 47% | $19.99 | |
| $2.3K | 7 | 57% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $38M | 50K | 93% | $19.99 |
Latest in each market: best RU #54, worst JP #100 · 11 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 66.14/day in the week to Sep 1 → 76.86/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Italian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There's so much still to be changed and added to this game that saying it's no longer in early access is just a straight up lie.
2,550 hours. Won't play a single hour more. Support a developer that can stick to a plan. How many times do you change the core mechanics of the game before its fraud? I thought the game was great for a couple updates, then it turned to complete trash, now the game is $45 bucks. There are many games on Steam that have a way better development team who actually care about the community.
Devs hate their community so much they ignore what their players want. If you like grinding out books for your skills and not by actions themselves really brings down the game. RIP my favorite game of all time.
fantastic game concept, mods are widely available and make the game live on well past expectations. the 3.0 promises to allow customizations similar to many of the mods which will help keep you coming back without having to mod as frequently. the only real complaint is the lack of weapon and vehicle choices, which mods do well, it just doesn't make sense why the fun pimps don't expand them.
For Jawoodle!
Played the game since alpha. Loved watching the progress and never minded how long it took. To see the fall to casual slop is very depressing. Fun Pimps please reconsider your choices and do better.
unoptimized AI slop that runs terribly and hasn't had any significant updates in a decade
I am so furious with the changes they've made to make the zombies somehow genius sappers if they can't reach you. We figure out a way to "beat" the game and the developers just CANT have that. What is wrong with you guys?
At this point id rather play another game its truly sad that the developers don't give a crap anymore i might jump back on the game once they get their heads out of their own asses...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.