
7 Days to Die is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

With over 20 million copies sold, 7 Days has defined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!
Explore - Huge, unique and rich environments, offering the freedom to play the game any way you want, featuring 5 unique biomes and worlds up to 100 square kilometers in size.
Craft – Handcraft and repair weapons, clothes, armor, tools, vehicles, and more with over 500 recipes. Learn more powerful recipes by finding schematics.
Build – Design your fort to include traps, electric power, auto turrets, automated doors, gadgets and defensive positions to survive the undead in a fully destructible and moldable world.
Cooperate or Compete – Work together to build settlements or against each other raiding other player’s bases, it’s really up to you in a wasteland where zombies and outlaws rule the land.
Create – Unleash your creativity with access to over 800 in-game items, and over 1,300 unique building blocks and a painting system that offers infinite possibilities.
Improve – Increase your skills with a multitude of perks under 5 main attributes. Gain additional skills by reading over 100 books. 7 Days to Die is the only true survival RPG.
Choose – Play the campaign world, or dive back in a randomly-generated world with cities, towns, lakes, mountains, valleys, roads, caves and over 700 unique locations.
Combat – Encounter nearly 60 unique zombie archetypes including special infected with unique behaviors and attacks progressing in difficulty to provide an infinite challenge.
Survive – Experience real hardcore survival mechanics with nearly 50 buffs, boosts and ailments that will impact the gameplay in ways that can both challenge and aid in your survival.
Destroy – Buildings and terrain formations can collapse under their own weight from structural damage or poor building design with real structural stability.
Loot – Scavenge the world for the best weapons, tools, and armor with 6 quality ranges providing thousands of permutations. Augment items with a multitude of mods.
Quest – Meet several Trader NPCs who buy and sell goods and offer quest jobs for rewards. Enjoy many unique quest types supported by over 700 locations.
Customize – Create your own character and customize your character further in-game with a huge selection of clothing and armor you can craft or loot in the world.
Drive – Enjoy the badass vehicle system where you find all the parts, learn the recipes, craft and customize your own bicycle, minibike, motorcycle, 4x4 or gyrocopters and ride with friends.
Farm or Hunt – Plant and grow gardens for sustainable resources or head out into the wilderness and hunt over a dozen unique wild animals.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2322 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I came back to 7 Days to Die after being away from the game for roughly five or six years, and honestly, I don't know how to feel about what I found. (context I played it on my xbox at the time before moving to PC years later) I have a lot of nostalgia for this game. Back when I played it on console with a group of friends, we could sit there for hours and hours playing together. We built bases, scavenged, fought zombies, explored, crafted, and just enjoyed surviving together. At the time, the game felt fresh and unique. The survival mechanics, crafting, building, zombies, progression, and overall premise came together in a way that made the game incredibly fun. That's why coming back to it years later was so disappointing. The game has changed drastically, and unfortunately, I don't think all of those changes were for the better. So many of the systems that made the game feel like 7 Days to Die have been completely reworked. The crafting system feels unnecessarily different, the skill and progression systems have been changed, and the way zombies and other mobs behave feels completely different from what I remember. And then there's the zombie pathing. I genuinely don't understand how we went from a game where defending your base and understanding zombie behavior was such an important part of survival to the current system, where zombie pathing can feel completely broken. Watching zombies behave in bizarre ways, take strange routes, or exploit mechanics in ways that don't feel natural doesn't make the survival experience more challenging. It makes it frustrating. The biggest problem for me isn't that the developers changed the game. Games evolve. I understand that. Developers experiment, systems get redesigned, and sometimes things don't work. The problem is that so many of these changes feel like they moved the game further away from what originally made it special. And unfortunately, that's not even where my frustration ends. The way the developers have handled criticism and, in particular, their treatment of content creators has also left a very bad taste in my mouth. Watching creators get dragged through the mud over problems that ultimately stem from the game's own development decisions is incredibly frustrating. Content creators have spent years bringing attention to this game, building communities around it, and keeping people interested in it. Seeing that relationship deteriorate because of developer decisions is disappointing to say the least. I don't hate 7 Days to Die. That's actually why this review is so negative. I remember loving this game. I remember sitting around with my friends for hours, building our ridiculous bases, preparing for hordes, exploring the world, and having an absolute blast. There was something special about that version of 7 Days to Die. Coming back after all these years, I expected to see an older game that had grown into something even better. Instead, I feel like I'm looking at a game that has been rebuilt so many times that it has lost some of the identity that made me fall in love with it in the first place. Maybe some players prefer the direction the game has taken. That's completely fair. If you're having fun with it, that's what matters. But for someone coming back after five or six years away? It's incredibly difficult not to look at the current version of 7 Days to Die and think: "This isn't the game I remember." And honestly, that's probably the most disappointing part of all.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $426.5M | 943.4K | 97% | $19.99 | |
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| $459.2M | 368.6K | 64% | $69.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $799.1K | 2K | 47% | $19.99 | |
| $2.3K | 7 | 57% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $38M | 50K | 93% | $19.99 |
Latest in each market: best RU #54, worst JP #100 · 11 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 66.14/day in the week to Sep 1 → 76.86/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Italian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
unoptimized AI slop that runs terribly and hasn't had any significant updates in a decade
There's so much still to be changed and added to this game that saying it's no longer in early access is just a straight up lie.
At this point id rather play another game its truly sad that the developers don't give a crap anymore i might jump back on the game once they get their heads out of their own asses...
Can't support a company who punishes a content creator for their mistakes.
not zomboid
Game is getting worse and worse. TFP just keep making terrible decisions and will not listen to the playerbase at all. Look for a different survival game. It will very likely just get worse. #JusticeForJawoodle
I’ve played this game for a few hours and I really love it. However, today I had a really frustrating experience: thanks to an update patch, I lost a world with over 70 hours of playtime due to a bug that incompetent developers can't seem to fix. Seeing how common this issue is online, how can they justify having a game with such a massive flaw? I went to their official Discord server looking for help, and one of the moderators muted me just for asking, seriously?! Is this how they treat the players of their game?
This is not the 7 days to die i bought crazy how over the years its just gotten worse, and lack of communication (or wrong communication) is being done
Wasted potential. Fun Pimps snatching defeat from the jaws of victory again and again
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.