
7 Days to Die is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

With over 20 million copies sold, 7 Days has defined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!
Explore - Huge, unique and rich environments, offering the freedom to play the game any way you want, featuring 5 unique biomes and worlds up to 100 square kilometers in size.
Craft – Handcraft and repair weapons, clothes, armor, tools, vehicles, and more with over 500 recipes. Learn more powerful recipes by finding schematics.
Build – Design your fort to include traps, electric power, auto turrets, automated doors, gadgets and defensive positions to survive the undead in a fully destructible and moldable world.
Cooperate or Compete – Work together to build settlements or against each other raiding other player’s bases, it’s really up to you in a wasteland where zombies and outlaws rule the land.
Create – Unleash your creativity with access to over 800 in-game items, and over 1,300 unique building blocks and a painting system that offers infinite possibilities.
Improve – Increase your skills with a multitude of perks under 5 main attributes. Gain additional skills by reading over 100 books. 7 Days to Die is the only true survival RPG.
Choose – Play the campaign world, or dive back in a randomly-generated world with cities, towns, lakes, mountains, valleys, roads, caves and over 700 unique locations.
Combat – Encounter nearly 60 unique zombie archetypes including special infected with unique behaviors and attacks progressing in difficulty to provide an infinite challenge.
Survive – Experience real hardcore survival mechanics with nearly 50 buffs, boosts and ailments that will impact the gameplay in ways that can both challenge and aid in your survival.
Destroy – Buildings and terrain formations can collapse under their own weight from structural damage or poor building design with real structural stability.
Loot – Scavenge the world for the best weapons, tools, and armor with 6 quality ranges providing thousands of permutations. Augment items with a multitude of mods.
Quest – Meet several Trader NPCs who buy and sell goods and offer quest jobs for rewards. Enjoy many unique quest types supported by over 700 locations.
Customize – Create your own character and customize your character further in-game with a huge selection of clothing and armor you can craft or loot in the world.
Drive – Enjoy the badass vehicle system where you find all the parts, learn the recipes, craft and customize your own bicycle, minibike, motorcycle, 4x4 or gyrocopters and ride with friends.
Farm or Hunt – Plant and grow gardens for sustainable resources or head out into the wilderness and hunt over a dozen unique wild animals.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2322 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ok so I see, that i Havent given an opinion on the game before, so I will today. I feel cheated, and stolen from. The game that was promised to us on kickstarter, and then in early access got changed into this C.R.A.P...\ From an open world survival sandbox with great minecraft esq building to this... thing? I honestly dont know who enjoys having to level up "looting skill" to magically find better items in a gun safe. Any realism got lost after alfa 16, and what we loved about the game got lost, beacuse of the developrs' unjustified ego... and the obvious cash grab with changing the game to cater to a new crowd, as well as.... SKINS in a single player game ( because lets be real, as much as they tried being rust, the game never could manage more than a friend group on a server) , where different outfits should just be part of the base game... wow Honestly its wild that these practices are legal, because there is one ting just abandoning an early acces game... but to use money from a kicksstarter of people who got promised something, just to make a different game to make money off a different group of people is just wild
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #54, worst JP #100 · 11 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 66.14/day in the week to Sep 1 → 76.86/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Italian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This used to be my favorite game on steam. There is no game on steam that has close to the same hours for me. Sadly this isnt the same game. This game has gone so far from the vision it had. Everything was immersive. Yeah it does look prettier. Thats the one thing I can give it. But Im not really looking for a looter shooter.
Fun game - used to be more fun - could be so much better.... if the devs actually cared about their fanbase or the content creators that work tirelessly to both generate new interest and breathe new life into play styles.
Used to be a fun game, but I can't in good faith support developers who openly us gen AI for assets. :/
Instead of making the game better, this company is trying to sue content creators.
The game itself has been decent, but the company behind it would rather throw lawsuits at streamers than listen to the fanbase. Gameplay: 6 to 8 Customer Service: 0 to 2
The developers clearly have no idea what they even want to do and have remade this game several times. What was sold as a survival sandbox, is nothing more than a shoot and loot game at this point. After their merger with Behaviour, it has become more of a cash grab than anything else. The one good thing came in a recent update after the merger. A broader array of options was added, making it closer to the sandbox game that was originally advertised. The mod community for this game is amazing, and if you have the game already, I'd check some of them out. If this game were less than 20 USD, I'd consider it worth the value, but at 45 USD, I cannot recommend it. Watch for a sale if you're curious about this game.
Undisclosed IA use
10 Years ago this game was great, open world where you get to decide how to survive and endure a fun and challenging landscape. The progression made sense and the crafting was fun. Now this game has been transformed into some of the worst, boring and cruel gameplay I have ever seen. I don't know what the developers were thinking when they decided to throw away everything that made this game fun and unique. Those elements have now been replaced with a specific game design that is exactly how the dev wants you to play. There is no room for creativity. In order to progress in this game you now have to run around an enormous map looking for magazines. Want to craft a workbench to maybe craft better items, go find a bunch of forge ahead magazines. Did that and now you want to make better armor, better go find more magazines to unlock the recipes. All your time spent in this game is going to be looking for magazine after magazine just to be able to craft and do anything. The zombies are just a side distraction to delay you from finding your next magazine. Before you used to be able to craft armor and weapons in a progression that made sense, starting with weak armor and finding material to make stronger better weapons and armor. The developers thought that was too fun and instead now you get to just find magazines! To make things even more dull and boring instead of spending your time looting and exploring interesting locations and finding loot the best way to get anything done now is to grind jobs from a trader. So you take a job, go to a location kill zombies or recover supplies, return to the trader get a small pathic reward. Take the next job, then after a couple of jobs the locations repeat so you will end up going to the same locations over and over getting almost nothing of value other than MORE MAGAZINES! The grind is so mundane and boring and repetitive. I honestly don't know what mindset someone has to be in to design this and think its fun. Finally the most insulting and sad part of the game is the 7th night. It used to be something you dreaded out of fear and anticipation that you didn't have enough time to prep or build up your defenses. The 7th night hordes were fun and terrifying. Now its just a boring slog as you wait for each painful minute to tick by until day comes and you can go back to looking for more magazines. No longer do you need to build a strong fortified base, just build a tower and a death pit and you can go AFK until morning. The AI for the zombies is broken and easily abused. The 7th night is now a chore and inconvenience and is just something to delay you from finding magazines. I don't know how someone can work on something for over 10 years and it ends up worse than when it first released. There are so many better zombie games you can play then 7Days2FindMagazines.
theyve gotten greedy. bought this for $20 and while the market has gotten more expesive so the price needs to go up to compete y the heck are we being asked to pay $10+ for singular DLC outfits? i have over 600 hrs. i liked what this started out as. but now its just greed. sorry Fun Pimps but i wont suggest this to any new players
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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