
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $950.8K — a different platform, not this one.
Automate swarms of office workers to solve puzzles inside your very own parallel computer made of people. A thrilling followup to the award winning Human Resource Machine. Now with more humans! THRILLING FEATURES! More puzzles, more humans, more rippling brain muscles - over 60+ levels of programming puzzles! 77.777778% more levels than Human Resource Machine. A whole new programming language to enjoy! Where Human Resource Machine was based on Assembly and executed by a single worker, 7 Billion Humans has an all new language that lots of workers can all execute at the same time. You'll be taught everything you need to know. Even useless skills can be put to work! Feeling stressed out? There are now friendly hint and "skip" systems to facilitate your career's ascent. Available in English, French, Italian, German, Spanish, Dutch, Korean, Polish, Brazilian Portuguese, Traditional Chinese, and Russian. With more languages on the way! Incomprehensible cutscenes! You will be delighted and bewildered. Includes a new soundtrack by Kyle Gabler. From the creators of Human Resource Machine, Little Inferno, and World of Goo.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam + Google Play only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $7.49−50% | 72ratings | 86% | — | not modelled |
| $14.99 | 2.1Kreviews | 94% | — | $950.8K | |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
| $4.99 |
| 573ratings |
| 76% |
| — |
| $296.6K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 206 | 86% | $7.49 | |
| — | 6 | 94% | $6.99 | |
| — | 93 | 94% | $19.99 | |
| — | 8 | 68% | $1.49 | |
| — | 4 | 86% | $4.79 | |
| — | 104 | 88% | $3.89 |