
6Souls is an exciting 2D pixel-art action-adventure platformer. Join Jack and his dog, Butch, as they embark on an adventurous journey to find the abandoned Clifford Castle and uncover its secrets and the fate of the Clifford family.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Russian
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
6Souls is a retro-styled 2D action platformer developed by BUG-Studio and published by Ratalaika Games S.L., and it embraces classic design principles with a clear affection for old-school platforming traditions. From the outset, the game establishes itself as a focused, tightly scoped adventure that values precision, repetition, and gradual mastery over modern spectacle or sprawling systems. You play as Jack, accompanied by his loyal dog Butch, as the two venture into the ominous Clifford Castle to uncover the fate of a vanished family and free six trapped souls whose power lies at the heart of the mystery. The structure of 6Souls is firmly rooted in level-based progression, with dozens of compact stages spread across multiple themed areas. Each zone introduces its own visual identity and hazard patterns, ranging from crumbling castle interiors to outdoor ruins and mechanical corridors. Rather than opting for a fully open-ended map, the game leans into a straightforward forward momentum that keeps the pace brisk. Levels are short but dense, often requiring players to memorize trap placements, enemy movement, and timing windows. Instant-death spikes, collapsing platforms, and moving hazards are frequent, reinforcing the game’s commitment to deliberate, methodical play. Platforming is the clear star of the experience. Jack’s movement is responsive and predictable, which is crucial given how tightly the levels are constructed. Early stages focus on basic jumping and positioning, but as the game progresses, players unlock additional abilities that significantly expand traversal options. The most notable of these is the dash-like “soul boost,” which allows for mid-air corrections and extended jumps. This mechanic becomes central to later levels, where chaining boosts together is often the only way to survive long stretches of hazards. While this can occasionally feel repetitive, it also gives the game a strong mechanical identity and rewards players who learn to execute movement cleanly. Combat exists, but it plays a secondary role to navigation and survival. Enemies are generally simple in behavior and are more often obstacles to be avoided than threats to be defeated. This design choice reinforces the idea that 6Souls is less about fighting and more about movement discipline. Boss encounters, however, break this pattern and serve as highlights of the campaign. These fights are pattern-based and demand attention to timing and positioning, offering spikes in challenge that feel distinct from standard stages. While not overly complex, they provide satisfying climaxes to each major section and test the player’s understanding of the game’s mechanics. Visually, 6Souls commits fully to its pixel-art aesthetic, delivering clean, colorful sprites and environments that evoke the 16-bit era without feeling muddy or outdated. Animations are clear and readable, which is essential for a game that relies so heavily on split-second reactions. Each area features subtle visual variation that helps maintain interest over the course of the adventure, even when mechanical themes repeat. The audio presentation complements this style with a chiptune-inspired soundtrack that underscores the sense of nostalgic adventure. While tracks are simple and loop frequently, they fit the tone well and avoid becoming distracting during repeated attempts at difficult sections. Narrative elements are intentionally understated. Story beats are delivered through brief cutscenes and simple dialogue, offering context without slowing the game’s momentum. The mystery of the castle, the trapped souls, and the unseen antagonist provide just enough motivation to frame the action, but the game never attempts deep character development or complex storytelling. This restraint works in its favor, keeping focus squarely on gameplay while still giving the journey a sense of purpose. In terms of challenge, 6Souls strikes a careful balance. The frequent checkpoints and fast respawns soften the impact of failure, encouraging experimentation and persistence rather than frustration. Players who enjoy mastering patterns through repetition will find the difficulty curve fair, while those less accustomed to precision platformers may find certain sequences demanding. Optional harder modes add replay value for those seeking a stricter test of skill, though the core experience remains approachable. Overall, 6Souls is a compact and confident indie platformer that understands exactly what it wants to be. It doesn’t attempt to reinvent the genre or overwhelm players with features, instead focusing on solid level design, reliable controls, and a steady progression of challenge. While its simplicity and reliance on familiar mechanics may limit its appeal for players seeking innovation, fans of classic platforming will appreciate its disciplined design and nostalgic charm. As a concise, skill-focused adventure, 6Souls delivers a satisfying journey that respects both the player’s time and the traditions it draws inspiration from. Rating: 6/10
Very fun Celeste-Like game! This game takes the formula of Celeste and adds a bit onto it with swords, bows, multiple dashes, dog stages etc. The coolest part by far are the boss fights who really give you a run for your money! It felt really rewarding finally beating them after grinding them for a bit. I can definitely recommend, especially since 5 bucks is a really good price for this game
One hit kill spikes, spiders, and bosses. A dash that feels inconsistent (behaves different for cardinal directions compare to diagonal) with no I frames. A ramp up to level after level of precision platforming that felt out of place. Not my cup of tea but it may be yours? Marking recommended with hesitation as it's not for me but I could have done more to know that ahead of time. I'm dropping out at the end of chapter 4.
Рекомендую, очень трудно было оторваться от игры, пока не прошел
Хотел сначала похволить игру, но чем дальше проходил тем менее интереснее и изобретательнее становились уровни. Разработчики выкрутили умение рывка на максимум, но сделали при этом именно его максимально неуправляемым. Я играл на Steam Deck, на 8Bitdo pro 2, на китайской погремушке за 1000 рублей, везде ощущается рывок не стабильным и сложно контроллируемым. И не важно на кристовине или на стике. Я с огромным удовольствием прошел Celeste и Meat Boy, и эта игра вначале давала надежду на хороший и удобный геймплей, но нет, после уже третьего рывка все уровни начинают рассыпаться и бесить. Песик милый.
Really fun platformer! Reminds me a lot of Celeste but being the dog sometimes is such a cute and fun little feature in this game! Played through the entire game and had a blast :)
Un jeu qui rejoint le même gameplay de celeste, chaque âme permettant d'avoir un dash supplémentaire. Il a une durée de vie assez courte mais pour le prix je dirais que ça va. J'ai trouvé ce jeu dans la catégorie souls mais il n'est pas vraiment difficile, surtout que la difficulté au dessus peut être obtenu qu'après avoir fini le jeu en classique et ça devrait être changé parce que quelqu'un comme moi n'aime pas forcément répéter une deuxième fois la même histoire surtout quand tu n'as pas d'autre choix que d'aller tout droit. Hormis ça le jeu était plutôt bien.
A small yet pleasant platformer. Dont expect too much complexity from both story nor gameplay, or even from the graphics. The Keywords are: -Minimal -Short -Enjoyable Give it a try if you are into complex platformers Meat-Boy Style. Otherwise skip it.
https://youtu.be/8iYNq3bvDMw
네시간 걸려서 클리어 이렇게 깔끔한게 좋다 도전과제도 스토리라인 들어있고 한번 클리어로 만족하고
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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