
50 Minutes 'Til Impact is set in a retro-futuristic world aboard an advanced, yet luxurious space train! It's a linear narrative adventure where players utilize 3D exploration, code solving, and visual novel interactions to do whatever they can to save everyone on board before time runs out.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About

ABOUT:
Play as Clara, a passenger aboard The Comet, a malfunctioning space train, who finds herself stuck in an endless time loop. With only 50-minute intervals before a collision with an asteroid, you must outwit unseen forces to stop this catastrophe and save the lives of everyone on board. Hopefully everyone plans on playing nice...
Keyword: "hopefully."
MECHANICS:
Traverse - You're not solely bound to your written choices; feel free to roam about the cabin! You've got a whole space train to explore!
Interact - Moving next to doors, people, and even objects may allow you to interact with them, where you can get information, pick up items, travel through train cars, and maybe even be prompted to use a specific item to progress the story forward!
Puzzle Solve - Throughout your narrative journey, you may encounter some obstacles that will challenge you to use the information and items you have collected in your inventory to figure out a security passcode or solve a puzzle!
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
I need to say up front, the music is a real stand-out success in this game. I got lost listening to the intro for 5 minutes before actually hitting New Game! In gameplay, the music was a great vibe and/or scene-support. As a student game this has one of the best stories I've encountered from this type of project. The timeloop mechanic is well structured and works well to keep the pace of the game moving by shortcutting elements (as you would hope) but then also (as you would expect) incorporates elements that meaningfully break the loop at the relevant moments to gradually reach the final objective. I enjoyed that there was voice acting, which is often missing in student projects, but as others have said, many lines don't work and the dialogue progression is slow and sometimes finicky, taking multiple clicks to progress. Entering through doors was a little too much of a time-sink that unfortunately interrupted what was otherwise a good flow. I encountered one other bug that was annoying for a moment, where a keypad displayed over my inventory so I couldn't read the clue I needed and struggled to close the keypad, but it cleared after a few attempts at different things. Only one bug completely soft locked me. It may be linked to a really minor bug where I was able to collect multiple radios by always picking one up at the start of every loop. At the fourth loop, I picked up the radio, but then later discovered a completely empty inventory despite collecting two necessary items for that loop, which meant I couldn't progress. I restarted, didn't collect a new radio, and then everything worked ok. Oh, and Killian can get in the bin, but I think that's a deliberate character design choice. Walter though... Swole king.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 29 reviews with recorded playtime.
Played as long as I could, but never got to finish it either because of game error or user error; I couldn't exit the engine room or interact with anything after receiving a second necklace. Tried reloading an earlier save with the same result. Could just be me or my computer as it seems other reviewers didn't have this problem. Oh, well. It was free. Other than that, the puzzles are decent, neither too easy or too hard. With a little hand waving, you can follow the plot which is somewhat engaging. The script needs an editor, but it was generally fine. Definitely made by students, (as others mentioned, the 3D characters could use more work, and the continue button isn't responsive enough) but not bad apart from the lack of an ending.
За сюжет 5, за музыку 5, за графон и оптимизацию 2(мой ноут нагрелся как печка на минималках). Общая выходит крепкая четверочка, рекомендую.
A moderately enjoyable point and click adventure game with a time loop plot. Has a couple of puzzles that aren't too hard to figure out. The biggest problem is that the dialogue requires you to click multiple times to advance each line-which is particularly annoying if you accidentally restart a long conversation with one of the characters. The other main issue I noticed was that opening up the keypads to enter codes was very finicky-they wouldn't open or close consistently with the interact command.
The game is ok, it's not bad but not great either. The plot and gameplay star of very interesting, but as the game goes by they get kinda repetitive or boring. However, at the end of the game you get good conclusion to the story that in my opinion makes the game worth it's time.
Nice little puzzle game. Makes you think don't try to find walkthroughs. Figure it out for yourself. I have not completed but have solved enough of the puzzles to appreciate the effort the developers have put into the game.
Will update after I've played
Игра "50 Minutes 'Til Impact" — это настоящий тест на стрессоустойчивость и умение быстро принимать решения в критических ситуациях. С первых минут тебя погружают в атмосферу надвигающейся катастрофы, где каждая секунда на счету. Управление самолетом требует внимательности и точности, а каждое неверное движение может привести к фатальным последствиям. Реализм происходящего зашкаливает, и ощущение паники, когда под тобой тысячи метров пустоты, передается просто мастерски. Разработчики явно потрудились над детализацией, и это чувствуется в каждом аспекте игры, от поведения машины до реакции экипажа. Игра заставляет по-настоящему вжиться в роль пилота, оказавшегося в безвыходном положении. Это не та игра, где можно расслабиться и отвлечься, это вызов, который придется принять, если хочешь выжить.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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