
"4 Rush Together" is a light-hearted and funny obstacle course game where you and your friends are tied together with a rope, adventuring through creative levels filled with fun. You can invite up to three friends to play together in local multiplayer or online co-op mode. What are you waiting for?
Modeled estimate, not a reported figure. How we estimate →
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About
“4 Rush Together" is a lighthearted and humorous cooperative level-clearing game. You and your friends will be tied together by a rope, adventuring happily through creatively designed levels. You can invite up to three friends for local multiplayer or online co-op play. What are you waiting for? Start a hilarious journey with your friends that will have you laughing until your stomach hurts!
【The game is a multiplayer cooperative experience, so playing in single-player mode might feel less challenging and reduce the fun. However, once you team up with friends, the joy doubles, the laughter doubles, but so does the difficulty! So gather your friends and enjoy some hilarious rush together!】
Each level has unique gameplay awaiting the challenge of you and your friends.
The game features two play modes: Competitive Mode and Cooperative Mode.
Competitive Mode: In this mode, players are not constrained by ropes. You and your friends will compete to see who reaches the finish line first.
Cooperative Mode: You and your friends will be connected by a rope and need to work seamlessly together to reach the finish line.
The game features a variety of amusing mechanisms and traps that will bring a hilarious gaming experience.
Supports playing alone locally or cooperating with friends on the same screen. You can also play online remotely with friends, supporting up to 4 players to clear levels together.
The leaderboard records players' level completion times and displays how long they took to clear levels.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Traditional Chinese, Portuguese - Brazil, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
需要逗比的朋友一起才欢乐,碰撞体积太随机了 整得我有点脑溢血了,有朋友一起可以考虑玩一玩"增进友谊" [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
适合和朋友一起玩
캐쥬얼 하고 재밌다
角色不仅没有膝盖还没有手肘,玩的过程里很大时候在疯狂肘击空气,而且难度非常不平衡,其实前面大部分关卡还是比较好过的但是6-3简直地狱得难以评价(可能每个人都有属于自己的虎先锋)过了之后现在又卡在7-1完全不能理解怎么在有沟的情况下把盒子送上去,好不容易通过肘击空气送上去了,但成功率差不多是1/50次吧并且一关内还要送两个,而且没有存档点导致死亡惩罚非常的高,我的评价是一款游戏就能玩到魂like+I wanna系实在太棒了!
《大家一起冲冲冲》像是《糖豆人》和《Chained Together》的低配版本,玩法上没什么特殊的,很简单,只要看一眼画面就能明白游戏的玩法。 [h2]一条绳上的蚂蚱[/h2] 游戏分为竞技和合作两种模式,竞技模式下没有绳子,各跑各的,看谁先到终点。合作模式则是所有人被一根绳子拴在一起,一人掉下去全队都要受牵连,就像一条绳上的蚂蚱一样,想要通关得互相配合好才行。 操作方面,除了基本的跑跳,还能分别控制左右手进行抓取,或者用左右脚踢人,不过手感很怪,经常出现抓不住东西的情况。 [h2]朋友是最高配置[/h2] 毕竟这游戏就是多人合作闯关,还是适合和朋友一起玩的。如果是一个人玩,感觉就没那么好玩了。 [h2]关卡设计[/h2] 关卡设计方面感觉做的还不错,玩法还不少,不过有很多初见杀的关卡,不试错几次,很难一次性过去。有些关卡的解法藏在了名字里,所以当卡关了一定要看看这个关卡的名字,例如“眼见为实?”这一关,刚玩时死了好几次,我还以为是bug,结果一看关卡名,才恍然大悟,原来笨比竟是我自己。 [h2]总结[/h2] 《大家一起冲冲冲》是一款基于物理模拟的多人闯关游戏,玩法上缝合了《糖豆人》的闯关和《Chained Together》的绳索机制,玩家操控的是木偶一样的角色,然后利用物理引擎进行闯关。虽然手感很迷,但也正是这种奇怪的物理效果造就了游戏的节目效果。如果你有朋友,那这游戏可以用来开黑互坑、打发时间,如果自己一个人玩的话,就显得很枯燥无味了。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~
垃圾游戏!真的是一陀!!!冲你妹啊!
用毅力打到了7-1,作者你真的通关了全游戏吗?到后面根本不是欢乐家庭游戏了,和朋友在7-1红绿箱子那里 尝试了一个多小时还没找到正确过关的方法,毫无意义的陷阱更是一坨。6-3的时候也是打了一个小时才过关,说真的能打完冲冲冲的朋友你做什么都会成功的。
简单朴素但不失乐趣的游戏,小bug更是为游戏增色不少,和朋友一起美美拿冰箱
可以单人玩,更新了黑影NPC,会干扰单人玩家,很好的设计!
너무너무 재밌고 난이도도 딱 적당함. 친구와 사이가 돈독해져요. 2명보다는 3명이나 4명 이렇게 사람이 많아야 더 깨기 쉽고 재미있어져요. 겉으로 보면 어려워보이지만, 한명이 오더내리면 금방금방 깨요.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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