
3DRPG is a voxelized old-school RPG where you explore a Randomly Generated world filled with random dungeons, towns and people! Every character in the game is recruitable. Hunt for prey or go fishing for food. Search for treasure in dungeons and fight monsters on the way!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Me lo he pasao al siento porsiento, le falta conten y se rompe fasi pero ta bien. burrido
good game, and it's not expensive too
3DRPG is an independent role-playing game developed and published by Doomster Entertainment that combines classic RPG systems with procedural generation and open-ended exploration. Built around old-school design principles while introducing elements of crafting, survival mechanics, and randomized world creation, the game aims to capture the feeling of older computer role-playing experiences where discovery and experimentation drive progression more than scripted storytelling. It delivers a style of adventure designed for players who enjoy carving out their own path rather than following tightly controlled narratives. The story begins from an unusual starting point. Players take control of a soul trapped within the Underworld after death, forced into servitude as part of an undead army. Escape becomes possible after encountering Burzur, ruler of the Underworld, who offers freedom in exchange for uncovering the truth behind your demise. This premise establishes an immediate sense of purpose while still allowing the game to maintain its focus on exploration and player-driven progression. Rather than guiding players through a heavily cinematic narrative, 3DRPG treats story as motivation while giving freedom to determine how the journey unfolds. One of the defining features of the experience is procedural world generation. Towns, wilderness areas, dungeons, and encounters change across playthroughs, ensuring that exploration remains unpredictable. Instead of memorizing layouts or relying on fixed solutions, players continuously adapt to new situations and environments. This approach gives the game substantial replay value because each adventure feels slightly different from the last. The unpredictable nature of exploration becomes one of its strongest qualities. The visual presentation embraces voxel-inspired graphics that reinforce the game's retro identity. Rather than pursuing realism or technical spectacle, the art direction focuses on simplicity and functionality. Environments carry a blocky charm that fits naturally alongside older role-playing influences. The visual style may not impress players searching for modern visual fidelity, but it succeeds in creating a distinct personality that supports the game's design philosophy. Character development systems offer considerable flexibility. Multiple professions allow players to shape progression according to preferred playstyles, while different weapons and equipment options encourage experimentation. Party management expands possibilities even further by allowing players to recruit characters encountered throughout the world. Instead of relying entirely on predetermined companions, the game encourages building a team organically through exploration and personal choices. Survival mechanics create another layer of depth beyond traditional role-playing progression. Gathering food, fishing, mining resources, and hunting wildlife become meaningful activities tied directly to advancement. Resource collection feeds into crafting systems that allow players to produce equipment, consumables, and other useful items. These features help create a stronger sense of immersion because survival depends on preparation rather than combat strength alone. Combat follows turn-based foundations while introducing timing-based mechanics that make battles more interactive. Attacks and defensive actions benefit from player input, creating combat encounters that feel more active than traditional menu-driven systems. Success depends not only on character statistics but also on player timing and decision-making. While some players may require time to adjust to this approach, it helps distinguish the experience from more conventional turn-based RPGs. Freedom remains one of 3DRPG's strongest strengths. The game rarely forces players toward specific objectives or rigid progression structures. Exploration often feels driven by curiosity rather than obligation. Hidden discoveries, resource opportunities, and random encounters encourage experimentation while making the world feel larger than its individual systems might initially suggest. Players willing to embrace slower pacing and self-directed progression may discover substantial depth beneath the surface. However, the same procedural systems that create replay value occasionally produce limitations. Random generation cannot always replicate the carefully designed storytelling and environmental detail found in handcrafted role-playing experiences. Certain activities may begin feeling repetitive over extended sessions, and some systems lack the accessibility found in larger productions. The learning curve can also feel demanding for players unfamiliar with older RPG design philosophies. Even with those limitations, 3DRPG succeeds at delivering the experience it sets out to create. Doomster Entertainment built an RPG focused less on spectacle and more on exploration, freedom, and system-driven progression. The game feels intentionally designed for players who appreciate experimentation and discovery rather than cinematic presentation. Fans of retro-inspired role-playing games, procedural adventure systems, crafting mechanics, and open-ended exploration will likely find value here. While it may not reach the scale or polish of larger genre releases, 3DRPG offers a distinctive identity built around replayability and player freedom. It understands its audience and delivers an adventure that rewards patience, curiosity, and a willingness to explore unfamiliar territory. Rating: 6/10
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| $3.7K | 24 | 92% | $7.99 | |
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| $95.8K | 4.1K | 94% | $1.08 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
# 3DRPG **No recomendado 👎** 3DRPG es uno de esos juegos que sobre el papel parece muchísimo más interesante de lo que termina siendo. La propuesta tiene bastantes ideas: mundo generado proceduralmente, mazmorras, ciudades, personajes reclutables, crafting, pesca, minería, diferentes profesiones, varios tipos de armas y un sistema de combate por turnos. Sobre el papel parece un RPG bastante completo. Y hay cosas que realmente funcionan. El estilo voxel tiene bastante encanto y es probablemente lo que más personalidad le da al juego. El sistema de formar un grupo también es una buena idea: podés reclutar personajes, cambiar integrantes y experimentar con diferentes combinaciones. Para alguien que disfruta armar equipos y mejorar personajes puede tener cierto atractivo. El problema es que **la cantidad de sistemas no significa necesariamente que estén bien desarrollados**. El combate termina siendo bastante básico y repetitivo, y buena parte de la experiencia consiste en combatir, conseguir recursos y volver a mejorar el equipo para poder seguir haciendo exactamente lo mismo. El *grinding* termina teniendo demasiado peso y hace que la aventura pierda ritmo. La historia tampoco ayuda demasiado. La premisa de ser un alma perdida que intenta descubrir quién fue su asesino tiene potencial, pero la narrativa es bastante superficial y el mundo generado proceduralmente hace que los personajes y las ciudades tengan poca personalidad. En lugar de sentir que estás explorando un mundo lleno de personajes interesantes, muchas veces parece que estás recorriendo mapas generados para darte algo que farmear. También hay algo extraño con la presentación: el estilo visual me gusta, pero el juego parece apoyarse demasiado en él. Debajo de esos gráficos voxel hay un RPG bastante sencillo y con sistemas que no terminan de complementarse entre sí. No creo que sea un desastre. **Tiene buenas ideas y bastante contenido para un juego indie de este tamaño**, y entiendo perfectamente por qué algunos jugadores lo disfrutan. El problema es que casi todas esas buenas ideas parecen quedarse a medio camino. Si te gustan los RPG muy centrados en *grinding*, gestión de grupos y explorar mundos generados proceduralmente, probablemente puedas encontrarle su encanto. Pero si buscás una aventura con una buena historia, personajes memorables o un combate realmente profundo, hay opciones mucho mejores. **Un RPG con una cantidad sorprendente de sistemas, pero donde la cantidad termina pesando más que la calidad.** ### Puntuación * 🎮 **Jugabilidad:** 5/10 * ⚔️ **Combate:** 4/10 * 👥 **Sistema de personajes/equipo:** 6/10 * 🌍 **Exploración / mundo procedural:** 6/10 * 🎨 **Estilo visual:** 7/10 * 🎵 **Música / sonido:** 6/10 * 📖 **Historia / narrativa:** 3/10 * 🔄 **Rejugabilidad:** 6/10 * ⚙️ **Aspectos técnicos:** 5/10 * 💰 **Relación calidad-precio:** 6/10 ### **Puntaje total: 5,4/10** **👎 No recomendado** **Tiene potencial de sobra, pero jugarlo se siente demasiado parecido a trabajar para conseguir que ese potencial aparezca.**
co tou ragg
Cool idea, but the execution is tedious. The pacing is slow, and I did not have a good time.
Dated
Cute, not too hard, and fun. I like that there are multiple ways to beat the game, and you have to do them to get all the achievements and actually complete the game.
Despite the beautiful and kinda original graphics, controls of this game is awful. Which makes the game difficult to process and take all the fun that it may has.
★★
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.