
Check your strength and mind in the Sea Battle game, in order to win, you need to destroy all ships of your opponent. The reward will be - nude images. Features: 5 girls with their unique traits 125 pre-rendered images Atmosphere of comfort and chill
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
Довольно неплохой Морской Бой с любопытной механикой трёх выстрелов за ход. 25 уровней. Рекомендую как времяубивалку.
Random crap
yep its fun. used a few easy strategies. haven't lost a single battle. what is a little disappointing is the gallery has girls in frontal and side shots. if your looking for any backside shots forget it. honestly i didnt really play this game for the girls. i just played it cuz i love battleship and thought i could use a challenge. the girls really were just motivation and nothing else. still fun game tho, just a lack of variety in the gallery
+ 100 % достижения + Красивые 3D модели - проиграть невозможно (по моему) - нет перемотки и в игре модели закрыты полем - 5 палубный слишком грамоздкий
*3D Hentai SeaBattle*, developed and published by Flying. Stone. Production, is a straightforward adaptation of the classic naval guessing game formula, built around simplicity and quick accessibility rather than depth or innovation. It takes a concept most players will instantly recognize—placing ships on a grid and attempting to locate an opponent’s fleet through turn-based guesses—and wraps it in a reward-driven structure that shifts the focus away from strategy and toward progression through unlockable content. The core gameplay follows familiar rules. You position your ships on a hidden board, then take turns selecting coordinates in an attempt to hit and eventually sink your opponent’s vessels. There is a certain appeal in this simplicity, as it allows anyone to jump in without needing to learn new systems or mechanics. However, this also highlights one of the game’s biggest limitations: it does almost nothing to expand on this foundation. Matches play out in a predictable rhythm, and there are no additional layers—no special abilities, no alternate modes, and no evolving mechanics—to deepen the experience. What begins as a recognizable and comfortable setup quickly becomes repetitive. Progression is tied less to mastery and more to completion. Winning matches unlocks 3D character models that can be viewed separately, creating a clear incentive loop. While this gives players a reason to continue playing, it also changes the role of the gameplay itself. The strategic aspect of the naval battles often feels secondary, functioning more as a means to an end rather than the primary source of enjoyment. This dynamic can reduce engagement over time, as the motivation shifts away from improving at the game and toward simply unlocking everything it has to offer. The pacing reflects this structure. Individual matches are relatively short and easy to follow, making the game suitable for brief play sessions. Early on, there is some satisfaction in tracking down enemy ships and securing victories, but the lack of variation means that this satisfaction doesn’t evolve. Without new challenges or changing conditions, the experience begins to feel routine, with each match offering little that distinguishes it from the last. Visually, the game is split between two distinct elements. The board itself is minimal and functional, designed to clearly present the grid and ship placements without unnecessary detail. The unlockable 3D models, on the other hand, are more detailed and serve as the main visual reward. This creates a noticeable contrast, as the gameplay environment feels basic while the reward content is given more attention. The two elements coexist, but they don’t feel fully integrated into a cohesive whole. There is little in the way of atmosphere or narrative context. The game doesn’t attempt to build a world around its mechanics or provide any story-driven motivation. Everything is centered on the loop of playing matches and unlocking content, with no additional layers to enrich the experience. This keeps the design focused but also limits its ability to leave a lasting impression. Ultimately, *3D Hentai SeaBattle* delivers exactly what its premise suggests: a simple, accessible take on a classic game with a progression system built around collectible rewards. It works as a quick, low-commitment experience, but it struggles to maintain interest due to its repetitive structure and lack of depth. While it may appeal to players looking for something casual and easy to complete, it does little to stand out as a compelling or fully developed game. Rating: 5/10
good
I mean it's $1.99 and you get to play battleship with some cuties Here a video of me playing it but can't show the getting naked part of it of course https://www.youtube.com/watch?v=xSI0zgYTi9U
An sich von der Grafik ganz nett, speziell da hier 3D Modelle verwendet werden, wie man sie von den üblichen Adult Visual Novels kennt, die einen etwas realistischeren Eindruck hinterlassen. Hentai passt hier also nicht wirklich. Das große Problem ist allerdings das Spielprinzip als solches, denn der Gegner hat die Möglichkeit, selbst die großen Einheiten so zu platzieren, dass sie auf dem Angriffsraster für den Spieler kein zusammenhängendes Ziel ergeben. Es gibt beispielsweise eine Einheit, die auf dem Raster fünf Felder in Form eines X ergeben müsste. Tut sie allerdings nur beim Spieler selbst, bei der KI kann es passieren, dass diese fünf Felder über das ganze Angriffsraster verteilt sind. Schiffe versenken verkommt hier also zum reinen Glücksspiel, vor allem weil zwar der Spieler selbst seine Schiffe mit einem gewissen Sicherheitsabstand zueinander verteilen muss, dies gilt aber nicht für die KI. Von daher keine Empfehlung. Auch wenn man beim Gegner die Treffer angezeigt bekommt und man so eigentlich so die Position der gegnerischen Marine extrahieren könnte, wird dies eben durch den Umstand zu nichte gemacht, dass auch ein drei Einheiten großes Schiff mehrere leere Kästchen zwischendrin haben kann. Nee, das macht keinen Spaß!
类似扫雷玩法,双方每回合各选3个位置,选对的地点会在右方军舰上标记出来,击沉所有军舰即可胜利。也不算猜盲盒,其实是有一定技巧和规律可循,合理运用右方军舰模型,贴到地图上能更准确的击中目标。一共5位女角色,每位角色有25张图可解锁,涩图是3d欧美建模,可惜只能欣赏人体,不能更进一步的操作,可惜可叹可恨~ [url=store.steampowered.com/curator/36953115/] 更多游戏测评欢迎关注 [/url]
[table][td][url=https://store.steampowered.com/curator/30253125]甄游组鉴赏家(点击订阅) [/url] [url=https://store.steampowered.com/curator/34433893]玩家聊天Q群124925250[/url][/td][/table] 经典的海战桌游玩法,配合美女的各种曼妙身姿作为背景,让玩家在射击的时候更为精准。 玩家可以自由布阵也可以让电脑代为布阵,简单介绍一下玩法就是每回合玩家可以预测3个点位来攻击对方的阵线,通过是否命中来猜对方的布阵,多试试就熟练了,这款桌游很适合约会,边聊边玩。 一共5个女孩子攻25关,其实只要赢前4关就可以解锁全部图鉴,但是神秘的第五关不知道有何存在的意义,抱着好奇心我试了试,什么也没多,害我白高兴一场。
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