
Blast those pesky birds in Ah 'ate those flockin birds! Recover lost property and then build with precision in Retroa Retroa Builda! Climb your way to victory? in Slime!? Climb!? A RAD 80s-style game bundle - great for players new to gaming & retro fans! Retro games with a slight modern twist!
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BIRDS. EVERYWHERE. AND THEY’RE IN YOUR HEAD!
You're out-numbered, out-flapped, and totally ticked off! And these pesky vermin are using MIND TRICKS to throw you off! But lucky you - a not so close, close friend lent you a ROCKET SHIP!
Ignore distractions, blast those squawkers, and show ‘em WHO’S BOSS!
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MAJOR RICHARD JOHNSON - SOLDIER OF FORTUNE TURNED MASTER BUILDER!
At RETROA RETROA, the agency so good they named it twice, he crafts high-stakes training simulations. But he’s drowning in unfinished levels!
Your mission? Jump in, test his wild creations, and help him clear the backlog!
Time to BUILD. Time to CONQUER. Be a RETROA RETROA BUILDA!
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THE SLIMES TRUST YOU… BUT THEY CAN NEVER KNOW.
They’re trapped, desperate to escape, they dream of freedom. - but the dungeon level's never end. They must NEVER know. Drop blocks, guide them upward, and never let them lose hope! The more lives you have, the harder it gets. One left? Easy… until one mistake seals their fate!
Help them climb. Help them believe. Even if they’ll never leave.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Whoever wrote this probably never played on an actual C64 back in the 80s. I'd imagine they are youngsters who weren't born than. Either that or this game is a prank. The games play terribly, they are sluggish. They are unplayable.
3 Hit Blunders Bundle by Late teur t' gem is less a traditional game and more a collection of small experimental projects gathered into a single package, offering players a series of brief, loosely connected experiences that prioritize variety over cohesion. Rather than presenting a unified vision, the bundle embraces its fragmented nature, inviting players to jump between different gameplay concepts that often feel like prototypes or creative exercises. This structure defines the entire experience, setting expectations for something unconventional and, at times, uneven. Each of the included segments introduces its own mechanics and objectives, often with minimal guidance, leaving players to figure things out through direct interaction. This trial-and-error approach can be engaging in short bursts, as it encourages curiosity and exploration, but it also means that the learning curve varies wildly from one segment to another. Some parts lean into simple arcade-style gameplay, focusing on quick reflexes or timing, while others experiment with more abstract or puzzle-like ideas. The constant shift in gameplay keeps things from becoming repetitive, but it also prevents any single concept from developing into something deeper or more refined. The overall design carries a deliberately rough and unpredictable quality, which can be interpreted in different ways depending on the player’s perspective. At times, this lack of polish gives the bundle a certain charm, as it feels spontaneous and unrestrained by conventional design standards. In other moments, it highlights the limitations of the individual concepts, with mechanics that feel underdeveloped or inconsistent. This push and pull between creativity and rough execution is present throughout, making the experience feel like a showcase of ideas rather than a finished product. Visually, the bundle sticks to a minimalist approach, with each segment adopting its own simple style. The graphics are functional and easy to read, but they rarely leave a lasting impression. There is a noticeable lack of detail and refinement, which aligns with the experimental nature of the project but also contributes to a sense of incompleteness. The presentation does just enough to support the gameplay, without attempting to elevate it through strong artistic direction or visual flair. The pacing works in the bundle’s favor to some extent, as each segment is relatively short and can be completed quickly. This makes it suitable for brief play sessions, where players can explore one idea at a time without a significant time commitment. However, this brevity also limits the overall impact, as there is little room for progression or meaningful development within each segment. The experience can feel fleeting, with moments of interest that pass quickly before moving on to the next concept. Replay value is minimal, as there are few systems in place to encourage returning to the content once it has been explored. Without deeper mechanics, unlockables, or evolving challenges, the bundle functions more as a one-time experience than something players will revisit regularly. Its appeal lies primarily in the novelty of its ideas rather than in long-term engagement. Ultimately, 3 Hit Blunders Bundle is a niche offering that will resonate most with players who enjoy experimental indie projects and are willing to accept rough edges in exchange for creative variety. It does not aim to compete with more polished or fully realized games, and its strengths lie in its willingness to present unconventional ideas without overcomplicating them. For some, this approach will feel refreshing; for others, it may come across as incomplete. In the end, the bundle stands as an interesting but limited collection of small-scale concepts that offer brief moments of engagement without building toward something more substantial. It is best approached with modest expectations, as a quick exploration of experimental design rather than a fully developed gaming experience. Rating: 5/10
Три игры в одной, в стиле игр на ретро-ПК типа Spectrum и Commodore, с соответствующей графикой и звуками. Один типичный платформер с редактором уровней, один типичный шут-ем-ап в стиле Invaders. Третья игра мне показалась самой интересной, что-то вроде тетриса, но в стакане ползают слизни, и надо застроить стакан блоками настолько, чтобы слизни смогли вылезти, и не раздавить их фигурами. Мне лично такие игры не нравятся, но и палец вниз ставить вроде бы не за что. Фанатам жанра, думаю, зайдёт, поиграть можно.
有成就 没中文
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