
多样玩法:【免费福利】每日登陆海量免费福利,领到手软;【简单易赢】操作简单,无需氪金,免费赢赢赢,千万金币唾手可得;【比赛竞技】真人实时对战,弹头大奖争先抢;【超高倍大BOSS】超高倍率,玩法新颖,打到绝对赚到,必须一拼;【独特画风】古老部落,异域埃及,这里统统都有;丰富赛制:每天11-23点开启大奖挑战赛,夺宝奇兵,弹头部落独特玩法全天开放中
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Aug 13, 2026. Before then readings were taken at different times of day, spanning 21 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's. Share your numbers →
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 19 | 21% | Free | |
| approximately $0 | 6 | 100% | Free | |
| approximately $0 | 18 | 39% | Free | |
| approximately $0 | 16 | 62% | Free | |
| approximately $0 | 0 | — | Free | |
| approximately $0 | 165 | 83% | Free |