
The FPS we always wanted to play. Classic gunplay, pure skill, no pay-to-win, and no overpowered abilities. Compete in fair matches protected by advanced anti-cheat, where every victory is earned and your time matters.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $63.5K | 185 | 35% | $19.99 | |
| approximately $2.4K | 20 | 35% | $4.99 | |
| approximately $0 | 16.3K | 60% | Free | |
| approximately $0 | 189 | 65% | Free | |
| approximately $0 | 81.2K | 76% | Free | |
| approximately $0 | 27 | 59% | Free |