
A retro-style action-platformer that blends the stealth shootouts of Rolling Thunder with the raw brawling of Double Dragon. The result? A thrilling 2D spy adventure set in the 1960s — packed with fists, bullets, and classic arcade energy!!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
About

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Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Reviews
I'm a big fan of SEEP games and I generally enjoyed my experience with this one. Compared to 1989 After the War and Ninja 1987, this one's a little slow and plodding. I know what they were going for with the 2D single plane beat 'em up approach. Part of the magic of Double Dragon was unless you're cheesing some specific move, most fights feel like a struggle. Here, the hit boxes start many pixels away from the enemies, making it feel a little silly. Enemies get stun-locked when you punch them and take 4-8 punches every time (excluding the attack doggies). The level designs are cool. Platforming challenges are varied and fun, and they sprinkle enemy types throughout the stages in interesting ways to keep everything fresh. Because of the nature of the enemies there's a lot of flat areas with villains running back and forth and you get to mow through them with a cool machine gun (which you can't spam because of a cooldown and a stage timer). Not really a fan of the AI art used as reference images here. Even though real artists worked on the pixel art, they still used AI reference images and they LOOK similar to AI art. It's funny to think the more people use AI art as a reference tool, the more human graphics are going to start picking up habits of AI. With all that out of the way, SEEP is still in my top five game devs going today. No other dev is consistently dropping such fun 2D games of high quality at such a consistent frequency. If I had played this before Ninja 1987 or 1989 After the War I'd probably think a little more highly of it, but instead it's more of an interesting sidestep that's still worth everyone's time.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Fun game but way too short. A prequal to war on 1987. was distracted and not even good at these games and got through a lot faster, the games a lot easier espeically the bosses who tend to just go the same move and can often beaten by just trading hits if you come back after dying. If you found War too hard you'll like this a lot. For everyone else its not the best hours to gameplay ratio unless you're getting it half off
I liked this one more then "1989 After the War" because of enemies not respawning, the 60s vibe and the slow pace. I could have done without the timer, but it was never really an issue.
Video Review: https://youtu.be/wMwIcVBZjA4?si=WTsu5dsmPBrtlAke TL:DR 1964 Operation Velvet twins is a beat em up platformer that is a prequel to 1989 After the war. If the trailer looks good to you then you will definitely enjoy it. There are 7 levels with a nice variety of enemies and simple fun combat. You also get a submachine gun that sprays bullets in all directions and decimates enemy mobs but it is linked to a timer so you can't spam it. Levels are a nice mix of platforming, dodging obstacles, and fighting mobs of enemies, each of them end in a boss fight that run the whole gamut from clows to helicopters. It is perfect for retro fans looking for their next 8-bit fix
SEEP is back with yet again another little nostalgic hug for the heart. Played for about ten minutes and have no complaints so far. Excited to sit down and complete it on the weekend. I love this team and will always support them! Can't wait to see what is next!
Otro divertido y adictivo juego de seep, sin grandes pretensiones, que consigue hacernos pasar un buen rato con otro precioso juego retro. Genial y encantador, dentro de su sencillez.
Siempre me resulta muy agradable ver cómo el catálogo de SEEP crece cada año, con juegos de distintos estilos pero siempre cargados de esa acción retro‑indie tan característica. En este videojuego que nos ocupa me sorprendió especialmente la portada, con ese estilo de cómic vintage que llama mucho la atención. Lamentablemente, el juego tiene un enfoque muy marcado hacia el beat ’em up, un género que a nivel personal no me entusiasma demasiado. Aun así, se nota que mantiene la línea habitual de la desarrolladora. Diría incluso que utiliza el mismo motor que su antiguo juego Ninja 1987, que recuerdo como una experiencia más frenética, donde los enemigos caían con menos golpes, y quizá por eso me gustó tanto. En este nuevo título, cada enemigo requiere varios impactos para ser derrotado, y aunque es algo puramente personal, a mí me divierte menos ese ritmo más lento. Otra cosa que noté es que la dificultad es más alta. Esta vez, si te matan en un subnivel, tienes que repetir toda la fase desde el principio, algo que no ocurría en el juego del Ninja, donde solo te hacían reiniciar el subnivel concreto. Ese cambio hace que la experiencia sea más exigente. Si te gustan los juegos de estilo retro y en su día disfrutaste del género beat ’em up, este título seguramente te resultará atractivo. El estilo de este juego recuerda claramente al arte pulp retro de los años 50 y 60, con una estética de cómic vintage que combina colores intensos, trazos expresivos y ese aire ligeramente naíf tan característico de la época. La banda sonora también cumple con creces, adoptando un estilo muy cercano al de los clubes de la era del espionaje y personajes de novela negra prolongando esa atmósfera elegante, misteriosa y ligeramente nocturna que tan bien acompaña a la estética del juego.
me encanto el juego, no tiene la posibilidad de continuar desde checkpoint otros días por eso lo regrese. No puedo terminarlo de una sentada.
由開發商「SEEP」所製作的懷舊風2D橫向動作遊戲,難度並沒有早期復古遊戲那般硬核,取而代之的是好上手、新手玩家都鐵定能駕馭的程度。 如果你喜歡這類型的遊戲,「SEEP」開發的遊戲都相當推薦,操作不像老遊戲死板而已能帶給你復古風格的情懷。 [h3]▼內容[/h3] [b]●遊戲時長[/b]: 1小時左右 [b]●遊戲內容[/b]: 一共有7個關卡 [h3]▼優點[/h3] [b]✔撿取武器與投擲物的秒殺相當具有爽感[/b] [b]✔具有無敵且清場的必殺技機制[/b] [b]✔合理的存檔點安排[/b] [b]✔適宜數量的跳跳樂,不會讓玩家覺得煩躁[/b] [b]✔怪物與陷阱難度成正比,不會有陷阱難度>怪物難度[/b] [b]✔驚心動魄的Boss戰[/b] [h3]▼缺點[/h3] [b]✖主人翁的攻擊範圍比可見範圍還要大[/b](雖然我覺得這或許能算是優點) [b]✖攻擊鍵連打了但主人翁連打性能有時候會中斷,被敵人反打[/b](應該不是我的手把問題吧?) [b]✖空中攻擊範圍特別短,非常難用[/b] [b]✖Boss死亡的爆炸音效特別大聲[/b] [h3]■總結[/h3] 經典的復古風遊戲,相當值得一玩。 不曉得為何這款遊戲如此冷門,明明好上手、價格也合理,玩起來頗有意思的。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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