
A retro-style action-platformer that blends the stealth shootouts of Rolling Thunder with the raw brawling of Double Dragon. The result? A thrilling 2D spy adventure set in the 1960s — packed with fists, bullets, and classic arcade energy!!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal
Reviews
I'm a big fan of SEEP games and I generally enjoyed my experience with this one. Compared to 1989 After the War and Ninja 1987, this one's a little slow and plodding. I know what they were going for with the 2D single plane beat 'em up approach. Part of the magic of Double Dragon was unless you're cheesing some specific move, most fights feel like a struggle. Here, the hit boxes start many pixels away from the enemies, making it feel a little silly. Enemies get stun-locked when you punch them and take 4-8 punches every time (excluding the attack doggies). The level designs are cool. Platforming challenges are varied and fun, and they sprinkle enemy types throughout the stages in interesting ways to keep everything fresh. Because of the nature of the enemies there's a lot of flat areas with villains running back and forth and you get to mow through them with a cool machine gun (which you can't spam because of a cooldown and a stage timer). Not really a fan of the AI art used as reference images here. Even though real artists worked on the pixel art, they still used AI reference images and they LOOK similar to AI art. It's funny to think the more people use AI art as a reference tool, the more human graphics are going to start picking up habits of AI. With all that out of the way, SEEP is still in my top five game devs going today. No other dev is consistently dropping such fun 2D games of high quality at such a consistent frequency. If I had played this before Ninja 1987 or 1989 After the War I'd probably think a little more highly of it, but instead it's more of an interesting sidestep that's still worth everyone's time.
Video Review: https://youtu.be/wMwIcVBZjA4?si=WTsu5dsmPBrtlAke TL:DR 1964 Operation Velvet twins is a beat em up platformer that is a prequel to 1989 After the war. If the trailer looks good to you then you will definitely enjoy it. There are 7 levels with a nice variety of enemies and simple fun combat. You also get a submachine gun that sprays bullets in all directions and decimates enemy mobs but it is linked to a timer so you can't spam it. Levels are a nice mix of platforming, dodging obstacles, and fighting mobs of enemies, each of them end in a boss fight that run the whole gamut from clows to helicopters. It is perfect for retro fans looking for their next 8-bit fix
Fun game but way too short. A prequal to war on 1987. was distracted and not even good at these games and got through a lot faster, the games a lot easier espeically the bosses who tend to just go the same move and can often beaten by just trading hits if you come back after dying. If you found War too hard you'll like this a lot. For everyone else its not the best hours to gameplay ratio unless you're getting it half off
SEEP is back with yet again another little nostalgic hug for the heart. Played for about ten minutes and have no complaints so far. Excited to sit down and complete it on the weekend. I love this team and will always support them! Can't wait to see what is next!
I liked this one more then "1989 After the War" because of enemies not respawning, the 60s vibe and the slow pace. I could have done without the timer, but it was never really an issue.
Siempre me resulta muy agradable ver cómo el catálogo de SEEP crece cada año, con juegos de distintos estilos pero siempre cargados de esa acción retro‑indie tan característica. En este videojuego que nos ocupa me sorprendió especialmente la portada, con ese estilo de cómic vintage que llama mucho la atención. Lamentablemente, el juego tiene un enfoque muy marcado hacia el beat ’em up, un género que a nivel personal no me entusiasma demasiado. Aun así, se nota que mantiene la línea habitual de la desarrolladora. Diría incluso que utiliza el mismo motor que su antiguo juego Ninja 1987, que recuerdo como una experiencia más frenética, donde los enemigos caían con menos golpes, y quizá por eso me gustó tanto. En este nuevo título, cada enemigo requiere varios impactos para ser derrotado, y aunque es algo puramente personal, a mí me divierte menos ese ritmo más lento. Otra cosa que noté es que la dificultad es más alta. Esta vez, si te matan en un subnivel, tienes que repetir toda la fase desde el principio, algo que no ocurría en el juego del Ninja, donde solo te hacían reiniciar el subnivel concreto. Ese cambio hace que la experiencia sea más exigente. Si te gustan los juegos de estilo retro y en su día disfrutaste del género beat ’em up, este título seguramente te resultará atractivo. El estilo de este juego recuerda claramente al arte pulp retro de los años 50 y 60, con una estética de cómic vintage que combina colores intensos, trazos expresivos y ese aire ligeramente naíf tan característico de la época. La banda sonora también cumple con creces, adoptando un estilo muy cercano al de los clubes de la era del espionaje y personajes de novela negra prolongando esa atmósfera elegante, misteriosa y ligeramente nocturna que tan bien acompaña a la estética del juego.
Otro divertido y adictivo juego de seep, sin grandes pretensiones, que consigue hacernos pasar un buen rato con otro precioso juego retro. Genial y encantador, dentro de su sencillez.
me encanto el juego, no tiene la posibilidad de continuar desde checkpoint otros días por eso lo regrese. No puedo terminarlo de una sentada.
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