
A mystery visual novel about six students forced to play a 12-hour long killing game.
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Languages: English
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
за все 12 часов я так и не умер ( не советую
This game isn't anything special or life changing, its about on the level of quality you would expect from a Danganronpa clone, but if youre looking to scratch that death game itch while you wait for 2x2, you can do a whole lot worse. About 6-10 hours of content and its free. This is a "why the hell not if you have nothing else to do" kind of recommendation though.
Bear's Take: "12 Hours to Die" - A slow burn that fizzles out. Sip 'n' Savor: "12 Hours to Die" promises a gripping tale of mystery and suspense, but unfortunately, it falls short of its potential. With lackluster interactions and uninspired artwork, it's a journey that fails to captivate from the outset. Milk Mustache Moment: From the moment the killing game begins, the excitement quickly dissipates, leaving players with little incentive to continue. The character designs lack attention to detail, with even the simplest features feeling rushed and incomplete. Roar Factor: While "12 Hours to Die" may hold some appeal for fans of the visual novel genre, its lack of engaging gameplay mechanics and underwhelming presentation make it a forgettable addition to the genre. With so many other compelling options available, this game struggles to stand out from the crowd. Final Paw-sition: Save your time for a more immersive storytelling experience. "12 Hours to Die" fails to deliver the gripping narrative and compelling characters that make visual novels truly shine, making it a passable but ultimately forgettable entry in the genre. Rating: 🐻🍯 (A lackluster visual novel that fails to leave a lasting impression.)
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cara...que jogo perfeito...só sai com o psicológico fudido, mas que jogo bão.
12 Hours to Die is not a game, it's an e-book that's been dumped on Steam masquerading as a game. As a visual/interactive novel, this doesn't feature any notable gameplay, it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, "How did something this badly written end up on Steam?". When someone hoping to become an author is unable to get published in print, they spend $100 and dump their high school fan-fiction onto Steam, under the guise of a game. This godawfully badly written Choose-Your-Own-Adventure cringefest from a high school anime club dropout fan-fiction writer who saw too many bad horror films is accompanied with some of the most laughably terrible "art" I've ever seen, to the extent I'm pretty sure Wacom is considering legal action. Visual novels/e-books are tedious at best... imagine the best novel you ever read, be that Hitchhikers Guide to the Galaxy or 2001: A Space Odyssey or Twilight (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you wanted to read the next sentence, instead of just turning the pages. You'd think it was garbage. Now imagine that experience, but with much worse writing (because if these guys could write professionally, they'd be published authors and this would be on shelves in bookstores, and they wouldn't have to pay Valve $100 to self-publish this on Steam), and you have your average Steam e-book. One of the chief problems with failed authors polluting Steam with non-game E-books is that E-books can easily just be presented in a web browser... there's no justification for charging money on Steam for what might as well be a webpage. We don't spend thousands on buying a gaming rig to spend money on Steam for something Chrome or Firefox could do. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the e-book peaked at just a dozen or so concurrent readers, and now there's basically nobody reading it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. While this E-book is "free", you can get better quality, professionally written books and comics for free online (from places like Project Gutenberg) or from public libraries. Steam isn't a comic book store, neither is it Netflix, it's for games. Your gaming rig is not a Kindle. It's impossible for me to recommend things to PC gamers that aren't really games.
Жена сказала если на этом обзоре будет 50 лайков и 10 наград, она купит ящик пива, мужики выручайте! My wife said if this review gets 50 likes and 10 awards, she will buy a case of beer, guys help me out!
Danganronpa inpired/knockoff, funny, it's okayish
아 정신 나갈거같다 퍼즐 10점 만점에 2점 스토리도 하... 2점? 3점? 정성은 10점 인정합니다 무료 게임에 10시간 분량 레전드긴 해 아니 근데 하 진짜 이건 아니지 않나요 메인 스토리 스포 안 하는 선에서 이 게임에 나오는 범죄 트릭 (과거 회상씬에 등장)을 말하자면 비누를 굳혀서 칼로 경동맥을 찔러 죽이고 그 비누를 녹여 없애서 범행 현장에 흉기를 남기지 않습니다 캬;; 여기에 의문 안 다실 정도로 뇌 빼고 플레이 하시면 스토리에 의문 안가지실듯 퍼즐도 진짜 정신 나갔습니다 특히 2층 부분이 진짜 정신 나갔는데 1 AEIOU 2 RST 3 LN 4 KM 5 DG 6 BC 7 DF 8 HV 9 JQW 10 XYZ 이걸 주고나서 그냥 2612135 = ? 이런 다음에 아무 힌트도 없이 랜덤 대입으로 영단어 맞추라고 합니다 이걸 어떻게 맞춥니까 미쳤습니까? 2003년도 팝송 제목 이런거를 저렇게 적어놓는데 어떻게 맞춤? 굳이 하고 싶으시면 퍼즐은 걍 공략 보거나 파일 뜯어보세요 일단 웬만한 한국인 선에선 도저히 못맞출거같음 재판 파트는 그래도 퍼즐에 비해선 나은 거 같긴한데 모르겠네요 하... 플탐이 한 10시간 되는 거 같은데 단간마냥 재판이 연달아서 일어나는 구조는 아니고 한 앞부분 7시간은 뺑뻉이 퍼즐 존나 돌다가 뒤에 재판 한 2시간 정도 하는데 그 2시간도 눈에 뻔히 보이는걸 굳이굳이굳이굳이굳이굳이굳이 말꼬리잡고 질질 끄는 모습에 저는 그만 정신이 나가고 말았습니다
its a fun and very plot twisted game do recomend trying
First of all, yes this game is just a smaller scale Danganronpa. The game isn't secretive about this fact either as there are several references to the series both in the game and in the Steam achievements including: the pink blood, the number 11037, characters occasionally being referred to as 'Ultimates', and more. Additionally many of Warden's lines are the exact same lines as Monkuma's in the corresponding scenarios. That being said you don't have to have played the Danganronpa games to understand this one (though I doubt many people who aren't familiar with the series will come across this game). The actual gameplay of the game is mostly just the typical visual novel gameplay of reading and occasionally picking dialogue options. There are also several (mostly math based) puzzles during the early to mid game, most of which are decent, although there was one which I personally consider somewhat unfair that I had to skip. The last stretch of the game has an investigation segment and then a trial which uses a simplified version of the debate minigame from DR. There are three different art styles used in the game, the one used for the main characters is a little odd looking but isn't too distracting once you get used to it, the side characters are drawn in the typical Danganronpa style (and I think are references to Youtubers for some reason?), the CGs are honestly not very good but they don't show up too often so whatever. Overall the game isn't the most amazing thing in the world or anything but it's pretty decent for what it is, plus it's free which is always a bonus. I'd say the game is around a 5/10, you can play it if it seems interesting but there are definitely better games out there.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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