
A short work of interactive horror fiction, about bright minds, and the end of all things. Feel the ink on your skin, return to the woods, and escape the small town that you've never called home.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
Some fantastic writing here. The visuals are great as well. I guess it could have some interactivity, but it doesn't. Still pulled me in though.
A short sroty like was promised, and a pretty enjoyable on at that. I think it's a bit odd to call it interactive fiction exactly. At least I've come to expect something else for the term. As is, this is a story with really pretty backgrounds and atmospheric music, and not a interactive piece of fiction where the player/reader can alter the world in any way. This is not a complain mind you, It's not as if choices and diferents paths were promised, and what the authors intended was accomplished well in my opinion, simply that I don't think the term used in the description is quite correct. But again, I can just be misinformed. Either way, I would surely recomend anyone to read this.
[h1]Uma dose pequena mas uma experiência completa [Eng and ot-br review][/h1] Cover me in leaves é uma pequena novel para amantes de contos introspectivos com doses de depressão, e não ache que isso é falar mal, esses tipos de obras são maravilhosos! Eu vivo para encontrar trabalhos assim. Além de uma escrita mais pessoal e abstrata, o jogo aborda temas comuns na vida de jovens, alguns temas fortes (mas isso só torna a história mais envolvente e fascinadora), possui uma música que gera um clima nostálgico gostoso e uma arte muito bonita semi abstrata de fotos pixelizadas. Jogue numa noite em que estiver sozinho em casa. [hr][/hr] [h1]A small dose but a complete experience [eng and pt-br review][/h1] Cover me in leaves is a small novel for lovers of introspective tales with doses of depression, and don't think that's a criticism, these types of works are wonderful! I live to find works like that. In addition to a more personal and abstract writing, the game addresses common themes in the lives of young people, some strong themes (but that only makes the story more engaging and fascinating), it has a song that generates a pleasant nostalgic atmosphere and a very beautiful semi abstract art of pixelated photos. Play it on a night when you're alone at home.
I've heavily recommended this game elsewhere, and it continues to be a game I recommend to people looking for poignant experiences. Elliot is incredible, and I urge everyone to play this, and then go play everything else she's ever had a hand in.
It wasn't awful. I set in knowing it was 10 minutes and that's fine. The writing feels like their reaching for something and they just don't hit it. And the ending just left a need for more; not more like the game should be longer, but that it just didn't end in a cohesive way. I imagine most of their games are good, but with this being the one I did first, I just wasn't satisfied enough to want to do the others.
The idea of wanting to leave a place where you never felt like you belonged is quite relatable. That's why I bought this game. It's cathartic in a way to read about a character who is independent and makes her wish comes true. I thought the writing of the game was very good and the story as well. I like the visual elements. The themes are relevant. It's a very artistic visual novel. Great game!
A short story that does a lot with a little.
Quick and affecting. Save for one page that didn't work for me, I thought it was very well written and illustrated.
Short, sweet and atmospheric. Beautiful music and art work. The writing style was well suited to the length of the game.
Atmospheric and thought provoking. I liked it!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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