
1000xRESIST is a thrilling sci-fi adventure. The year is unknown, and a disease spread by an alien invasion keeps you underground. You are Watcher. You dutifully fulfil your purpose in serving the ALLMOTHER, until the day you discover a shocking secret that changes everything.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Aug 26 → 3.86/day in the week after.
About
The Peabody Award winning 1000xRESIST is a thrilling sci-fi adventure. 1000 years in the future, humanity is all but extinguished and a disease spread by an alien occupation keeps the survivors underground. You are Watcher. You dutifully fulfil your purpose in service of the ALLMOTHER, until the day you learn a shocking secret that changes everything.

In the near future we learn we are not alone in the universe. A mysterious alien race of giant entities arrives. We call them the Occupants.
They are not hostile, but it doesn’t matter. Their arrival is a death sentence. Humanity is wiped out in a matter of months, succumbing to a disease the Occupants have brought to our planet.
There is one survivor, a teenage girl called Iris. Somehow she is immune.

1000 years later. Iris is not only immune but immortal. She has birthed a new society consisting exclusively of her own clones.
She calls them Sisters. They call her the ALLMOTHER.
Unlike the ALLMOTHER, the sisters are not immune. They must wear masks 24/7 to avoid breathing the diseased air even in the Orchard - an underground bunker where they live in constant fear of an Occupant attack.
The ALLMOTHER lives in her own compound on the front line of the war with the Occupants. All Sisters dream of one day being able to take the train and join her in the fight.

Within the Orchard, every sister has an assigned function, while six sisters have special roles to play…
Principal - Head of administration and oversight of the Orchard
Bang Bang Fire - Head of military
Knower - Head of knowledge preservation
Fixer - Head of engineering
Healer - Head of medical and cloning
And you - the new Watcher.
Your role is unique. You have the great privilege of reliving and interpreting the memories of the ALLMOTHER through a process known as Communion, made possible by Secretary, your floating AI companion.
As the game begins, you are excited to embark on your first Communion.
But all is not well.
Your closest sister, Fixer, comes to you with a dangerous revelation. You have been lied to. The ALLMOTHER is not what she claims to be.
Fixer’s claims rock the foundations of your world, throwing everything you know and believe into doubt.
After Fixer is executed for her treason, it falls to you to discover the truth.

Dive into the memories of the ALLMOTHER.
Explore pivotal moments in her life from high school days and the arrival of the Occupants to the creation of the Orchard and the birth of the first sisters.
Jump back and forth through moments in time within these memories to solve puzzles and access locked off areas and secrets.
In between Communions, explore the Orchard - a large underground hub area which houses you and your sisters, has many characters to speak to, and holds many things to uncover.
Find the truth and reclaim your legacy.

Experience perspective shifts both literal and metaphorical as the game blends between 3rd person adventure, visual novel and first person walking simulator while throwing twists, turns and revelations at you until you question everything you think you know.
Born from an eclectic set of inspirations, including the games of Yoko Taro (NieR:Automata), the anime of Satoshi Kon (Perfect Blue) and Naoko Yamada (A Silent Voice), and even the theatre of Robert Wilson (Einstein on the Beach), 1000xRESIST tells a story in ways only a game can while simultaneously bringing fresh ideas to interactive storytelling from theatre, dance, performance art, and cinema.

Enjoy more than 10 hours of playtime brought to life with over 15,000 lines of fully voiced dialogue from a brilliant cast of Asian-Canadian actors and an incredible soundtrack from two composers.

1000xRESIST is created by sunset visitor 斜陽過客, an independent studio based in Vancouver (Canada) dedicated to telling diverse stories through the lens of speculative fiction. We are a group of majority Asian-Canadian diaspora creators with a decade of experience in dance, theatre, music, film, visual arts, and new media arts, bringing our background in the experimental performing arts to interactive media.
Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7Kreviews | 94% | — | $2.1M |
| $19.99 | 1.5Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 307 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a visual novel with post-apocalyptic Nier: Automata vibes set partially in Canada, so I had to try it. And for the most part I liked it, if at times I found the story confusing (as I did with Nier, TBH, so I wasn't surprised). I think it requires a lot of digestion and maybe some explanatory video essays after the fact to get the whole picture. [spoiler]That could also be because I'm not of Asian descent and previously had zero knowledge of the protests in Hong Kong.[/spoiler] When you are not engaging with the story itself, you are running around and navigating various locations. Unfortunately, the game's main pitfall is navigation. I have no innate sense of direction, and while having a crude child's drawing to serve as the map of the twisty-turny Orchard (the main area of the game) was better than nothing, there were points in the game where there WAS NOTHING to navigate with (except confusing, unhelpful waypoints). This discouraged me from speaking with all the optional characters, because I got so lost and frustrated on multiple occasions that when I WAS able to find the next story-triggering point, oftentimes I just gave up on exploration and proceeded, lest I lose track of where I was AGAIN. There were times that I was so hung up on just getting where I needed to be that I wasn't able to pay attention to whatever I found along the way. This did make me lose track of elements of this rather convoluted story, and without an explanatory YouTube video or a few as a chaser, I would have missed several vital plot points. Despite this one major fault, I would say the game is worth the effort, especially if you relate to aspects of immigration, Asian culture, and breaking toxic (family) cycles. Just take it slowly, and try to absorb everything you hear for best effect, and so you can take the best course of action in the end. 1000xRESIST was definitely a unique experience I won't be forgetting any time soon.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 333/day in the week to Jul 16 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Traditional Chinese, Japanese, French, Korean, Portuguese - Brazil*languages with full audio support
| $11.99−40% |
| 431ratings |
| 93% |
| — |
| not modelled |
| $19.99 | — | 97% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 311 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't have much to say about it or at least no spoiler-free thoughts, it's just really really good. It got me really invested in the story and the characters and almost every chapter is a strong one in terms of storytelling and emotion.
Una obra maestra. Es algo que tienes que experimentar nada de lo que diga puede hacer justicia. Si te gustan las novelas graficas con exceso de graficos e historias que complejas con personajes interesantes, esto es para ti
Sometimes, you just don't fit in the backpack.
oh my god i had no idea how good this game would be. i went in totally blind, only having heard of the general "sci fi thriller adventure" description, but didnt expect such a succinct breakdown of motherhood. sisterhood. diaspora identity, friendship and mending... honestly several scenes, especially with [spoiler] iris' parents and jiao [/spoiler] made me tear up.... not to mention the non linear storytelling! i really enjoyed that scenes served to explain one another rather then necessarily progressing a story, that kinda thing is so cool, and i think video games are the perfect medium of that! go play this game, you wont regret it
a story about cycles of violence, pain, and forgiveness - you get out of it what you put in. I was in a flood of tears.
就不能做个地图?这固定视角哪里有路都看不清,像个无头苍蝇到处乱窜。找个餐厅 两栋楼来回跑了十几遍,结果一楼还能往里面走
This game is a sort of walking simulator with occasional choices that usually are only there to trigger dialog and don't result in any major story or gameplay changes. With that said, I don't believe this is a bad thing, I loved the setting, the story, and all characters. Although I did wish there was more to the game than just walking from point A to point B to talk with someone. It took me 15 hours to 100% the game and get all achievements. Characters: 10/10 Story: 8/10 World: 7/10 OST: 6/10 Gameplay: 5/10
Certainly left an impression, but I'm not sure how to describe it. Its a nonlinear visual novel? Well, the gameplay is linear, the timeline not so much. Running around and talking to all the people was a bit annyoing in the beginning, luckily the second half is streamlined for faster, more cinematic story delivery and less interactivity
this game made me weep like a baby, please do play this game.. one of the best games ive ever played.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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