
A challenging 2D action platformer with brutal one-hit-kill combat, consequential choices, and a lore-rich story set in the dark fantasy world of Kurogawa, Japan. Inspired by Sekiro and Blasphemous, Jomaku is a free preview of One-Thousand Cuts, "raising the curtain" for the full game coming soon!
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Jomaku (除幕) "Curtain-raiser" a short act or monologue to introduce a longer kabuki play. A preview.
1000 Cuts: Jomaku is a 60-90 minute proof of concept experience of One-Thousand Cuts, with a short tutorial, plenty of exploration (over a dozen hidden pettable cats, an optional boss, bonus lore drops, three alternative video modes), unlockable upgrades, a three-phase final boss, and multiple endings based on which moral route you choose.

Combine instant-death combat with unique special abilities and environmental hazards to devastate your enemies, or die trying. Strategize efficient solutions or overwhelm with brute force as your slice your way through the Army of One-Thousand, one cut at a time.

Discover and fight a deadly collection of challenging bosses on your journey. Master each of their martial art styles to unleash powerful combat techniques on your enemies. If you can defeat them, that is.

Find hidden lore throughout a rich, dark fantasy Edo Japan. connect the shattered pieces of this expansive world, inspired by real Japanese history and folklore.

The time of the samurai is coming to an uncertain end. Exiled as a child by his father Hidetsugu, young Hiroyuki has grown up training at his Uncle Jiro's secluded dojo, hoping one day to prove himself worthy enough to return home. Now caught at the center of a hostile takeover within his clan, Hiro is torn between loyalty and honor.

Hiro has to choose: side with his father and kill his friends and Uncle Jiro - the only real family he's ever had - or side with Uncle Jiro and attempt to face down the fearsome army under his father's control. It only takes one cut to kill, but what is one man against the Army of One-Thousand?








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Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Já que o intuito do jogo é ser uma mera experiência, ele cumpre o seu papel. É curto e fácil, não precisando de muita mecânica para jogar, bom para quem quer passar um tempo em algo diferente.
O jogo tem bastante bug infelizmente, mas super legal de jogar
Sekiro at home. 10/10
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Vamos Lá!!!! A proposta do jogo é interessante e tem bastante futuro e a gameplay e legal, porém o jogo tem uns bugs bem chatinhos onde as vezes você não consegue salvar, a tela fica preta do nada e teve um bug que eu tive que começar tudo de novo pois um boss não iniciava a luta. Conquistas Feitas: 10/10 = 100%: 100% [Para fazer 100% é fácil e é necessário duas runs uma usando as duas armas diferentes.] Avaliação NOTA: 6 / 10 Gráficos: 7 / 10 Gameplay: 6 / 10 Duração de jogo: Pouco Tempo Som/Música: 6 /10 Rejogabilidade: Baixa é um jogo para zerar e é isso.
1000 Cuts: Jomaku (2024, разработчик — Banjo Toad Studio) — бесплатный инди‑слэшер в стиле Dark Souls. Суть: сыграть за Хироюки, изгнанного сына самурая, и разобраться с борьбой за власть в клане. Каждое решение влияет на сюжет. Ключевые особенности: жанр: экшен, приключение, слэшер, тёмное фэнтези; сеттинг: феодальная Япония с элементами фольклора; геймплей: динамичные бои с мгновенной смертью, использование окружения, уклонения и парирования; графика: пиксельная, 2.5D, вид сбоку; особенности: 3 концовки, решения с последствиями, секретный босс, более 10 скрытых котиков; дополнительные элементы: разблокируемые улучшения и три альтернативных видеорежима; платформа: PC (Steam); модель: free‑to‑play; длительность: короткое насыщенное приключение (~1–3 часа); достижения Steam: есть. Минусы: высокая сложность; короткая продолжительность; одиночный режим (нет мультиплеера). Итог: хардкорный пиксельный слэшер для фанатов Dark Souls и самурайской тематики — цепляет атмосферой, боями и выбором пути героя.
1000 Cuts: Jomaku is basically a love letter to samurai cinema, and as a free prologue, it’s a hell of a hook. It’s got that gritty, high-stakes "one mistake and you’re dead" energy that makes every room feel like a puzzle you have to solve with a blade. - What works: The atmosphere is easily the best part. Between the pixel art and the "Kurosawa Mode," the game looks and feels moody as hell. The combat is simple but tense—you’re either a god-tier swordsman or a puddle of blood on the floor within three seconds. I also really liked the choice between using a real sword (lethal) or a wooden bokken (non-lethal). It actually gives you a reason to play through it more than once to see how the "Honor" vs. "Loyalty" paths play out. And yes, you can pet the cats. 10/10 for that specific feature. - Easily 7.5+/10: It’s a 7.5 because it still feels a bit "indie-janky" in the ways that actually affect gameplay. Physics are a bit chaotic: Since everything is one-hit-kill, accidentally clipping a lantern and blowing yourself up feels more frustrating than "hard." Technical hiccups: There are some weird transitions where the screen fades to black but your character is still moving in the background. It’s a great way to accidentally walk off a ledge or into a spike trap you can't see yet. Hitboxes: Most of the time they're fine, but every now and then you’ll swear you cleared an attack only to get sent back to your last tea break. - The Verdict: It’s a solid, stylish experience that takes about an hour to beat. It’s not perfect—the movement can feel a little floaty and the environmental deaths are annoying—but for the price of "Free," you really can't complain. It’s a great proof of concept that makes me want to see what the full game looks like once they tighten up the controls and fix the transition bugs. If you like Sekiro or Katana ZERO, you should definitely give this a spin. It’s a fun, bloody afternoon, even if you’ll spend half of it yelling at a lantern.
Игра '1000 Cuts: Jomaku' – это невероятно быстрый и визуально ошеломляющий bullet hell с упором на фехтование. Оригинальный подход к жанру, где вместо классического уклонения от пуль, ты рубишь их мечом, заставляет переосмыслить привычные механики. Высокий темп и необходимость молниеносной реакции, конечно, потребуют привыкания, но чувство удовлетворения от идеально отбитой атаки просто непередаваемо. Визуальный стиль – отдельный восторг. Яркие цвета, эффектные спрайты и динамичные анимации создают поистине захватывающую атмосферу хаоса. Музыкальное сопровождение прекрасно дополняет экшен, добавляя напряжения и драйва. Несмотря на высокую сложность, игра предлагает несколько уровней сложности и систему улучшений, позволяющих настроить персонажа под свой стиль игры. Если вам нравятся сложные и динамичные экшены, а классические bullet hell'ы кажутся немного устаревшими, '1000 Cuts: Jomaku' – отличный выбор. Будьте готовы к потливому хардкору!
Um ótimo demo. Aguardando ansiosamente o jogo completo.
O que eu mais gostei neste jogo é que todas as mecânicas já estão disponíveis desde o início. Não é o personagem que se torna mais poderoso ao longo do tempo, mas sim o jogador que aprende a se adaptar às mecânicas do jogo, utilizando-as de forma cada vez mais eficiente em cada inimigo e em cada fase.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.