
Point and click game, with emphasis on narrative, time management, and luck on the dice!
Modeled estimate, not a reported figure. How we estimate →
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About
You’re a musician hired by a cruising line, and will be aboard the Santa Felicidade cruise ship for seven days. The ship will set out from Belém, making five stops: Maceió, Salvador, Búzios, Santos, and its final destination, Paranaguá, where you’ll disembark.
Your goal is to find inspiration and compose four songs for your new album, 100% Plasma Vitae. To do this, you’ll look for people that can express the emotions you want to convey in your compositions, they being: ambition, vivacity, tranquility, and intellect. Such a task will require connections, social sharpness, and careful planning, apart from a little luck, like everything else in life, but you’re sure that you’re capable of it.
Nonetheless, good luck, and bon voyage.
Overcome your creative block by developing your relationship with the characters, and discovering their own wacky stories. Progress is made through a dice rolling mechanic, which can be entirely based on luck or explored strategically by planning the distribution of the character's attribute points, the VITA system: Vivacity, Intellect, Tranquility, and Ambition, each associated with a character.
There are four dialogues and four interactions for each character. Answer points in interactions must be greater than creative block points to succeed in the dialogues. Fixed and temporary attribute points increase your chances of advancing.
By succeeding in the dialogue, the creative block is overcome, and so the character become inspired to add a new instrument to the album's composition. When the whole story of one character is told, and you had successful in the dialogues, the song that represents said character will be completed. The objective is to finish all songs before the end of the cruise route, thus completing the album 100% Plasma Vitae.
The game takes place on the Brazilian coast, on a cruise ship. Visit different sections of the ship, and interact with each one in distinct ways, making use of your attributes and game progress. Work, have fun, and get to know the story of each of the characters.
4 characters to interact with, each representing one of the characteristics sought by the protagonist, all with unique art and story:
Alice, the cold poker player, and her story involving poker, cults, and a lot of mystery;
Beth, the intense Olympic swimmer, and her story about the origins of her unprecedented fascination with water;
Ohana, the ambitious director of a hotel chain, and her story about a curious event that shaped her career;
Anabela, the shy and intelligent translator, and her story about translating a book that only she could understand;
Could there be a connection between each of the stories?...
4 difficulty levels, divided into blood types, which will determine the character's initial attributes, making progress easier or more difficult;
4 soundtracks that will be composed as the player progresses, and which will result in the music album called 100% Plasma Vitae.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Japanese
Reviews
I'm playing Steam games in alphabetical order and you can watch my review here: https://youtu.be/eSBH77CLmpk Prefer to read? 100% Plasma Vitae is a visual novel about a musician looking for inspiration for their next album by talking to people on board a cruise ship with specific qualities that match their planned theme. While the focus of the game is on the narrative, there is also an element of time management as you'll need to balance work and relaxation to learn their stories before they depart the cruise. This sounds great on paper, but the implementation is lacking. The writing for the main character made me cringe with jokes and faux pickup lines that fall flat. The characters only appear in 1 location each during a set time period, they don't wander to different locations or have a daily routine that you need to learn. The stat system is flawed in that the permanent boosts are no longer useful by the time you can learn them. Achievements are bugged and don't trigger. The music, while clever in that it builds as you compose the new track, starts incredibly basic which makes the first hour of the game very quiet and boring. Underneath the problems, there are some interesting stories told by the four characters, but the payoff didn't feel worth the time invested, which is a shame. While I think the core premise has merit, it's ultimately let down by poor gameplay systems and mechanics - especially when there are so many other visual novels available. This might be worth your time if you're a visual novel fan looking for something short and light, but otherwise I can't recommend this game.
nós já temos o citizen sleeper em casa... eis o citizen sleeper em casa mas é o [b]nosso[/b] citizen sleeper!!! a escrita das historinhas mirabolantes é minha, por bem ou por mal mas são ok, podem confiar - atenção: este não é o pathologic brasileiro, ou seja, o barco não é um [spoiler]boi -[/spoiler]
Viagem de iate com várias garotas inteligentes e charmosas, mas para conseguir falar com elas, primeiro tem que trabalhar e disputar jogos de lógica. Um visual novel diferenciado e interessante.
Só os melhores papos pra se ter em um ambiente marítimo de relaxamento nesse game. Se você aprecia games com uma narrativa envolvente e agradável, rolês, diálogos e referencias que são o puro suco do Brasil, e uma aventura que misture sorte e muito trampo, muito provavelmente você irá se divertir lendo, conhecendo e apostando, nesse game brasileiro carismático. Quando você conhecer Ohana e Anabela, descobrindo suas respectivas historias enquanto gerencia o tempo dos seus dias, você irá compreender o que eu digo. Recomendo! (Obs: Se você jogar os games LIS: Achados e Perdidos dos Confins do Universo e Zebra Logic Master antes, poderá pegar ainda mais referencias divertidas na sua jornada)
A charming Brazilian indie adventure with clever mechanics and style to spare. You’ll manage your time, meet great characters—and suddenly, an hour’s gone. Just like being on a cruise ship.
Os diálogos do jogo são muito bem escritos e as histórias que as personagens contam são bem cativantes. A mecânica dos pontos que você adquire em cada tipo de habilidade é outro ponto interessante, já que os pontos ajudam a avançar nos diálogos, e isso faz com que você acabe explorando todo o cruzeiro. Conforme você vai avançando nos diálogos, os instrumentos da música de cada personagem são liberados, acrescentando o instrumento que foi liberado no local em que você conversa com determinada personagem. Gostei bastante disso. Recomendo que joguem utilizando um fone de ouvido, as músicas são muito boas! Por último gostaria de acrescentar que adorei o cenário da loja e as referências aos produtos, sem contar também com referências à literatura e a outros jogos, como o próprio Zebra Logic Master.
In Memorian: Silvio Santos (Senor Abravanel).
Um puzzle com toques de visual novel, é um jogo com textos bem humorados, fazendo muitas referencias a cultura brasileira. Muitos nomese criativos, NPCs bem cosntruidos e desenhos bem humanos, sem IA ou coisas genericas, dá pra ver o carinho por trás da arte e da escrita. Recomendo fortemente pra quem gosta do genero.
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