
07 GORILLAS is an arena kung fu shooter Game where players control a squad that automatically eliminates nearby enemies. Choose different gorilla units and unlock gorillas resonance bonuses and create unique builds, Lead your gorillas and wreak havoc in the enemy tide.
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About
07GORILLAS is an arena kung fu shooter Game where players control a squad that automatically eliminates nearby enemies. Each gorilla unit has unique attacks, passive abilities, and gorilla tag. Utilize these gorilla mark to create diverse squads and gain additional special gorillas resonance bonuses. Players can also purchase unit upgrades in the store to unlock even more powerful abilities.
Your squad will automatically attack when enemies approach
Combine units with the same GORILLA-TAG to unlock unique GORILLA-RESONANCE bonuses
Clearing arenas grants silvers, which can be used to purchase units at the shop
Buy enough copies of the same units to level up and unlock their passive abilities
Quick Play (under 30 minutes)
50+ GORILLA-UNITS, each with unique attacks and passive abilities
15+ GORILLA-TAG, each granting a special kill team stat boosts and modifiers
80+ GORILLA-COMMANDS, each granting a powerful global bonus effects to your squad
25+ levels, with increasing difficulty as the runprogresses
After completing the game, you can unlock multiple playthroughs. The enemies will become stronger with each playthrough, and your squad will expand by one unit each playthrough, up to a maximum of 12 units
NO META-PROGRESSION, all content is made available to players at once, avoiding time killing
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
07GORILLAS by Highway404 is a compact action roguelike that builds its identity around fast runs, chaotic encounters, and a surprising amount of strategic depth hidden beneath a very simple surface. It presents itself as an arena-based survival game where enemies swarm from all directions, but instead of relying purely on reflexes or precise aiming, it shifts the focus toward assembling and managing a squad. This blend of automated combat and player-driven positioning creates a hybrid experience that feels part arcade shooter, part build-focused strategy game. At the center of the gameplay is the idea of constructing a team of gorilla units, each contributing its own attacks and passive traits to the overall performance of the group. The player does not directly control each attack, as units fire automatically, which changes the nature of decision-making. Instead of focusing on moment-to-moment combat inputs, the player is constantly evaluating placement, movement, and long-term composition. This approach makes the game immediately accessible, as there are no complex control schemes to learn, but it also introduces depth through the way units interact with each other. The synergy system is where the game becomes more engaging. Units share traits that can combine into stronger effects when certain conditions are met, encouraging players to think about how their team fits together rather than simply picking the strongest individual options. Building around these combinations creates a sense of progression within each run, as early decisions influence what becomes viable later on. With a wide selection of units and trait combinations available, there is enough variety to support experimentation, and discovering effective builds becomes one of the main sources of satisfaction. Progression during a run follows a familiar roguelike structure. As enemies are defeated, players earn resources that can be used to recruit new units or strengthen existing ones. Repeatedly investing in the same unit unlocks stronger abilities, creating a sense of growth that builds over time. However, unlike many games in the genre, there is no persistent progression system that carries over between runs. Each attempt starts from the same baseline, placing all emphasis on the decisions made during that session. This design keeps the experience focused and avoids long-term grinding, but it may also limit the sense of ongoing advancement for players who prefer unlocking permanent upgrades. The pacing is one of the game’s strongest aspects. Runs are short and escalate quickly, with enemy density increasing at a steady rate. Early stages allow players to establish their team, while later stages push those builds to their limits as the screen fills with enemies and projectiles. The intensity builds in a way that feels natural, and when a well-constructed team begins to overpower the chaos, it creates a strong sense of momentum. At the same time, a poorly optimized build can quickly fall apart under pressure, reinforcing the importance of planning. Replayability is driven by the variety of possible team compositions and the unpredictable nature of each run. Different combinations of units and traits can lead to very different outcomes, encouraging players to experiment with new strategies. The absence of meta-progression means that replay value depends entirely on this variety rather than on unlocking new content over time. For players who enjoy refining builds and adapting to changing situations, this approach works well. For others, it may feel limited once the available options have been explored. Visually, the game adopts a pixel-art style with a playful and slightly chaotic tone. The characters are distinct enough to be recognizable, and the effects-heavy combat adds energy to each encounter. However, as the action intensifies, the screen can become crowded, making it harder to track individual elements. While this fits the game’s fast-paced nature, it can occasionally affect clarity during the most hectic moments. The audio design is functional but understated. Sound effects provide clear feedback for attacks and enemy interactions, but the overall soundscape does not change significantly as the game progresses. It supports the gameplay without adding much in the way of atmosphere or emotional variation, leaving most of the excitement to come from the visual and mechanical intensity. Overall, 07GORILLAS is a focused and effective roguelike that delivers a satisfying mix of action and strategy within a streamlined format. Its strength lies in how it balances simplicity with meaningful decision-making, allowing players to quickly understand the basics while still offering room for experimentation. Its main limitation is the lack of long-term progression and variety beyond its core loop, which can make extended play feel repetitive. For players who enjoy short, high-energy runs and experimenting with different builds, it offers a consistently engaging experience that rewards smart choices and adaptability. For those looking for deeper progression systems or a broader range of content, it may feel somewhat constrained. It succeeds in what it sets out to do, providing a fast, replayable experience that is easy to pick up but still capable of offering moments of depth. Rating: 7/10
这个游戏超酷 就是刷不到关键牌的时候很痛苦
[h1]007大集合[/h1] 一款玩法简单但十分令人上头的类幸存者游戏。与其它类型游戏相比,本作最大的特色就是玩家可以最大组成7人小队(多周目后最多拓展到12人)。这就使得在实际战斗中,由于场景是固定的,打起来就像秦王绕柱一般,怪多的时候很难规避受伤。队员可以3合1升级,升到3级会有特殊增益;队员之间还能依靠标记产生共鸣增益(类似自走棋机制)。此外每过3轮可以特杀令四选一获得强大的被动增益。性价比无敌,希望能增加手柄适配。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
美术风格不错,音乐也好听,就是商店里刷出值得购买的角色的时候,提示更明显就好了,闪一下之类的,不然很容易刷过。
I like this game. The original and interesting comic art style is cool. You pick a small team of kung fu masters with different skills and as you pick up coins during the game you can level your characters by selecting the same character that is in your build to increase their power. Re-role and make your selections again till you run out of coins. It seemed to simple at first and I almost stopped playing but then I realized that to keep them alive you have to move without being touched by the enemies which in a small screen space means building you offense, defense and support. Things like turrets and drones and traps add to the strategy of moving around bosses and enemies. I didn't like that the computer kept trap bating me by putting my heal food near enemy spawn points repeatedly so I would get injured going to get it. Once I got the hang of it I found it creative and fun and the different characters make it worth coming back to play. I hope to see some more stages and creative characters added to try out in the future!
价格便宜,但内容也少,我个人不太推荐。 不是,你要不自己看看“商店等级 - 3”左边的图标像不像一个向上的箭头呢?我点了一下直接返回主菜单了,还没有存档! 内容很少,人物没名字,形象就几组换皮。
很喜欢整体轻松搞笑的感觉 简化的战斗玩法也很有创意 加油哦!期待最终版的体验
音乐和美术的一绝,不过操作手感会需要一定时间来习惯
非常有创意的一款游戏,我非常喜欢这个画风,夸张搞笑+精致流畅,而且很富有古韵。构筑系统也非常发达,值得试一试。
Хорошая игра.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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