
07 GORILLAS is an arena kung fu shooter Game where players control a squad that automatically eliminates nearby enemies. Choose different gorilla units and unlock gorillas resonance bonuses and create unique builds, Lead your gorillas and wreak havoc in the enemy tide.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
07GORILLAS is an arena kung fu shooter Game where players control a squad that automatically eliminates nearby enemies. Each gorilla unit has unique attacks, passive abilities, and gorilla tag. Utilize these gorilla mark to create diverse squads and gain additional special gorillas resonance bonuses. Players can also purchase unit upgrades in the store to unlock even more powerful abilities.
Your squad will automatically attack when enemies approach
Combine units with the same GORILLA-TAG to unlock unique GORILLA-RESONANCE bonuses
Clearing arenas grants silvers, which can be used to purchase units at the shop
Buy enough copies of the same units to level up and unlock their passive abilities
Quick Play (under 30 minutes)
50+ GORILLA-UNITS, each with unique attacks and passive abilities
15+ GORILLA-TAG, each granting a special kill team stat boosts and modifiers
80+ GORILLA-COMMANDS, each granting a powerful global bonus effects to your squad
25+ levels, with increasing difficulty as the runprogresses
After completing the game, you can unlock multiple playthroughs. The enemies will become stronger with each playthrough, and your squad will expand by one unit each playthrough, up to a maximum of 12 units
NO META-PROGRESSION, all content is made available to players at once, avoiding time killing
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这个游戏超酷 就是刷不到关键牌的时候很痛苦
[h1]07特杀队 简评[/h1] [hr][/hr] 07特杀队是一款相当有趣的肉鸽类弹幕射击游戏,你将会操控最多七名角色进行闯关内容。游戏总共25个关卡,每个关卡打通后都会获得一定的奖励,局外奖励是银币,你能够通过银币获得相应的升级或者棋子的购买。而局内则是会给你金钱,金钱会有一些正面buff,比如部分英雄的技能是通过局内金币获得对应的伤害提升。整体有着足足50多名特杀队员,每个都有独特的攻击能力和被动技能。16个特杀标记,每个标记都会为特杀队提供属性提升和修正。80+特杀令,每种都会为特杀队提供强大的全局能力提升。25+关卡,随着游戏的进行,难度会逐渐提升。通关后,开启多周目循环,敌人会越强大,每个周目可以小队扩容一位队员,最大阵容12人。总体来说游戏的可玩内容相当之多,值得一试的存在。 游戏的局内肉鸽选项非常之多,整体像是自走棋配上肉鸽的存在,像是最开始的英雄角色,不单单是技能不同,更多的是羁绊不同,羁绊则是本作最为重要的一点,也是最像自走棋的一点,有着不同的羁绊,比如说防御提升的通用羁绊属性,也有着下咒目标上限增加的特殊羁绊属性。而本作也有着特殊的整体加成,就是特杀令,能够提供被动效果,在你打三轮之后会有一个超大的提升。而且也可以通过银币进行升级的存在。更好的干!英雄方面也存在进阶选项。不同的是费用不同获取的概率也不同,这时候就要取舍到底是凑羁绊重要还是三星重要了!可以说策略性相当之组。 不过可惜的还是就是因为东西太足了,虽然挑战性相对较大,不过对于可能想要爽的玩家来说还是稍微有点池子太杂了,而且上手难度也较高了。并且对于部分比如说首尾伤害加成的选项,貌似阵容也不支持自定义拖拽调整。而且画面部分尤其是爆炸物爆开的时候稍微有些许杂乱。 07特杀队可以说是一款相当精细的肉各类游戏,对比其他肉鸽来说,本作并没有局外加成这种耗费时间的存在,不过也导致了游玩上手难度大大提升,一步到位的存在还是对于低手来说有点难。整体局内战斗部分的爆炸物也有趣,画面也富有特色。游戏内容量大管饱,策略性拉满,不管是阵容羁绊还是三星四费等等都可以说是本作相当优秀的优点。价格也是低廉,完全对得起性价比。还是非常推荐玩家进行体验的,超值! [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
继续加油吧
价格便宜,但内容也少,我个人不太推荐。 不是,你要不自己看看“商店等级 - 3”左边的图标像不像一个向上的箭头呢?我点了一下直接返回主菜单了,还没有存档! 内容很少,人物没名字,形象就几组换皮。
Хорошая игра.
[h1]07特杀队[/h1] [h2]游戏推荐指数:★★★★★★★☆☆☆[/h2] [quote] 专业评测 | 独立视角 | 帮你发现好游戏 欢迎关注 [url= https://store.steampowered.com/curator/45363287/]“🎮丨游戏高手鉴赏组丨🎮”[/url] [/quote] [h3]【游戏简介】[/h3] [b][olist] [*]游戏类型:竞技场动作功夫射击游戏 [*]游戏简介:玩家控制一支蛇形小队自动消灭附近的敌人。每位队员都有独特的攻击手段、被动能力和特杀标记。利用这些特殊能力,组合出各种倾向的小队获得额外的加成。还可以在商店中购买队员对其进行升级,激发更强大的能力。 [/olist][/b] [h3]【游戏玩法】[/h3] [u]本作玩法类似土豆兄弟,角色会自动攻击附近的敌人,玩家只需要专注于走位和build构建[/u] [b][olist] [*]队伍的每一部分都会受伤,走位方面要多注意 [*]单局游戏时间不长,30分钟左右即可结束战斗 [*]通关后可开启多周目循环,不断扩充队员数量,提升敌人强度,方便玩家挑战自我 [*]商店左上角的图标不要误触,会直接返回标题界面 [/olist][/b] [h3]【其他部分】[/h3] [b][olist] [*]游戏美术部分:美术方面相当亮眼。配色大胆,似曾相识的漫画画风带来了一种童年的怀旧感 [*]游戏音效部分:BGM非常带感,嘻哈风格,节奏明快,让人不由自主开始抖腿 [*]游戏是否有汉化:本地化工作出色 [/olist][/b] [h3]【游戏优点】[/h3] [b][olist] [*]没有冗长的局外养成环节,只考验build思路和熟练程度 [*]美术和音乐方面都很有个人特点 [*]价格相对于可玩性来说不贵,性价比还可以 [*]有成就系统 [/olist][/b] [h3]【游戏缺陷】[/h3] [b][olist] [*]部分3级队员的能力设计的有些保守,感觉升级前后差别不大,感觉可以再大胆一点 [*]整体偏难,每波银两掉落太少,刷不到想要的队员就会很折磨 [*]掉落的兵器存在感稀薄,命中率不高,非常容易浪费 [/olist][/b] [h3]【游戏总结】[/h3] 麻雀虽小,可玩性还不错。因为没有局外养成,减少了无意义的前期刷刷刷时间,同时也变相提升了一些游戏难度,更考验对构筑的熟悉程度。喜欢硬核肉鸽玩法的玩家可以试试
很喜欢整体轻松搞笑的感觉 简化的战斗玩法也很有创意 加油哦!期待最终版的体验
音乐和美术的一绝,不过操作手感会需要一定时间来习惯
好玩!简单但快乐的战斗小人!就是好不容易凑齐了超级能打的队伍结果无限报错就很难受了😭
07GORILLAS by Highway404 is a compact action roguelike that builds its identity around fast runs, chaotic encounters, and a surprising amount of strategic depth hidden beneath a very simple surface. It presents itself as an arena-based survival game where enemies swarm from all directions, but instead of relying purely on reflexes or precise aiming, it shifts the focus toward assembling and managing a squad. This blend of automated combat and player-driven positioning creates a hybrid experience that feels part arcade shooter, part build-focused strategy game. At the center of the gameplay is the idea of constructing a team of gorilla units, each contributing its own attacks and passive traits to the overall performance of the group. The player does not directly control each attack, as units fire automatically, which changes the nature of decision-making. Instead of focusing on moment-to-moment combat inputs, the player is constantly evaluating placement, movement, and long-term composition. This approach makes the game immediately accessible, as there are no complex control schemes to learn, but it also introduces depth through the way units interact with each other. The synergy system is where the game becomes more engaging. Units share traits that can combine into stronger effects when certain conditions are met, encouraging players to think about how their team fits together rather than simply picking the strongest individual options. Building around these combinations creates a sense of progression within each run, as early decisions influence what becomes viable later on. With a wide selection of units and trait combinations available, there is enough variety to support experimentation, and discovering effective builds becomes one of the main sources of satisfaction. Progression during a run follows a familiar roguelike structure. As enemies are defeated, players earn resources that can be used to recruit new units or strengthen existing ones. Repeatedly investing in the same unit unlocks stronger abilities, creating a sense of growth that builds over time. However, unlike many games in the genre, there is no persistent progression system that carries over between runs. Each attempt starts from the same baseline, placing all emphasis on the decisions made during that session. This design keeps the experience focused and avoids long-term grinding, but it may also limit the sense of ongoing advancement for players who prefer unlocking permanent upgrades. The pacing is one of the game’s strongest aspects. Runs are short and escalate quickly, with enemy density increasing at a steady rate. Early stages allow players to establish their team, while later stages push those builds to their limits as the screen fills with enemies and projectiles. The intensity builds in a way that feels natural, and when a well-constructed team begins to overpower the chaos, it creates a strong sense of momentum. At the same time, a poorly optimized build can quickly fall apart under pressure, reinforcing the importance of planning. Replayability is driven by the variety of possible team compositions and the unpredictable nature of each run. Different combinations of units and traits can lead to very different outcomes, encouraging players to experiment with new strategies. The absence of meta-progression means that replay value depends entirely on this variety rather than on unlocking new content over time. For players who enjoy refining builds and adapting to changing situations, this approach works well. For others, it may feel limited once the available options have been explored. Visually, the game adopts a pixel-art style with a playful and slightly chaotic tone. The characters are distinct enough to be recognizable, and the effects-heavy combat adds energy to each encounter. However, as the action intensifies, the screen can become crowded, making it harder to track individual elements. While this fits the game’s fast-paced nature, it can occasionally affect clarity during the most hectic moments. The audio design is functional but understated. Sound effects provide clear feedback for attacks and enemy interactions, but the overall soundscape does not change significantly as the game progresses. It supports the gameplay without adding much in the way of atmosphere or emotional variation, leaving most of the excitement to come from the visual and mechanical intensity. Overall, 07GORILLAS is a focused and effective roguelike that delivers a satisfying mix of action and strategy within a streamlined format. Its strength lies in how it balances simplicity with meaningful decision-making, allowing players to quickly understand the basics while still offering room for experimentation. Its main limitation is the lack of long-term progression and variety beyond its core loop, which can make extended play feel repetitive. For players who enjoy short, high-energy runs and experimenting with different builds, it offers a consistently engaging experience that rewards smart choices and adaptability. For those looking for deeper progression systems or a broader range of content, it may feel somewhat constrained. It succeeds in what it sets out to do, providing a fast, replayable experience that is easy to pick up but still capable of offering moments of depth. Rating: 7/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $690 | 10 | 100% | $2.99 | |
| $2.7K | 32 | 88% | $3.99 | |
| $2.2K | 26 | 96% | $3.14 | |
| $1.6K | 31 | 94% | $2.99 | |
| $1.3K | 15 | 80% | $3.99 | |
| $738 | 13 | 100% | $2.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9K | 65 | 89% | $1.49 | |
| $1.9K | 57 | 86% | $1.99 | |
| $1.9K | 94 | 91% | $0.99 | |
| $1.9K | 134 | 66% | $0.99 | |
| $1.9K | 50 | 72% | $1.99 | |
| $1.9K | 56 | 79% | $0.99 |