
Zomcats Invasion is a coop online multiplayer game! Play with up to 10 friends and fight endless hordes of Zomcats! Choose between a variety of maps, difficulties and weapons. Unlock abilities and customize your cat to fit your style!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
:)
This game is scary good for a solo developer. (P.S. The music is catchy) (P.P.S. Trust me it's actually catchy) (P.P.P.S. Please just play the game, it's good)
I have only played the tutorial and one round as of writing this review. Hopefully I remember to update this review after playing more. First impressions: "Oh it's like CoD Zombies but 2D" Notes: Not an NFT game! The developer put a lot of time and effort into crafting this game and they genuinely have passion for it Pros: - In-game interactive tutorial - Global peer-to-peer server browser, although no matchmaking - Difficulty settings - Steam friends integration - Simple gameplay, easy to learn but hard to master - Great soundtrack - Steam Workshop support, although items need to be approved. A guide is provided on how to submit items - Developer is involved in the community and actively makes updates, there is a Discord server too Controversial: - Free to play, although there is a supporter DLC - Community Market integration, although all of the items can be earned in-game without spending money - Runs on the Unity engine, but no issues were encountered on my end - Steam inventory integration, which adds a new game entry to your inventory page Cons: - No UGC or modding support other than approved items on the Steam Workshop - Main menu takes up a lot of screen space - I believe there are different classes but it wasn't too obvious for me if so Nitpicks: - Game starts in fullscreen mode by default - Zooming in with your weapon uses inverted scrolling by default - Scroll lists in the main menu are a bit slow, I had to physically unlock my mouse wheel to scroll faster Overall it's pretty fun and I see the appeal, I'd strongly recommend playing with friends though
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was bored of the same few royale games so I decided to try this. I love the graphics and it's a great time kill, can't wait for the coming updates and lore 20/10
I love this game, it's very well made and I had a lot of fun playing with a friend of mine, I was a little bummed it didn't work on my steam deck though, It downloads an outdated version for whatever reason (Not that I expected it to work), anyway, I published a controller config I think fits well, but yeah, great job! Quite a blast!
good game... genuinley... i think it should cost money and not be free... also please buff glock.. i die from normal zombcats all the time only because theire too strong and my glock too weak... have a great day .D
RPG Maker strikes again! The Devil's Womb is one of hundreds of low effort retro-pixel RPG Maker asset/construction kit flips spamming the Steam catalog, made with the RPG Maker video game construction kit... in their own words, "Our easy to use tools are simple enough for a child." Like all RPG Maker "games", this is essentially a bunch of low quality MS-paint/"baby's first Wacom tablet" "art" coupled with a cringeworthy high school anime club fan fiction. Notably, the "developer" couldn't work out how to use RPG Maker to make a JRPG (the only thing it can do, and it's terrible at it). Instead, we have a more e-book than game experience, a high school writing class dropout fan-fiction with a mild horror theme about a girl/doll thing with psychological problems. It's extremely badly written to the point of being contrived and cringey. As with all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer. The point can be made that the intention of RPG Maker is to make demos and small games to pass around friends, and shouldn't be used for "professional" game development. Like most RPG Maker shovelware and asset flips, the game features extremely low quality 2D retro "art", looks awful, and has even worse gameplay. RPG Maker is an absolutely terrible construction kit, and never results in games of any reasonable quality or value to gamers. This game is fairly dated at 6 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. On pricing, this is "free" enough, at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 9 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. There's no financial cost up-front, but you'd still be spending your time and a little hard drive space on a product that's far from the best. There's thousands of better alternatives on Steam. [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote]The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] The first thing the developer wants everyone to know is that they are "The Main Character". You, as a gamer, don't matter. They breach Valve guidelines for developers just to complain about a fully accurate and informative review (with facts their ego doesn't like). It's evident from their attitude that they never created this product with gamers in mind. They did so to stroke their own ego. When developers, especially failed ones who would never be able to get a professional job in the industry, put themselves before gamers, we end up with garbage products like this. That explains how this trash ended up on Steam, but it doesn't excuse it. At least we finally got to meet THE MAIN CHARACTER. The developer has massive comprehension problems; nowhere in my review did I warn gamers about the use of AI Slop. However, if the developer has used a generative LLM to create any part of this game, that's a massive problem because they didn't declare it as Valve requires them to do... that would mean they are deliberately misleading gamers FOR PROFIT by trying to scam people with an AI Slop product. We must as always give developers the benefit of the doubt, no matter how incompetent they are. And incompetent is the thing... this game couldn't even get a double figure player count. SteamDB does not lie, this was a complete and utter failure. But the developer seeks to attack me instead of accepting the truth about their failure as a game developer; this is a low quality product nobody wanted. Why attack me for that? That's a mental coping mechanism. The developer admits they didn't hire a team of talented staff to produce the game and tried to do the whole thing on their own, instead. This is a lot like boarding an airplane, and halfway through the flight, having the pilot come out and serve peanuts. It's going to end in disaster. It requires a team of competent people to do a complex job properly, and that's not what has happened here... another explanation for the poor quality of this game. The developer chooses to attack the review by failing to acknowledge the real reason they used crap pixel "art" instead of doing their job properly and arranging contemporary visuals. We all know if they were capable of doing better, they would. But they didn't... a pathetic inadequacy that should not be a problem for gamers to have to put up with. Developers like this give genuine amateur devs a bad name. Insultingly, the "developer" delivers an [b]outright lie[/b], claiming, completely without basis in fact, that my review is written using generative AI. This is completely untrue. The developer once more attacks this review as a coping mechanism to attempt to avoid facing the facts about their failure... but this insulting dishonesty and blatant lying shows us all we need to know about this person. Nothing in the developers pointless breach of Valve guidelines changes any of the objective facts of my review. My review stands unaltered. I cannot recommend this game to anyone.
fun and free but can get a bit grindy
Juego incalificable al que no se muy bien que ponerle, si ponerle que si lo recomiendo o no lo recomiendo por lo que por ahora le dejo un lo recomiendo pero sigue siendo la cosa mas rara que me tope en años...
An amazing game developed by a person who cares about his playerbase, hope even more content releases soon!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.