
Survive and create your own civilization!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, French, Italian, German, Spanish - Spain, Russian, Turkish, Norwegian, Japanese, Polish, Thai, Swedish +7 more
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[b]Zombiflux: Sleepless War[/b], [b]State of Survival[/b], [b]Doomsday: Last Survivors[/b] как под копирку, и это 3 клона, которые мне встретились только за последний месяц. Наверняка есть куча подобного шлака с идентичным интерфейсом, иконками, анимацией, сюжетом, главами и т.д. ----------------------------- Мои [url=https://steamcommunity.com/profiles/76561198029238071/recommended/] обзоры [/url] и [url=https://www.youtube.com/c/BOLTOREZ] прохождения [/url]
Your average mobile port with boring gameplay(so boring that it needs auto combat and 2x speed because nobody actually wants to,,play''the game),copied characters from other games(like resident evil),boring story,and ofcourse....lots of microtransactions. The game is really sneaky when it comes to those. The more time you spend in the game and the further you progress,the more popups for microtransactions start to appear on your screen. So instead of throwing them all at you at the beginning to scare you off,they do it piece by piece to make you get used to it. First purchases are about 1 euro,but if you played your fair share of those games,you already know that this 1 euro pack is just bait and the next one is more expensive. P2W,yay.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 26 reviews with recorded playtime.
[h1] 连牛子精灵们都不愿意来你游戏评论♥ [/h1] 宝贝们,你是否因为总是在队列、首页等地方看见这种游戏而烦不胜烦?是否认为这些游戏污染了steam?是否想再也不要看到这些换皮页游? 建议大家发现这种游戏之后在他的标签里添加一个“ 换皮页游 ”,这样添加的人多了这个游戏会带有换皮页游标签,可以在标签过滤功能里过滤掉带有此标签的这类乐色游戏。 前人栽树后人乘凉,我们的随手一点也许就能给后来者以及自己提供一个更加良好的steam环境。 我会找更多此类页游发送此测评,也希望大家给我点赞让更多人看到,一起抵制乐色国产换皮页游。
typical mobile game... at least some hot chicks but no boobas :(
Zombiflux: Sleepless War — мобильный базострой. Вообще у меня подозрение что там где-то в глубинах тырнетов лежит заготовка, которую всё рескинят. Ибо подобных игр один-в-один только с чутка разным лором и скинами персонажей тьма даже в Стиме, сравните хотя бы с [url=https://steamcommunity.com/id/Drogobar/recommended/2439510] Doomsday[/url]. Те правда хотя бы засчёт жёсткого закоса под Ходячих и коллаб тащат. В остальном тоже самое. Расчищаем базу: от пары недель до месяца должно хватить, выполняем задания, ходим в рейды на глобальной карте, и либо упираемся в унылый гринд чтобы нас не выносили донатеры, либо становимся донатером самим. Как итог: игрушка ничем не отличается от тысяч подобных, во многих аспектах даже хуже. Ну и зачем нам вообще донатный шлак в самом деле. 2 из 10 https://steamcommunity.com/sharedfiles/filedetails/?id=1276836226 [i]P.s: если этот обзор был для Вас полезен ставьте лайк, а также добавляйтесь в друзья и подписывайтесь на меня как куратора - [url=http://store.steampowered.com/curator/28776273/] Обзоры онлайн [/url][/i]
Очередной рескин одной из стандартных мобильных механик. Ничего выдающегося. Графика тоже посредственная.
Разработчики, судя по ролику, выбрали поприще раскрывателей темы сисек забыв, что в достаточной мере раскрыть ее никак нельзя.
[h2][b]Zombiflux: Sleepless War – A Typical Pay-to-Win Boring Gameplay Loop[/b][/h2] At first glance, the zombie apocalypse setting and survival theme seem promising, but once you dig into the game, you quickly realize it’s another run-of-the-mill mobile game ported to Steam. It’s grind-heavy, repetitive, and heavily monetized. While it might be entertaining as a casual time-killer, it falls flat for anyone looking for meaningful gameplay. [hr][/hr] [h2][b]Gameplay[/b][/h2] The gameplay loop is exactly what you’d expect from a mobile title. You build and manage a base, send heroes on missions, gather resources, and participate in activities like expeditions and boss raids. While there’s a decent variety of tasks on paper, they all feel the same after a while. Rescue missions? Click a few buttons. Gather resources? Click again. Boss fights? You guessed it—click. The combat is automated, so you’re mostly watching the action play out. The grind becomes increasingly noticeable as you progress, especially when leveling heroes or upgrading your base. It doesn’t feel rewarding—it’s just tedious. [hr][/hr] [h2][b]Characters and Story[/b][/h2] The game offers a roster of heroes you can level up, equip with gear, and customize to some extent. While this might sound fun, the characters feel like generic placeholders. There’s no emotional attachment or personality, and each hero is just another cog in the gameplay loop. As for the story, it’s thin at best. The zombie apocalypse theme is merely a backdrop for the grind. There’s little effort to create memorable moments or a compelling narrative. It’s there, but you won’t care about it. [hr][/hr] [h2][b]Monetization[/b][/h2] Here’s where the game takes a nosedive. [i]Zombiflux[/i] is loaded with microtransactions, from premium currency to loot boxes and hero packs. While you can technically play without spending money, the grind becomes unbearable at higher levels unless you cough up cash. The shop is aggressively pushed, and the game design subtly nudges you toward spending, even though the rewards don’t feel worth it. If you’re just playing casually, you might tolerate this. But if you’re looking for a long-term experience, the monetization ruins the fun. [hr][/hr] [h2][b]Visuals and Sound[/b][/h2] The visuals are decent for a mobile port. The environments, zombie models, and hero designs are functional but lack creativity. They do the job, but nothing will wow you. The sound design is similarly average. The music, effects, and voiceovers are serviceable, but they don’t leave an impression. It’s clear the focus was on getting the basics right rather than excelling in this area. [hr][/hr] [h2][b]History and Development[/b][/h2] [i]Zombiflux: Sleepless War[/i] comes from a studio specializing in mobile games, and it’s evident in the design choices. The Steam release feels like an afterthought. While the studio might have had ambitions early on, this is just another mobile game dressed up for PC. [hr][/hr] [h2][b]Final Thoughts[/b][/h2] If you’re bored and want a mindless game to pass the time, [i]Zombiflux: Sleepless War[/i] might work for a while. It’s casual, simple, and doesn’t demand much attention. However, if you’re looking for depth, challenge, or meaningful progression, this game doesn’t deliver. [b]And whatever you do, avoid spending money on it. The prices don’t match the experience, and there are far better games out there that offer more value for your time and money.[/b]
Today I stooped playing this game and uninstalled the game because it has a very bad development, very bad events, the worst reward, messy customer support and poor player' gaming, all my friends quit this game until me at the last movement, today a player was attacking and killing troops in the farming nodes for gain a event ranking, 20K a 30K troops vs. 100K troops nice balance very funny, I will not recommend this game.
Bilinmeyen virüsler yayıldıkça insan uygarlığı gözden düştü. Eski ile yeni dünyanın kesiştiği noktada, eskinin yıkılışı ve yeninin başlangıcı olan bu kıyamet gününde Komutan sizsiniz. Yeni dünyaya girmek için bu eşiği geçmek çok zorlu bir görev olacaktır. Ancak endişelenmeyin, bu hayatta kalma mücadelesinde yalnız değilsiniz. Zombiflux: Sleepless War, modern bir zombi kıyamet strateji oyunudur. Bu yepyeni zombi temalı SLG oyununda haritayı keşfedebilir, bölgeleri genişletebilir ve başıboş zombiler ve için için yanan kaos güçleriyle dolu bir dünyada hayatta kalmak için savaşabilirsiniz. Komutan olarak, Hayatta Kalan Kampına liderlik etmek ve hayatta kalmak için diğer Hayatta Kalanlarla birlikte savaşmak gibi çok önemli bir göreviniz var.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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