Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Zombies Clash: Superheroes War is a strategy game with the theme of apocalypse heroes, which integrates tower defense, heroes battle and league war. As a commander, players can not only build cities and develop military defense technology to defend their homeland, but also recruit heroes, train troops and defeat other players to obtain resources. As a member of the league, players can not only send troops to assist allies and help repel the enemies, but also discuss tactical strategies with allies to show their skills in the global league war! Game Features: ★ UPGRADE YOUR BASE Rebuild homeland, upgrade defense buildings, resist zombie invasions, develop military technology, unlock advanced arms, train the army, study super weapons, attack enemies' cities and plunder survival resources. ★ RECRUIT SUPER HEROES Recruit and train your superheroes, explore their hidden talents, activate exclusive artifacts, form a powerful hero team, defend survivors in the doomsday base, develop your city and expand your empire. ★ GLOBAL LEAGUE WAR Create or join the world top league, participate in the summit league war with your allies, battle with millions of players around the world, and move towards the supreme trophy! ★ CHALLENGE EPIC BEAST Adjust your hero strategy for different activities. Defeat the legendary beast to obtain rare equipment, participate in the hero challenge and collect the epic treasure chests. There are abundant rewards waiting for you every day! ★ ATTACK AND DEFEND Lead your heroes and super legions into epic battles. Observe the enemy formation, grasp the urban defense flaws, lead the troops to raid, capture the castle, and experience the fingertip attack and defense strategy!
Zombies Clash: Superheroes War has grossed an estimated approximately $2.7M on Google Play.
About approximately $2.7M gross, most likely between approximately $669.6K and approximately $10.7M — roughly approximately $1.8M net to the developer after Google Play's cut. Low confidence. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Most likely between $669.6K and $10.7M. How we estimate →
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $2.6B | 61.4M | 90% | Free | |
| approximately $1.9B | 5.7M | 74% | Free | |
| approximately $1.9B | 41.8M | 89% | Free | |
| approximately $1.9B | 9.2M | 90% | Free | |
| approximately $1B | 3.2M | 96% | Free | |
| approximately $649.2M | 831.4K | 81% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $2.7M | 71.6K | 80% | Free | |
| approximately $2.7M | 6.9K | 77% | Free | |
| approximately $2.7M | 93.1K | 93% | Free | |
| approximately $2.7M | 54.3K | 86% | $0.99 | |
| approximately $2.7M | 24K | 85% | Free | |
| approximately $2.7M | 50.1K | 88% | Free |