
Zombie Slayers is all about staying alive as long as you can. With plenty of weapons and defence options available you will face increasing amounts of zombies trying to end your career as a slayer. So, how long will you survive? Including playing as zombies (multiplayer-only).
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
As far as im concerned, its [b] [i] pryma sort [/i] [/b] . Btw the greatest soundtrack ive ever heard EDIT: it rly do be having fire soundtrack
Don't judge the simplistic 2D graphics and overlook this indie gem! Furious action and super responsive controls as well as a mass ton of weapons and upgrades to acquire make "Zombie Slayer" a sheer joy to play! https://www.youtube.com/watch?v=nc-mjx4WtSU I love this game and the high challenge level that it offers, but also everything it rewards you with for succeeding and progressing.. more guns, more upgrades, etc. Easy RECOMMEND and my score is an astonishing 9.5 out of 10. The bang for your dollar value is HIGH in this one!
玩了蛮久了再重新来写一下,具体一点的评论 ①关于游戏 ·ZS这个游戏太小众了,确实很好玩,前提是你有朋友一起玩。 ·就单人来看,不只是成就很难完成,活下来都很难(我比较菜,经常在第4波第5波就没了) ②关于技巧 ·游戏的核心就在走位,不浪的话前几波基本不会死 ·吸引僵尸成一大堆再打就不用太担心子弹散射,也可以用刀慢慢磨(很费时间也容易浪死) ·走位绕怪的时候可以只打冲脸的怪,不建议用刀捅 ·换弹和被僵尸挠都会减速 ·竖着(y轴)走比横着(x轴)走移速要快 ·省下子弹的钱才能买东西,不然就用clock一辈子吧 ·2级以上僵尸一刀捅不死攻击还高,建议后面剩下2到3只再用刀(前几波绕的好可以全刀) ·陷阱杀不加钱和经验,能不用就不用,要用推荐铁丝网,能伤害能挡怪还挺便宜的 ③一些问题 ·游戏难度是真的高,完成成就和角色解锁太难了 ·僵尸给钱太少了,有些武器又贵又没用,高级武器一波下来钱还不够买子弹 ·天赋只有换弹和生命,很实用但是太单调了 ④一些建议 ·建议降低完成成就和角色解锁的难度 ·建议增加杀僵尸收益,多给点钱和经验 ·建议增加移速增加,伤害增加,收益增加,这类天赋 ·建议平衡武器特点,增加多种类型的武器,比如范围大攻速慢的近战武器,伤害小,子弹多而且便宜的枪(用来击退控制僵尸)
This is good game. I am waiting for multi. Recommend.
VERY NICE KOOP GAME Pls Update
dobre
lmao the game cant handle zombies past wave 7 so i get 10 fps. (its not my pc) if the game had a better engine, it would have good potential.
嘎
Pls Update its a nice game
meh
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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