
Zombie Derby is a small 3D racing action in the world of zombie apocalypse. Drive to survive! How far can you get before they get you?
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Russian, Ukrainian
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ну игра прикольная правда геймплей больше для мобилок,но в целом играется неплохо для разнообразия можно играть плюс легко выбить все ачивки
Машины делают быр-быр
A casual arcade game where you're a vehicle that repeats the same courses over and over again until you've earned enough coins to upgrade your vehicle enough to complete the level. It's a grind, but still enjoyable.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
5/10
[h2][i]Hill Climb Racing[/i], But With Zombies (Kinda)[/h2] [i]Zombie Derby[/i] is a an action/racing game where your goal is to kill zombies, and make it to the end of a variety of levels, with your limited fuel and other resources. As you play, you earn money, which can be spent on upgrades for your car, and you unlock more cars as you beat more levels. Pretty straightforward. I will say, the game does have a sort of mobile game feel to it, which is fine, because the game still plays really well. One issue I have is how tight the first few levels are to beat. You pretty much need your car maxed out, and there is little leeway or room to make any mistakes. I feel like that should be the case for the last few levels, not the first ones. I believe there should also be achievements in place for completing the game, not just random milestones, it would definitely encourage more people to experience the full game and not just stop after 3 levels. Honestly though, it's not bad, it is well made and doesn't feel like slop. I will recommend it.
How did it get 3 entry... Mobile game ported to steam, levels, cars and upgrade are the same, barrel count as a zombie kill and the soundtracks... its aweful, it even restart every time you unpause the game...
Игра в целом неплохая, для телефона, как бесплатная игра. А как игра для пекарни при этом за 102 мать его рубля, как-то дороговато, для простенькой аркады. Если покупать по скидке рублей за 25, то в целом нормас. Ещё по секрету: в игру можно поиграть бесплатно в браузере, ну или на телефоне в гугль плей. Из плюсов я бы отметил саундтреки они мне очень понравились. Но больше в игре нет чего-то прям очень интересного. Вообщем игра неплохая, но не за 102 рубля, она не стоит своих денег
fair price for such a small game, I've played something like this on mobile phone
It's simple and fun.
This game is a trilogy, the first and second entries are identical, boring and repetitive, with nothing special to offer. Even many mobile games nowaday provide more content. The car upgrades are all exactly the same with minimal visual changes, and you're forced to replay the same levels over and over just to max out your vehicle and progress to the next stage. i mean all games in this category do the same but almost none of them as boring like this one. However, the third game got noticeable improvement. The graphics have been completely redesigned with a minimalist, pixel-art stuff and that looks much better. Level design has improved, and there are actual events to keep things interesting. The frustrating fuel system is replaced by a damage system, giving cars an HP bar for survival, which can be reinforced through upgrades. Overall, I don’t recommend the first two games at all, but the third one is good enough to check out. even then, there are still mobile games that offer more. (This review applies to all three games in the series.)
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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