
Discover the dangerous post-apocalyptic world with cool upgradable cars!
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is a trilogy, the first and second entries are identical, boring and repetitive, with nothing special to offer. Even many mobile games nowaday provide more content. The car upgrades are all exactly the same with minimal visual changes, and you're forced to replay the same levels over and over just to max out your vehicle and progress to the next stage. i mean all games in this category do the same but almost none of them as boring like this one. However, the third game got noticeable improvement. The graphics have been completely redesigned with a minimalist, pixel-art stuff and that looks much better. Level design has improved, and there are actual events to keep things interesting. The frustrating fuel system is replaced by a damage system, giving cars an HP bar for survival, which can be reinforced through upgrades. Overall, I don’t recommend the first two games at all, but the third one is good enough to check out. even then, there are still mobile games that offer more. (This review applies to all three games in the series.)
This is essentially the same game as the sequel Pixel Survival but with ugly cheaper looking store bought assets, less readable UI and an unrefined upgrade loop.
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Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Russian*, Ukrainian**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don’t care if Zombie Derby II is a casual game that looks like it belongs on a mobile device. It’s a blast. And how do I know that? Because this game ate hours out of my life like a zombie at a human brain buffet. I practically had to pry myself away from my Steam Deck with a crowbar. This is one of those games where the goal is to get from Point A to Point B but your gas is half empty, you’re almost out of ammo, and your nitro only lasts long enough to teast you. And while you’re doing this, you’re running over zombies – sometimes shooting them. But also smashing into explosive barrels too. Most of the time, you won’t get to the end. But that’s okay. The further you go, the more money you accumulate. And that sweet cash buys you more stuff – such as gas – which allows you to maybe, just maybe, get past those zombies. Progress! Yes, the graphics look like they belong on a cheap Android phone from 2015. That’s because they do. Zombie Derby II is basically a mobile game that got a port to PC. This doesn’t bother me in the slightest. All I care about is that a game is fun, and Zombie Derby definitely is. Sound? It’s there. The music sounds like it’s generic and royalty-free. I’m not saying it is, but if it was lifted from a “Best of Public Domain” playlist, I wouldn’t be surprised. The sound effects do their job. Nothing will wow you. But let’s talk about where Zombie Derby II really shines: the controls. Like I said, this game isn’t just about zombies, it’s about managing your car’s limited resources. You don’t want to waste gas by flooring it all the time. You especially want to easy off when you’re catching some air or on a downward slop. But just as often, you really have to floor it when you have to jump over a canyon. Working this with a gamepad is excellent. It’s a wonderful experience on a Steam deck. Right trigger is for gas, <A> is for shoot, and <X> is for nitro. The analog stick is dialed in just right, so you can get that perfect landing… or end up on your roof like a chump. BrineMedia developed Zombie Derby II. It seems as though car games are their bread and butter. In addition to the Zombie Derby franchise, they’ve also made Stunt Paradise. Not only is that a visual step up from Zombie Derby, it’s likewise got great reviews – and keeps the low-budget, high fun vibe. In terms of presentation, Zombie Derby II is as basic as toast. But when it comes to nailing that feeling of lurching through zombie-filled wastelands with just enough gas to maybe, possibly, reach the end? I’m loving it!
У порівнянні з першою частиною, не сподобалося. Я б поставив щось типу "нейтрально", але у стімі такої оцінки нема, тому через українських розробників все ж поставлю "позитивно". Гра розпочинається з кінця першої частини, хоч тут й нема сюжету. З новинок: 4 нових зомбі. - Повзучі, які хітбоксом трошки нижче - Зомбі з діжкою - Палаючі зомбі-камікадзе які з'їдають трохи палива - Зомбі-бос який вас вб'є, якщо не вб'єте його з двох пострілів. Також додали плазма-ган на деякі машини, який розтоплює кригу (нова перешкода). Сама гра хоч й відчувається короткою через зменшену кількість покращень, але додали нові режими: - Хеловін, де треба збивати гарбузи - Випадково згенеровані рівні - Доставка, де треба доставити 3 каністри з паливом (а вони бовтаються у вас в кузові й можуть випасти) - Екстрим з минулої частини - Нескінченне виживання. Ну а далі починаються мінуси. Майже уся гра відчувається як ДЛС до першої. У грі є нові машини у покращеній якості, типу делореана, але є машини, які, схоже, просто не були використані у першій частини. Остання тачка - то взагалі шкурка на комбайн. Деякі візуальні покращення типу відбійника\мінігана також узяті звідти. Тепер при перевороті на дах машина автоматом вибухає, тож сальто стало робити складніше, та й взагалі не хочеться. Ну і наостанок, схоже, події гри розвертаються у росії? Бо у грі ми катаємося на російських ЗіЛ, Авторос Шаман, та Ка-30, а по дорозі зимової локації з дерев'яними ізбами валяються Іж Комбі. Я розумію, гра ще 2016 року, але все ж, можна вважати це й плюсом й мінусом.
Загалом нічого особливого, але декілька годин провести можна, достатньо видів автомобілів, легке покращення та не дуже складні рівні, позитивно відмічаю українську локалілазіцю.
Fun little game that copies Urban Trial, but doesn't require that much tricky driving. Quite easy mobile conversion. Graphics and soundtrack are better than previous Zombie Derby. Game could have used some kind of campaign mode to tie up story missions (which lacks any kind of story), maybe combining Death Road to Canada to this? Also grinding for upgrades is mandatory as especially latter levels are impossible without all upgrades in maximum.
r
Игра в целом неплохая, для телефона, как бесплатная игра. А как игра для пекарни при этом за 102 мать его рубля, как-то дороговато, для простенькой аркады. Если покупать по скидке рублей за 25, то в целом нормас. Ещё по секрету: в игру можно поиграть бесплатно в браузере, ну или на телефоне в гугль плей. Из плюсов я бы отметил саундтреки они мне очень понравились. Но больше в игре нет чего-то прям очень интересного. Вообщем игра неплохая, но не за 102 рубля, она не стоит своих денег
вообще за свою цену норм не очень интересно
Zombie Derby 2, developed and published by Brinemedia, is a fast-paced arcade driving game that fuses side-scrolling vehicular action with zombie-splattering chaos. Set in a post-apocalyptic world overrun by the undead, the game wastes little time on exposition and instead throws players straight into the carnage. Its premise is refreshingly simple: drive from one end of a level to the other while crushing hordes of zombies, navigating environmental hazards, and managing limited resources. Rather than aiming for realism or narrative complexity, Zombie Derby 2 embraces exaggerated physics, explosive spectacle, and pick-up-and-play accessibility. The gameplay unfolds in a 2.5D side-scrolling format, where momentum is everything. Each run becomes a delicate balance between maintaining speed and preserving your vehicle’s durability and fuel supply. Zombies act as both obstacles and opportunities—running them over grants rewards, but hitting too many without sufficient upgrades can slow you down or halt your progress entirely. Larger undead creatures require careful timing or increased firepower to overcome, while environmental dangers such as mines, collapsing structures, steep hills, and explosive barrels add layers of unpredictability. The terrain itself often becomes an adversary, with sharp inclines and sudden drops demanding precise throttle control to avoid flipping your vehicle or losing critical momentum. Progression is structured around incremental upgrades that encourage repeated attempts at each level. Completing runs earns in-game currency, which can be invested into enhancing engine power, fuel capacity, armor strength, and weapon systems. Weapons range from mounted machine guns to more destructive tools that allow players to clear dense zombie clusters before they become overwhelming. This upgrade loop creates a satisfying cycle of trial and improvement. Early attempts at a stage may end prematurely due to fuel shortages or insufficient damage output, but with each enhancement, players feel tangible growth in capability. The sense of gradually transforming a fragile starting vehicle into a heavily armed, zombie-crushing machine is one of the game’s strongest hooks. Visually, Zombie Derby 2 adopts a colorful yet gritty art style that complements its over-the-top action. Environments vary from abandoned urban landscapes to industrial zones and Halloween-themed stages, each populated with animated undead and destructible scenery. The physics-driven carnage—zombies flying through the air after impact, debris scattering across the road—adds to the spectacle. While the graphical fidelity is modest compared to large-scale racing or action titles, the energetic visual feedback during crashes and explosions keeps the experience lively. Sound design reinforces the arcade tone, with roaring engines, gunfire bursts, and satisfying impact effects contributing to the chaotic rhythm of each run. The game’s structure leans heavily on replayability rather than narrative depth. There is no overarching story or character development; instead, the motivation to continue comes from improving performance, unlocking new vehicles, and conquering increasingly challenging stages. Leaderboards and higher difficulty modes provide additional incentive for players who enjoy optimizing their approach. However, the core gameplay loop does not evolve dramatically over time, and extended sessions can reveal repetition in mechanics and level objectives. The simplicity that makes the game accessible can also limit its long-term variety for players seeking deeper strategic systems or more diverse mission design. Despite its straightforward design, Zombie Derby 2 succeeds in delivering exactly what it promises: explosive, arcade-style zombie destruction wrapped in a vehicle upgrade framework. It thrives in shorter play sessions, where the satisfaction of completing a tough stage or unlocking a new car outweighs any mechanical repetition. For players who enjoy games centered on progression systems and kinetic action rather than complex storytelling, it provides an entertaining and often addictive experience. While it may not redefine the genre or introduce groundbreaking mechanics, its polished arcade sensibilities and rewarding upgrade loop make it a solid entry in the zombie-driving niche, offering chaotic fun without unnecessary complications. Rating: 7/10
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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