
Discover the dangerous post-apocalyptic world with cool upgradable cars!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 17 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 156reviews | 83% | — | $14.8K |
| $4.99 | 151ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这个厂商是低配赛车专业户哇;估计有免费的谷歌安卓或苹果ios版,有需要的可以手机上看看;手机上也有蛮多类似游戏。《僵尸德比》系列的2代,我是从相当于3代的《僵尸德比像素生存》过来的;相比3代的无脑爽快冲,这代更讲究资源管理,稍微多用点资源--子弹,推进,油量,就可能过不去关卡。这代的特技判定较严格,头朝下落地了就鸡鸡,1代不是这样的。无中可玩。相比1代物理效果更好,资源管理放松了些。这代是三代里内容最丰富的,有各种模式玩法。 特有规则或键位备忘:三星不用同时完成。被丢油桶的怪击中好像都是被秒。 画面:*** 音乐:*** 剧情:* 演出:** 玩法:** 创意:** 手感:*** 难度:**** 丰富:**** 耐玩:**** 优化:** 更新:* 热情:* 细节:*** 打磨:*** 诚意:** 不足,bug,建议等:we need chinese. window mode need 1600x900 and 1920x1080. 202210本平台充值折扣,支付宝红包(?),humble,杉果(?),fanatical,本平台,本平台掉卡零钱,淘宝,它处自定义包入的本体4元。爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
Загалом нічого особливого, але декілька годин провести можна, достатньо видів автомобілів, легке покращення та не дуже складні рівні, позитивно відмічаю українську локалілазіцю.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Russian*, Ukrainian**languages with full audio support
| $4.99 |
| 77ratings |
| 79% |
| — |
| not modelled |
| $1.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра в целом неплохая, для телефона, как бесплатная игра. А как игра для пекарни при этом за 102 мать его рубля, как-то дороговато, для простенькой аркады. Если покупать по скидке рублей за 25, то в целом нормас. Ещё по секрету: в игру можно поиграть бесплатно в браузере, ну или на телефоне в гугль плей. Из плюсов я бы отметил саундтреки они мне очень понравились. Но больше в игре нет чего-то прям очень интересного. Вообщем игра неплохая, но не за 102 рубля, она не стоит своих денег
r
两部连着玩的,第二部进步明显,但是玩到后面还是觉得枯燥
This game is a trilogy, the first and second entries are identical, boring and repetitive, with nothing special to offer. Even many mobile games nowaday provide more content. The car upgrades are all exactly the same with minimal visual changes, and you're forced to replay the same levels over and over just to max out your vehicle and progress to the next stage. i mean all games in this category do the same but almost none of them as boring like this one. However, the third game got noticeable improvement. The graphics have been completely redesigned with a minimalist, pixel-art stuff and that looks much better. Level design has improved, and there are actual events to keep things interesting. The frustrating fuel system is replaced by a damage system, giving cars an HP bar for survival, which can be reinforced through upgrades. Overall, I don’t recommend the first two games at all, but the third one is good enough to check out. even then, there are still mobile games that offer more. (This review applies to all three games in the series.)
I don’t care if Zombie Derby II is a casual game that looks like it belongs on a mobile device. It’s a blast. And how do I know that? Because this game ate hours out of my life like a zombie at a human brain buffet. I practically had to pry myself away from my Steam Deck with a crowbar. This is one of those games where the goal is to get from Point A to Point B but your gas is half empty, you’re almost out of ammo, and your nitro only lasts long enough to teast you. And while you’re doing this, you’re running over zombies – sometimes shooting them. But also smashing into explosive barrels too. Most of the time, you won’t get to the end. But that’s okay. The further you go, the more money you accumulate. And that sweet cash buys you more stuff – such as gas – which allows you to maybe, just maybe, get past those zombies. Progress! Yes, the graphics look like they belong on a cheap Android phone from 2015. That’s because they do. Zombie Derby II is basically a mobile game that got a port to PC. This doesn’t bother me in the slightest. All I care about is that a game is fun, and Zombie Derby definitely is. Sound? It’s there. The music sounds like it’s generic and royalty-free. I’m not saying it is, but if it was lifted from a “Best of Public Domain” playlist, I wouldn’t be surprised. The sound effects do their job. Nothing will wow you. But let’s talk about where Zombie Derby II really shines: the controls. Like I said, this game isn’t just about zombies, it’s about managing your car’s limited resources. You don’t want to waste gas by flooring it all the time. You especially want to easy off when you’re catching some air or on a downward slop. But just as often, you really have to floor it when you have to jump over a canyon. Working this with a gamepad is excellent. It’s a wonderful experience on a Steam deck. Right trigger is for gas, <A> is for shoot, and <X> is for nitro. The analog stick is dialed in just right, so you can get that perfect landing… or end up on your roof like a chump. BrineMedia developed Zombie Derby II. It seems as though car games are their bread and butter. In addition to the Zombie Derby franchise, they’ve also made Stunt Paradise. Not only is that a visual step up from Zombie Derby, it’s likewise got great reviews – and keeps the low-budget, high fun vibe. In terms of presentation, Zombie Derby II is as basic as toast. But when it comes to nailing that feeling of lurching through zombie-filled wastelands with just enough gas to maybe, possibly, reach the end? I’m loving it!
+1 有成就 没中文
Zombie Derby 2, developed and published by Brinemedia, is a fast-paced arcade driving game that fuses side-scrolling vehicular action with zombie-splattering chaos. Set in a post-apocalyptic world overrun by the undead, the game wastes little time on exposition and instead throws players straight into the carnage. Its premise is refreshingly simple: drive from one end of a level to the other while crushing hordes of zombies, navigating environmental hazards, and managing limited resources. Rather than aiming for realism or narrative complexity, Zombie Derby 2 embraces exaggerated physics, explosive spectacle, and pick-up-and-play accessibility. The gameplay unfolds in a 2.5D side-scrolling format, where momentum is everything. Each run becomes a delicate balance between maintaining speed and preserving your vehicle’s durability and fuel supply. Zombies act as both obstacles and opportunities—running them over grants rewards, but hitting too many without sufficient upgrades can slow you down or halt your progress entirely. Larger undead creatures require careful timing or increased firepower to overcome, while environmental dangers such as mines, collapsing structures, steep hills, and explosive barrels add layers of unpredictability. The terrain itself often becomes an adversary, with sharp inclines and sudden drops demanding precise throttle control to avoid flipping your vehicle or losing critical momentum. Progression is structured around incremental upgrades that encourage repeated attempts at each level. Completing runs earns in-game currency, which can be invested into enhancing engine power, fuel capacity, armor strength, and weapon systems. Weapons range from mounted machine guns to more destructive tools that allow players to clear dense zombie clusters before they become overwhelming. This upgrade loop creates a satisfying cycle of trial and improvement. Early attempts at a stage may end prematurely due to fuel shortages or insufficient damage output, but with each enhancement, players feel tangible growth in capability. The sense of gradually transforming a fragile starting vehicle into a heavily armed, zombie-crushing machine is one of the game’s strongest hooks. Visually, Zombie Derby 2 adopts a colorful yet gritty art style that complements its over-the-top action. Environments vary from abandoned urban landscapes to industrial zones and Halloween-themed stages, each populated with animated undead and destructible scenery. The physics-driven carnage—zombies flying through the air after impact, debris scattering across the road—adds to the spectacle. While the graphical fidelity is modest compared to large-scale racing or action titles, the energetic visual feedback during crashes and explosions keeps the experience lively. Sound design reinforces the arcade tone, with roaring engines, gunfire bursts, and satisfying impact effects contributing to the chaotic rhythm of each run. The game’s structure leans heavily on replayability rather than narrative depth. There is no overarching story or character development; instead, the motivation to continue comes from improving performance, unlocking new vehicles, and conquering increasingly challenging stages. Leaderboards and higher difficulty modes provide additional incentive for players who enjoy optimizing their approach. However, the core gameplay loop does not evolve dramatically over time, and extended sessions can reveal repetition in mechanics and level objectives. The simplicity that makes the game accessible can also limit its long-term variety for players seeking deeper strategic systems or more diverse mission design. Despite its straightforward design, Zombie Derby 2 succeeds in delivering exactly what it promises: explosive, arcade-style zombie destruction wrapped in a vehicle upgrade framework. It thrives in shorter play sessions, where the satisfaction of completing a tough stage or unlocking a new car outweighs any mechanical repetition. For players who enjoy games centered on progression systems and kinetic action rather than complex storytelling, it provides an entertaining and often addictive experience. While it may not redefine the genre or introduce groundbreaking mechanics, its polished arcade sensibilities and rewarding upgrade loop make it a solid entry in the zombie-driving niche, offering chaotic fun without unnecessary complications. Rating: 7/10
Чудова гра, що б вбити час, коли в дорозі
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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