
Zenzizenzic is a fast-paced, adrenaline-infused twin stick bullet hell shoot 'em up and open world roguelike. Featuring a beautifully abstract art style and a thumping, full throttle soundtrack, it's sure to get your thumbs sweating and your blood pumping!
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Languages: English
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is quite a fun game, quite similar to the original Geometry Wars!
不好玩的弹幕射击游戏。
This is a fanastic and original SHMUP game marred by one game-breaking flaw: There are no iframes, even right after death. If a large enemy collides with you, or if you respawn in its path, there's nothing you can do. You just spawn under the enemy repeatedly, die repeatedly, and then the game is over. This game is otherwise very polished, so I can only assume that this is a bad design choice. It is a great game, but I recommend it only to those who are willing to play at such a high level that the respawning thing never becomes a problem.
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Modeled estimate over time.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like this one. There is an adventure mode like GW3 has, though it doesn't seem to have a pure Arcade mode. Honestly I don't think the gameplay is strong enough for that. It does have a Roguelite/Roguelike mode though where you can go exploring, do battle with bosses, and get loot; all against abstract shapes. Unlike GW, this is actually a bullet hell shmup, and not just a twin stick. And yes, it has great music. Lol... Fun!
还行
It's a really fun game, challenging AF and the visuals are great. I used to play bullet hells back when I was a kid and this feels better, visual are modern and clean, music is so rad. I'd recommend this to anyone that would like to try a BH.
This game is amazing! The music is perfect and the gameplay is fast paced! I haven't enjoyed a game this much in years! It needs more attention lol.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.