
Zenless Zone Zero is HoYoverse’s brand-new urban fantasy ARPG. Players act as "Proxies" who explore Hollows alongside a wide range of unique Agents, fighting enemies, and completing commissions on their journey to unveil the mysteries behind New Eridu.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | Free | 88% | approximately $0 |
| Google Play | Free | 61% | approximately $41.2M |
| PlayStation | Free | 88% | #54 |
| App Store | Free | 81% | — |
| Epic |
Reviews
Themes across 3209 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| Free |
| 93% |
| #12 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
This game is PEAK
pros: nice history, good combat and puzzles cons: boss hp inflation + powercreep of old units make it not worth spending money on it
oh my #gracehowardho4life
sigrid yams 🤤🤤🤤🤤🤤 actually the best hoyo game atm
I've got more than 6 hours when writing this, used to play on a different launcher. i've tried other anime gambling simulators, but this is the only one i've had any fun with. its genuinely fun, and i haven't spent a dime. fomo is BAAAAAAD tho. if you just dont give a ♥♥♥♥ about the fomo then you'll have a great time. solid 8/10 would goon again
COOL ♥♥♥♥♥♥♥ STORY
Best game
Я фанатка Дилюка
일단 전투는 재밌어요 캐릭터 도감 보니까 캐릭터들도 예쁜 캐릭터가 많아 수집욕구도 생겨서 계속하고자 하는 생각이 듭니다 그러나 그런 생각이 들다가도 무슨 자신감인지 재미도없는 스토리를 보게만드려고 하는건지 메인퀘스트 중간중간 스킵, 클릭, 대화 넘기기 등등 버튼들이 미묘하게 한박자 늦게 반응하고 불쾌하네요 전투 한번 하려고 불쾌한 버튼을 몇십번씩 누르게 만들고 전투 한번 하려고 불쾌한 버튼 누르다가 흐름 몰입 끊어지고.. 거기서 딱 재미요소가 엄청나게 떨어지네요
I understand now that I am not the target audience for this kind of game, I was drawn in by the combat with the expectation of doing a few minigames with an intriguing story. Well it turns out the amount of combat is equal to the amount of other in-universe dailies you do, so very little combat in the grand scheme of things which is really disappointing. I don't want to grind previous missions with new characters, I want to grind combat missions that are tied to that character, not run around the world doing trivial things when the first thing this game throws at you is a fun combat system. 14 hours as of review and over half of that was spent being forced to go through menus, dialogue, and lower-resolution-than-in-game cutscenes.