
The Zazmo Arcade Pack is a collection of co-op, single player and competitive games inspired by arcade games we love. We took a few of our favorites and put the Donley Time Foundation spin on them. Five arcade games with multiple modes and tons of fun for you!
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+ Has some neat music sometimes + Main menu looks fantastic + In general the graphics aren't bad for pixel art + Controls are competent - Games are bland and have no real appeal besides nostalgia - Some of the games have even less content than their originals - Singleplayer gamemodes are boring Overall, I don't really recommend this yet... wait til it's out of early access, or buy it now while it's cheaper. If you like what the gamemodes are based on, go figure, but I can't say I think this is a good game.
一堆弱智小游戏的合集,每个小游戏都非常的简陋,地图也没几张,关卡也都是几张地图随机反复出现而已 这质量完全不值这个加个,就算打折也觉得不值
The truth is that I feel scammed with it. The games are too shallow and some of them come inside Boss 101, the game before this one. Boss 101 is good, this one is bad. I give it a 6/10 in my scale because some games have some fun. But I don't recommend it, buy Boss 101 instead.
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Not worth the money. The games are mediocre and badly designed. Skip this.
Very basic clones of Breakout, Combat, Wizard of Wor and Galaxian. The Atari2600 versions of these games are better than this pack. The same games are also included in Boss101 by the same developer, but this one has broken achievements and Asteroids as a bonus. Effortless and cynical ripoff for a price of 10 dollars.
This is a short review for someone that have this + Boss 101 which was made by the same devs. [b]I will change the review if the devs are back working in this![/b] First of all since the game wasn't sold enough they just abandoned the game and leaved as it is. So what do we have here? - Coop mini games from Boss 101 - New maps and rotation - Highscores - Global Highscores (From Steam) - New Mini-games that doesn't show on Boss 101 like Rob's Adventure (my favorite) - Support to Remote Play from Steam Now these mini-games are pretty basic and it drains your fun very quickly (if playing coop). But the only thing that is completely broken are the achievements. Until the devs return to development of this I WOULD CALL THIS GAME IS NOT A FULL RELEASE, BUT INSTEAD NEED TO BE IN EARLY ACCESS. (It makes more sense that way) I'm final note is... Buy this only if you don't care about achievements and want to pass the time playing some coop or versus mini-games from Boss 101 for about 1 hour until you move to something else. Btw! If you like Retro games, this is a good call. https://store.steampowered.com/app/380920/Boss_101/
I've always enjoyed indie arcade games. The good ones offer gameplay that is wonderful in small doses and great for high score competition. What could be better than five of those in one package? Well probably five really good ones, but clearly we’re going to have to wait to see if that’s the case for Zazmo Arcade Pack. [h1]Kickin' it off[/h1] The best way I can imagine to do this is to run down through each game. It's hard to review something that is specifically designed to be a collection of different items as a single entity, so I'll save the summary for the end. I'm going to lay these out from best to worst because who doesn't like having the good news first, right? Just remember, this is early access and everything is subject to change. All right now, let's give this a shot. [h1]Breakdown[/h1] It's Breakout. One of the oldest games around redone. There's nothing particularly special about this, but it does have a solid presentation and good functionality. The most interesting part is probably the “versus AI” mode (rather than endless) where you compete to break blocks as they progressively get pushed down and you can collect powerups that, push your opponent's blocks down faster. This is, of course, in addition to your normal “breakout” styled powerups like extra and more powerful balls and all of those sorts of things. In the endless mode, it can get pretty wild when you have like 30 balls flying around (hah) and powerups raining down, but outside of hitting that high score there's not a lot to keep you coming back. [h1]Tank War[/h1] Tank War is the second best at least half in part because of the music. The rest is because it's mechanically pretty decent and has a ton of potential. I wish that you could do more versus the AI and it wasn't just a lot of trying to hit the shot the fastest, but it's still challenging and moderate fun when you're successful. I think a life system would work well here to keep the gameplay going. I would imagine it's a great deal of fun with two players locally as well. It seems like the number of modifiers you can have for the gameplay would at least make this a nice way to pass the time with classic couch co-op. Something else that might be fun is a multi-target timed event, which would be great for scoreboards, practicing your aiming, and movement. [h1]Mazard[/h1] Mazard is an odd game, but one that's still fairly intuitive. Running around a maze shooting different styles of enemy isn't bad, but dealing with invisible enemies is never really that fun to me. I think that using that to vary the gameplay doesn't achieve that as much as it just adds a layer of frustration. I would much rather see some other design here to make this work. It can be fun at first and achieves a kind of mix between Pac-Man and maybe Bomberman. It's just missing something to really push it over into the realm of really being fun. [h1]Last Stand[/h1] I didn't know what was going on when I first started this mode. I thought it was going to be some sort of Asteroids-styled game, but it's actually about a bunch of ships flying in to steal crystals in the center. Your task is to protect them by destroying these various ships. There's definitely potential here, but the biggest frustration I had was controlling the ship and aiming. It somewhat still works like Asteroids, but when you move forward, your ship does this annoying wobble left and right and it makes aiming needlessly difficult. I'd much rather have tougher and more various enemies (maybe not always gunning straight for you) and accurate weapons. An addition of a variety of weapon pickups would bring this in line with some basic twin stick shooters. Maybe even having ships designed to grab the crystals and others trying to take you out. For this game to appeal to me, it just needs fleshed out. [h1]Rob's Adventure[/h1] I thought that this would be my favorite game when I first started out. I'm a big fan of Galaga, but this crosses over much more of a “bullet hell” genre, and those are much less fun for me. There are also a ton of issues with the basic design of this that turned me off. The first is that the screen is littered with powerups alongside the enemies. They don't seem to drop from the enemies as much as they just scroll down the screen. You can pick up one weapon powerup at a time and they overwrite one another. So you can easily lose a weapon you want just by trying to dodge an enemy. The powerups do stack to make your attacks stronger, but when you spend more time dodging a sea of powerups, it's hard to stack them up. The first boss (I assume it was a boss) has a spam of bullets also is far too annoying when you're also still fighting a screen full of powerups and normal enemies. Rob's Adventure probably needs the most work and additional content of all of the games included before it's worth trying again. [h1]What did the five games say to the price!? DROP![/h1] This collection of games isn't particularly bad taken all together. It needs work before it's really worth much to the mass market, but it's got so much potential that it's silly to completely pass up. I think when they get the online leaderboards up and clean up some of these games, it's going to be a lot of fun to have this collection. Plus there's potential to add more games down the line along with daily/weekly challenges and all of that fun stuff. That being said, this base price is silly right now. There's just not enough gameplay in Zazmo at the moment to justify more than a couple bucks. Plus there are a ton of arcade games on Steam that are more dense with content and not a work-in-progress for very little money. With everything complete, I'm sure this could justify the current price or more, but I think if you want to get people playing and open up the door for adding future games as DLC or anything like that, the game has to be a trivial price. Even if it's in the form of a deep sale. So my recommendation comes with the caveat that you can get it really cheap – until they flesh out the rest of the games and add other content. [b]If you'd like to see more of my reviews, check out my curator page here: http://store.steampowered.com/curator/28346672-Endyo-Gaming/ [/b]
Zazmo Arcade Pack is a retro-inspired multiplayer arcade collection developed and published by Donley Time Foundation that attempts to recreate the spirit of classic local arcade gaming through a compilation of colorful mini-games centered around cooperation, competition, and quick replayable action. Instead of building a single large-scale experience, the game acts as a celebration of old-school arcade design philosophies by offering several distinct game modes inspired by classic genres such as tank combat, maze survival, block-breaking challenges, side-scrolling shooters, and cooperative defense scenarios. The project clearly draws influence from the era when arcade cabinets and couch multiplayer sessions were built around simplicity, fast restarts, and endlessly replayable mechanics. While the package lacks the polish and refinement of the legendary titles it draws inspiration from, it still succeeds at capturing much of the chaotic charm and social energy that made retro arcade gaming memorable in the first place. One of the most enjoyable aspects of Zazmo Arcade Pack is the sheer variety of gameplay styles included within the collection. Rather than repeating the same formula across slightly altered levels, the game offers multiple standalone experiences, each with its own mechanics, pacing, and structure. This variety keeps the package from becoming stale too quickly because players can constantly switch between different types of gameplay depending on mood and group preference. One moment players may be surviving chaotic tank battles with ricocheting projectiles, while the next they are navigating dangerous mazes, destroying blocks in competitive matches, or defending objectives against overwhelming enemy forces. The collection feels like an interactive tribute to several generations of arcade history, and that diversity becomes one of the strongest reasons to keep returning to it. Tank Wars Deluxe stands out as one of the strongest games included in the package. Built around top-down tank combat, the mode focuses on surviving increasingly dangerous waves of enemies while maneuvering around walls and bouncing shots strategically across the battlefield. The ricochet mechanics add a surprising amount of tactical depth because players can eliminate enemies indirectly by banking projectiles around corners and obstacles. The cooperative multiplayer support strengthens the experience considerably because teammates can revive each other during intense survival sessions, creating frantic moments where survival depends on quick coordination and positioning. As enemy waves become larger and more aggressive, the mode evolves into a chaotic survival challenge that captures much of the tension and excitement associated with classic arcade action games. Mazard Deluxe also deserves praise for its unique approach to maze-based gameplay. Players explore dangerous maze environments while avoiding invisible enemies and environmental hazards that constantly pressure movement and awareness. The addition of radar systems and environmental dangers such as falling flame bombs prevents players from relying entirely on defensive strategies, forcing constant movement and improvisation. The mode creates a surprisingly tense atmosphere because visibility and information are intentionally limited, making survival depend heavily on communication and quick reactions during cooperative sessions. It feels heavily inspired by older arcade maze games but introduces enough modern chaos and unpredictability to establish its own identity within the collection. Breakdown Deluxe embraces the classic brick-breaking arcade formula while adding multiplayer functionality and additional gameplay variations. While mechanically simpler than some of the other modes included in the package, it still succeeds because of its pacing and accessibility. The game immediately feels familiar to anyone who has played older paddle-and-ball arcade games, but cooperative and competitive multiplayer modes help keep the experience entertaining beyond simple nostalgia. Similarly, Rob’s Adventure Deluxe channels classic side-scrolling arcade shooters through spaceship combat, enemy swarms, and boss encounters designed around cooperative action. The gameplay is intentionally chaotic and exaggerated, embracing the over-the-top spirit of retro arcade shooters where screen-filling projectiles and frantic movement create constant excitement. Last Stand shifts the focus toward cooperative survival defense, asking players to protect power crystals from increasingly aggressive enemy attacks. Unlike some of the faster arcade-style modes, this game places slightly greater emphasis on teamwork and battlefield control because players must balance offense with objective defense. Although the mechanics remain relatively simple, the escalating pressure creates satisfying tension during longer survival attempts. The mode works especially well in multiplayer because players constantly need to coordinate movement and revive teammates while preventing enemy breakthroughs from destroying the objective. The multiplayer design across the entire package is arguably its greatest strength. Nearly every included game supports cooperative or competitive local multiplayer, and the collection clearly prioritizes social gameplay above everything else. The revive mechanics present in several modes help create memorable moments where players desperately attempt to rescue teammates during chaotic situations. Many of the games become significantly more entertaining when played with friends because the unpredictable nature of arcade gameplay naturally leads to spontaneous cooperation, accidental sabotage, and frantic communication. The collection successfully recreates the kind of casual multiplayer energy associated with older couch co-op experiences where laughter and chaos mattered more than progression systems or online rankings. Visually, Zazmo Arcade Pack embraces a bright and intentionally retro-inspired aesthetic built around colorful sprites, simple environments, and exaggerated arcade effects. The graphics are technically modest, but the clean presentation helps maintain readability during chaotic multiplayer situations where players must react quickly to enemies and hazards. Explosions, projectiles, and environmental effects remain easy to identify even during crowded action sequences, which is extremely important for games focused on quick reactions and split-second decision-making. The overall visual identity feels playful and nostalgic without becoming visually overwhelming. Zazmo Arcade Pack is ultimately a charming and nostalgic indie arcade collection that delivers a variety of retro-inspired multiplayer experiences filled with colorful chaos, cooperative survival, and classic arcade energy. While inconsistent polish, limited long-term depth, and occasional mechanical roughness prevent it from becoming a truly exceptional retro compilation, the game still succeeds at capturing much of the social excitement and simplicity that made classic arcade games so memorable. For players who appreciate couch multiplayer, retro-inspired design, and quick arcade-style gameplay sessions, Zazmo Arcade Pack offers a fun and heartfelt collection built more around enthusiasm and personality than technical perfection. Rating: 6/10
Go back to the glory days, where men were made of steel, doritos and too much soda. Light up the high score boards with a CRAP ton of awesome arcade content. Good music, great pixel art, VERY fun iterations on old classics. Local couch co-op and VERSUS play?! Best played in the dark with your crusty pizza greased face illuminated by the monitor ONLY.
Amazing games pack! Especially Tank War. It's reminds me good old days in front of Atari. Thank You for your games!
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