
ZAR (zombie apocalypse in Russia) is an indie first person shooter made in 3D graphics.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Очень даже не плохо, По скидке - самое то в ожидании сталкера
I've played a lot of filth in my days but this is beyond one of the absolute worst. The map is GIANT despite having ONLY 3 landmarks/buildings. You have to keep reloading your save so you can get the correct spawn, what do I mean by that you may ask? You will die of dehydration for one, easily, there is only 2 water sources on the map and they are both to far away to survive literally any journey. The zombies spawn so often and RIGHT ON YOU that you will die within 1-4 minutes, havin only completed 5% of your journey to one of the 3 bosses in the game, you only get 50 bullets and zombies take 3 shots each and you'll fight on average 8 a minute so you wont have ammo to kill the bosses cause there is also no loot. Now the only way to even SLIGHTLY be able to win is to make a new game until you get a very specific spawn for each boss to minimize walking distance because if you have to kill any zombies at all you'll die because no ammo and good luck getting knife kills, ain't happening, the safest places is the mountains aka the corner of the maps but even then you'll die soon after hitting the ground, This game is terrible and not worth so much as 1 cent. Easily a 0/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 26 reviews with recorded playtime.
слишком сложная. исправьте пожалуйста.
map was made in ms paint...pinnacle of gaming
Круто, что ещё могу сказать? Надеюсь, этот апокалипсис не из-за ковида случился...
Je tolik různých her o přežití ale tahle hra by oslovila max hráče v roku 2004 kdy pc bylo staré, na dnešní moderní dobu tuhle hru nedoporučuji ani svému já v roce 2004.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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