Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Diferente, divertido, maluco e é do Zakichi, então não tem erro.
Solid little Aleste-style shoot 'em up with simplistic graphics and a bopping soundtrack. Good game for a score attacking session.
All Hail Zakichi. Honestly, it ain't bullpoopin' to suggest this shoot them up is... well... einfach awesome. Headphones on, let's go. 10/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is what would happen if Jeff Minter got contracted to make GG Aleste 4. The soundtrack goes hard.
As a SHMUP enthusiast, this is a pretty solid game for it's price tag. Had lots of fun with the gameplay in what it seemed like a modern day mashup of Star Force & Zanac from the NES days. But what took me for surprise is the soundtrack. The music in SMHUPs is what keeps me engaged in the genre as a whole. And in this game, it goes so hard it gets me locked in on certain moments when the music just hits that drop just right. If the devs release the OST in MP3 & FLAC formats as separate DLC, I'd definitely jump on that opportunity. Great gamplay & presentation, along with bangin' soundtrack. Looking forward to any future SHMUPs these devs have to offer.
I LOVE this game, I am a huge fan of Aleste so putting that together with bullet hell and a bumping OST you reallly can't complain
Takes a bit of elbow grease to configure properly as well figure out the deeper mechanics. There's an English Guide in Community Hub. Soundtrack is phenomenal with upwards of eight or so tracks. I completed the game in under twenty minutes, on normal, first run but I wasn't playing for score and had burned through all 9 of my continues (3 lives per continue) so longevity relies heavily on trying to score and enjoying the music. Two other game modes mix rules up a little and there are multiple difficulty options.
Compiile fans get this game, it's cheap and it's awesome
I have not played a lot of this game, barely a half hour as of this review, and I don't know the history of it either, but it feels easy to pick up and play, the soundtrack is BANGIN', and I was confused at how it worked but the dev put the manual in the Steam guides section and that's pretty cool. Definitely will return.
關卡表現有和音樂配合. 畫面有一點不好辨識. 死亡懲罰蠻高的.sub武器可以擋命數. 但是如果完全爆完.復活後機體威力小. 打不過就會越來越打不過. 音樂有vocaloid參與.接不接受看人. 可以直接從ZOGEN模式玩起.比較像是正常模式. 推薦.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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