
USSR, 1986. A girl goes missing in the closed city of Vorkuta-5, yet not a soul seems to be concerned. Uncover the mystery behind her disappearance and transmit your signal to the universe.
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Reviews
Themes across 1981 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Beautiful art and great choice of music. I loved the characters, the story all the dialogue and monologues, the world and everything in it
a história desse jogo é simplesmente incrível, muito bem elaborada e construída. a filosofia dos personagens e a maneira como tudo se desenrola é muito interessante; o que eu mais gostei foi como cada personagem encara as situações, e como a filosofia da Asya é melancolicamente bonita. como o próprio autor disse, essa é uma VN sem escolhas, basicamente um livro; mesmo assim, eu recomendo muito. definitivamente vale a experiência.
I figure that you need to take on some of ZATO as if you were to take actual literature, almost alike to a dissertation. Think and try to understand the whole that it builds for you - I think it's a necessity, coming away from it. Aside from that, I can say that I liked the game a lot, and, well, that I did! There's less things of "negative" than "things to argue (discuss!!!) about," sorta. I have a horribly time putting it into words, but I didn't dislike it..! ... What I *can* say is this - The change of direction and "feel" that the game takes, starting from a few tiny implications to an awfully felt, persistent chord to a far end, was... displaced, for me. It felt like it didn't *fit* here, and it does *significantly* conflict with notions and thoughts and stances that you take up earlier. It may have been the point, but... y'know. I think it would be great if you merely just played (...experienced?) ZATO, there's hardly anything that would keep you from doing that... but, well - if you do get into it - it does certainly help to do so with a fresh perspective, so... please try to disregard any vibe from what this review may have left you with, or any other piece of text beforehand. I think it's worth to try, alright? Thank you.
通关后我反而不知道该说点什么。没事,相信同样通关了的各位能理解的。我爱你。我爱你。我爱你。
asya's is one of the best point of views ive ever had the pleasure of experiencing. there are so many more things i could say about this game, but- just- just play it, girl.
peak.
三章的短篇故事,虽然是意识流作品但主线情节写的还是比较简单易懂的,伊拉玛丽娜和阿莎雅三个角色用了三章写了对待这个世界的三种态度,反抗,伪装融入以及自我客体化,整体叙事结构和文字都相当优美。 但是作为短篇加入的元素有点过多了,现实扭曲编码以及插叙的频段这些科幻设定过于复杂了,而游戏本身却只有2~3小时的体量,不足以详尽的阐明解释所有现象与设定,最后一切设定都没有解释,完全写成意识流电波让读者自己靠个人想象理解,第三章作为真正描写阿莎雅内心世界的一章笔墨又使用过少很快就结局了,看了几遍也只能理解到阿莎雅把自己客体化解构了整个世界,但还是没法理解作品的副标题I Love the World and Everything In It,结局是放弃了爱着一切选择了自己还是坚持着这种普遍的爱?科幻叙事也只是草草融入一种虚幻的氛围中没有得到更好的表达和阐释主题,很遗憾
I Love This Game and Everything In It I love you. I love you. I love you.
The love you take, is equal to the love you make.
cute read, recommend