
USSR, 1986. A girl goes missing in the closed city of Vorkuta-5, yet not a soul seems to be concerned. Uncover the mystery behind her disappearance and transmit your signal to the universe.
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Reviews
Themes across 1981 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
oh wow man this was awesome i like how each character is written dnfhfgaghbfh 10/10 i recommend
World is dull and cruel but I will remain kind I love the mystery and self reflections of this game. Pretty much relate on Asya and i love how i felt attached with the characters. I love more of this type of game! Gave me existential crisis but its worth it I love you. I love you. I love you. .. / .-.. --- ...- . / -.-- --- ..-.
A.S.Y.A. // I Love the Ira and Everything In Marina
Sanest eastern european small town
Love! It’s love! What a bitter sweet ending to a bittersweet game.
Interesting little visual novel. I was not expecting an emotional or deep story since it's free, but boy was I wrong. A good filler between games if you're into VNs and have ~5 hours to spare.
Really putting the "novel" in "visual novel". Z.A.T.O. is barely a video game, as there is zero gameplay. Think of it purely as a story with pictures and sounds. If you do, you're in for a ride, as this is quite the touching, heartfelt and pretty unique tale, with an expert amalgamation of art and royalty-free music to complement it. All this for the criminally low price of FREE (this is genuinely unfair, buy the art pack). I didn't expect it, but it was one of my favourite experiences this year so far. Vorkuta-5 is a closed-off city in the USSR. Life there is pretty normal, all things considered, but when local problem child Ira Grachevskaya goes missing, seemingly to no one's concern, ripples start to spread in the otherwise dull and quiet existance of the inhabitants. The only one who seems to care is our protagonist, Asya Shubina, a sensitive and quite strange girl who keeps to herself. What follows is a story that's part mystery, part sci-fi and part dissertation on mental health and illness. It's got many surprises up its sleeves. The central mystery is quite compelling, and the pacing is great, mixing plot with slice-of-life character moments that contribute to major themes without you knowing it until way later. The characters are few, but charming - even the bully, who doesn't go through the clichés you'd expect (not entirely, at least). The underlying philosophy of the game is quite thought-provoking, and I thought it offered very interesting ideas to chew on. Leave it to Eastern-European devs to craft existential gut punches that stay with you. The aesthethic of Z.A.T.O. is extremely appealing. Character design is very Omocat and obviously inspired by anime, but there is a certain expressiveness that sets it apart. The color choice, the subtle details, it all contributes to a very personal declination of that style, which isn't easy, as Omocat's designs are super recognizable. It's all paired with lo-fi, crunchy backgrounds of post-processed real-world locations, which instill both familiarity and alienation, especially when they get more distorted for plot reasons. This is a quality I find infinitely charming about art made in the Soviet block or in other "developed-but-not-Western" countries: there is a society that's similar to what I'm familiar with, but it stems from completely different social and historical conditions, and as such there's a profound "otherness" that's so intriguing. To top it all off, the game makes spectacular use of a completely royalty-free soundtrack, showcasing impressive ingenuity, as the tracks fit the atmosphere to a T, enhancing it even on multiple occasions. Overall, this was a surprising gem I found entirely at random. I was completely absorbed in the plot, got attached to the character and was even moved by the ending, which instilled a profound sadness but also a sense of hope and faith in the beauty of the world. Thank you, Ferry. "I am my own parabolic antenna. The strength of my signal is decided by my own levels of gratitude. It's a matter of resolve. It's a matter of admiration. It's a matter of dedication."
An amazing visual novel, something about the soviet era always resonates with me. The soundtrack is so reminiscent of maidcore-esque stuff, Truly wonderful use of royalty free music. The characters are beautifully written. I feel dirty for getting this for free, so I decided to buy the digital art pack because that seemed like a more fair price than COMPLETELY FREE. Thank you for making this ferry, I look forward to seeing your next projects.
I Love this Game and Everything in it.
很少见的线性视觉小说,带着一种独属于前苏联的冷冽气质却讲述了一个充满爱的故事,最后主角生活的城市消失,她的生活在扭曲,崩塌的一切最后变成了“我爱你”的电波去证明存在,阿莎雅的日常并不美好甚至说得上是一种煎熬,任何事都不会被改变,她也只想要悉数表达对世界和身边一切的爱意与感激,对于存在主义末日她选择了一种告白,虽然于我看来更像是意识到自己的渺小无力而选择的一种妥协和逃避,但是莫名其妙带着一种圣愚的味道 感觉对于几位主人公的描写绝对有融合现实中的精神类疾病,包括剧情中提到的药物作用也很像()代码过敏症更像是对整个世界的过度理解和如其名的过敏,伊拉的境遇更是让我联想到主流社会对边缘人的不解与排斥,故事中几人都在用自己的方式去对抗代码过敏症,伊拉没有在侵蚀中坚持下来,但是她依旧怀着对对普通的日常的期待与爱,在回光返照时突然消失还是太残酷了,玛丽娜感觉是最坚强的一位了,也是我最喜欢的角色,是故事中最早受异常影响的人也坚持了很久,但也只能很疲惫地去扮演一个正常人,即使在阿莎雅知道真相,伊拉彻底失去意识后还在伪装,我好心疼你啊)不太理解瓦季姆为何在电影院那段对主角表露出一点关心,一开始因为他对主角的霸凌没什么好感,后面愈发觉得他其实是有些复杂的,也不过是灾难下的普通人,但是我对霸凌者其实很难有什么感情,托夏于我看来更像是主角的幻想而非一个实体的人,或者说阿莎雅的支点 这个故事太浪漫了,尤其伊拉,阿莎雅,玛丽娜三位的感情,见过彼此最难堪最脆弱的时候,知道一切都会消失,依旧在用各种方式去照顾去爱着彼此,世界在排斥着每一个人时彼此真挚的感情就是良药啊,希望在另一个世界你们能幸福,故事的结尾接受痛苦接受人生有限去感受这些何尝不是面对虚无的最优解,但仍然可以将爱意将希望与幸福的渴求呐喊出来,用真诚对抗虚无,哪怕一切都只是编码又如何