
Take on Duelists around the world with "Yu-Gi-Oh! Duel Links"! Step into a world that crosses dimensions and connects all Duelists. In Duel World, any location transforms into a Duel Field where heated Duels unfold!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Meh, not bad
SO TEM DRAGAO NESSE JG BOSTA, LIXO, IMUNDO, PODRE, NOJENTO, HORRIVEL, MAL BALANCEADO, JOGO FUDIDO
Perfecto si es que te abruma el Master Duel.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Genres
Stats
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Korean*, Japanese**languages with full audio support
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It took me quite a while to fully grasp the rules of this game, but it's actually fun to play.
Duel Links бере Yu-Gi-Oh і стискає до 4000 LP та дуелей десь на 5 хвилин, і чесно, це дичина, що Konami досі щотижня викидає новий контент, хоча грі вже дев'ять років. Найкраще — розблоковувати аніме-дуелянтів з їхніми унікальними скілами, чого в паперовій версії просто немає. Єдиний підступ: гриндити до рангу King of Games без донату — це пекло, серйозно, про це каже кожен ветеран. Зате кежуальна гра лишається безкоштовною і кайфовою на години. 7.5/10, сміливо раджу, якщо хочеш швидкий ностальгічний Yu-Gi-Oh — просто не чекай чесної гри нагорі.
[h1]Yu-Gi-Oh! Duel Links – The Mobile Card Game That Grew With Me[/h1] [b]Rating: ★★★★☆ (4/5)[/b] [hr][/hr] [h2]First Impressions / Background[/h2] I recently started playing Duel Links again. I originally started around 2017–2018, shortly after release, and it quickly became my favorite game back then—especially during school. Watching the meta evolve over the years has been fascinating. Early Duel Links was much simpler, with cards like Hane-Hane or Kuriboh seeing regular play, but even then it perfectly captured the essence of Yu-Gi-Oh! Duel Links condenses the card game into a faster format with fewer Monster & Spell/Trap Zones, while still offering plenty of strategic depth. Over the years it has continued to grow, covering multiple Yu-Gi-Oh! eras and even introducing Rush Duels with their own unique rules. [hr][/hr] [h2]Gameplay / Mechanics[/h2] The game is never really "finished." Instead, it constantly evolves with new cards, characters, worlds, and events. My personal goal was to unlock every Steam achievement, which I finally completed on [b]23.01.2026[/b]. The biggest strengths of Duel Links are: [list] [*]Collecting cards and building unique decks. [*]Experimenting with different archetypes and strategies. [*]Character Skills that completely change how decks are played. [*]Regular events that reward new cards, characters, and cosmetics. [/list] The Skill system deserves special mention. Some Skills are incredibly powerful and can completely change the outcome of a duel, allowing you to search cards, summon monsters more easily, or access powerful combos that would normally be impossible. Sometimes it genuinely feels like you're cheating... But everyone has access to Skills, making them an important part of Duel Links' identity. The game certainly has plenty of pay-to-win elements. However, they never really bothered me because my focus has always been collecting cards, building creative decks, and experimenting—not competing at the highest PvP level. [hr][/hr] [h2]Progression / Grinding[/h2] There is no traditional endgame. Instead, progression comes from: [list] [*]Unlocking every character. [*]Maxing character levels. [*]Collecting more cards. [*]Completing achievements. [*]Climbing the PvP ladder. [*]Reaching King of Games. [/list] The grind is definitely significant. Thankfully, you can earn Gems through events, missions, character levels, daily rewards, and achievements, allowing free-to-play players to gradually build strong decks without spending money. Of course, buying packs is still the faster option. [hr][/hr] [h2]Atmosphere / Presentation[/h2] Presentation is one of Duel Links' strongest qualities. The duel animations are clean, colorful, and satisfying without slowing down gameplay. The character voice acting adds a lot of personality, especially for fans of the anime. The soundtrack is honestly one of my favorite parts of the game. Many tracks perfectly capture the feeling of classic Yu-Gi-Oh!, making important duels feel genuinely epic. [b]Favorite OST: "Power of Friendship"[/b] [hr][/hr] [h2]Problems[/h2] Duel Links is far from perfect. Some of the biggest issues are: [list] [*]Heavy grinding. [*]Noticeable pay-to-win mechanics. [*]Occasionally frustrating PvP metas. [*]Konami often reuses the same event formats with only minor changes. [/list] The repeated events are probably my biggest criticism. After several years, many of them start feeling extremely familiar. [hr][/hr] [h2]Conclusion / Personal Take[/h2] Yu-Gi-Oh! Duel Links is nostalgic, addictive, and incredibly rewarding if you enjoy collecting cards and experimenting with different decks. Despite the grind, monetization, and repetitive events, it remains one of the best digital Yu-Gi-Oh! experiences available. Completing every Steam achievement only made me appreciate how much content the game has accumulated over the years. If you love Yu-Gi-Oh!, collecting cards, or creating unique decks, this is absolutely worth playing. [b]Rating: ★★★★☆ (4/5)[/b] A deep, rewarding, and constantly evolving card game that perfectly captures the spirit of Yu-Gi-Oh!. Grindy at times, but an easy recommendation for fans of the franchise.
- 절 대 들 어 가 지 말 것 - 게임을 접은 진 오래 되었으나 현재 운영되고 있는 상태를 전해 들은 바 애니 팬들을 인질잡아 상당히 악랄하게 운영하고 있는 코나미DNA 100% 미친 BM의 게임 일본 경품법 상 많은 가챠 게임들이 직접적인 가챠 상품(캐릭터)의 너프 패치를 지양하고 있는데 이 게임은 캐릭터의 스킬에 초점을 맞춰서 스킬 자체로 게임의 환경을 구축하고 스킬은 돈으로 뽑는 상품에 해당하지 않기 때문에 스킬을 너프하는 식으로 기존에 뽑은 UR카드들을 무용지물로 만들고 있음 스킬은 환급, 리콜의 대상이 안 되기 때문에 덱을 굴리기 위해 뽑은 UR카드들만 애물단지처럼 남고 마듀처럼 가루로 만들어서 다른 카드로 바꾸는 것도 불가능하기 때문에 유저들에게 불리한 구석만 있는 상태라고 할 수 있음 법의 허점을 기업이 각 잡고 뜯어먹으면 얼마나 잡아먹히는지 보여주는 대표적인 게임이라고 생각함 얼마 남지 않은 유희왕 애니 팬이라도 이 게임에 들어가는 건 절대 추천하지 않음 코나미가 어디까지 악독해질 수 있는지 보여주는 표상임
great
bom
Esse jogo é tão poluído... Talvez por essa lógica de jogo de celular. É tanta poluição visual, é tanta notificação, é tanta caixinha, é tanto evento, é tanta propaganda, é tanta coisa pra ler e tentar entender... Antes de conseguir jogar um duelo decente demora horas... Perdi totalmente a vontade. Queria entrar, ver umas cartas, montar um deck e sair duelando, mas isso é impossível. No tempo que tenho de jogo, quase duas horas, não joguei NENHUM duelo. Não consegui chegar nessa parte. Só tutoriais, leitura, atravessamento de poluições... Que tristeza.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.