
Overshadowed by multiple Psychosis, you play as Keith as he overdoses and shift through realms looking for the "perfect afterlife" all from his mind and psychological view on reality.
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About
Overshadowed by multiple Psychosis, you play as Keith as he overdoses and shift through realms looking for the "perfect afterlife" all from his mind and psychotically view on reality.
Core Features:
MULTIPLE DIFFERENT REALMS (ENVIRONMENTS)
FIRST PERSON MODE / MULTIPLE POVs
SIMPLE PYSCHOLOGICAL GAMEPLAY OF DISTURBING ASSETS
DIFFICULT CHOICES / MULTIPLE POSSIBLE ENDINGS
DEEP THOUGHT STORYLINE & NON-LINEAR EVENTS
SOLO GAMEPLAY

Overall feeling from this game & its inspiration comes from the viral tiktok trend (Dreamcore & Weirdcore aesthetics) & the big bloom of the century (Frutiger Aero aesthetics) All made by one developer (Kelvin Riley). Voice-Actor (Jake Stewart-Noble) & storyline scripting (Kelvin Riley & Genevieve Chador) & ASSISTANT SONG COMPOSER: TEUNSCHEEPSTRA.

Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
terrible performance and was extremely hard to follow and understand due to poor caption timing and bad graphics that made light text on light backgrounds completely unreadable
Хз че тут люди наговаривают, графика отпадная, сюжет и то что надумывает мозг похожу геймплея - еще лучше Понятие "сюреализм" достигло своего прайма благодаря этой игре
ашыдмай койды, тым узак грузиться етты(( ещё ноутым лагать етты
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 36 reviews with recorded playtime.
Hey this isn't for me but that's not actually why I don't recommend it. I'm not familiar with a lot of the concepts you list as inspirations in the description but they sound really cool and there's clearly effort in making something here that would make players feel weird and confused, that's dope. My issue is that beyond it being cryptic at times and tough to parse, beyond the performance issues, and beyond the player having to meet the game on its own terms, there's decisions you guys made that make it so I can't really feel like I'm engaged even when I try. Stuff that is player unfriendly that goes beyond making it experimental and frustrating by intent and instead is just kinda frustrating and tbh, sells your game short imho. Not having any options at all or any discernible way (for me anyway, fully aware im dumb) to switch to full screen is rough, since it meant any text in game was already hard to read. Not being able to adjust any kind of visual effects whatsoever on said text meant even if I could discern letters they were faded, shaking, blurry, or washed out by background elements. I get if in game you're intending text to be barely visible or distinguishable to emphasize the psychosis as in these are fleeting manic thoughts, but when this accounts for menu options as well, seems weird. But then again, maybe an easy fix given full screen being available and sure that could just be on me. What isn't though is the intro sequence. It's already kinda player antagonistic that you can't mash through at your own pace given how slow the interactions and dialogue proceed, but on top of that, like, the player's text is blurry faded white text on a blown out bloomed to hell background? dudes i cannot read that. If you're going to tell me it's that way because you're supposed to listen to the voicework well that's kinda crappy for the hard of hearing but also why is the text even there then? if you're going to tell me for the intro the idea was for it to also seem dreamlike, and meant to not make sense or even be readable at times, well my question then is why does it stay in my face so long unless you thought it was important enough that I needed to read it? but wait, if you needed me to read it why is it blurry faded white on a white bac-you get what im saying. Good news is all these are relatively quick fixes that imho could help players engage with the game further and if they do bounce off, it'll be for reasons that aren't separate from the emotions you want them to feel. Anyways thanks for sharing the game, truly. all just imho obv and take with salt. Good luck! Making games is hard as hell.
Get this ♥♥♥♥ off of my computer. Its so very amazingly encouraging when the game struggles to even convey where the play button is not to mention the god awfull text blending in with the background because its so shaky, blurry and bright. A photo sensitivity nightmare truly.
stylistycznie gra jest świetna, gameplay za to do wyjebania
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.